30 lines
1.4 KiB
C#
Raw Permalink Normal View History

2023-04-24 15:49:03 +02:00
using UnityEngine;
using UnityEditor;
using System.Linq;
namespace Pathfinding.Legacy {
public static class LegacyEditorHelper {
public static void UpgradeDialog (Object[] targets, System.Type upgradeType) {
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
var gui = EditorGUIUtility.IconContent("console.warnicon");
gui.text = "You are using the compatibility version of this component. It is recommended that you upgrade to the newer version. This may change the component's behavior.";
EditorGUILayout.LabelField(GUIContent.none, gui, EditorStyles.wordWrappedMiniLabel);
if (GUILayout.Button("Upgrade")) {
Undo.RecordObjects(targets.Select(s => (s as Component).gameObject).ToArray(), "Upgrade from Legacy Component");
foreach (var tg in targets) {
var comp = tg as Component;
var components = comp.gameObject.GetComponents<Component>();
int index = System.Array.IndexOf(components, comp);
var newRVO = Undo.AddComponent(comp.gameObject, upgradeType);
foreach (var field in newRVO.GetType().GetFields(System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public)) {
field.SetValue(newRVO, field.GetValue(comp));
}
Undo.DestroyObjectImmediate(comp);
for (int i = components.Length - 1; i > index; i--) UnityEditorInternal.ComponentUtility.MoveComponentUp(newRVO);
}
}
EditorGUILayout.EndVertical();
}
}
}