T-DEV-811/AR/Assets/MarkerTracker.cs

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C#
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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
[RequireComponent(typeof(ARTrackedImageManager))]
public class MarkerTracker : MonoBehaviour
{
// Reference to AR tracked image manager component
private ARTrackedImageManager _trackedImagesManager;
// List of prefabs to instantiate - these should be named the same
// as their corresponding 2D images in the reference image library
public GameObject[] ArPrefabs;
private readonly Dictionary<string, GameObject> _instantiatedPrefabs = new Dictionary<string, GameObject>();
// foreach(var trackedImage in eventArgs.added){
// Get the name of the reference image
// var imageName = trackedImage.referenceImage.name;
// foreach (var curPrefab in ArPrefabs) {
// Check whether this prefab matches the tracked image name, and that
// the prefab hasn't already been created
// if (string.Compare(curPrefab.name, imageName, StringComparison.OrdinalIgnoreCase) == 0
// && !_instantiatedPrefabs.ContainsKey(imageName)){
// Instantiate the prefab, parenting it to the ARTrackedImage
// var newPrefab = Instantiate(curPrefab, trackedImage.transform);
void Awake()
{
_trackedImagesManager = GetComponent<ARTrackedImageManager>();
}
private void OnEnable()
{
_trackedImagesManager.trackedImagesChanged += OnTrackedImagesChanged;
}
private void OnDisable()
{
_trackedImagesManager.trackedImagesChanged -= OnTrackedImagesChanged;
}
private void OnTrackedImagesChanged(ARTrackedImagesChangedEventArgs eventArgs)
{
foreach (var trackedImage in eventArgs.added)
{
foreach (var arPrefab in ArPrefabs)
{
if (arPrefab.name == trackedImage.referenceImage.name && !_instantiatedPrefabs.ContainsKey(ArPrefabs[0].name))
{
var newPrefab = Instantiate(ArPrefabs[0], trackedImage.transform);
_instantiatedPrefabs.Add(ArPrefabs[0].name, newPrefab);
return;
}
}
}
foreach (var trackedImage in eventArgs.updated)
{
// var imageName = trackedImage.referenceImage.name;
//foreach (var curPrefab in AreaEffector2DPrefabs)
// {
// if (string.Compare(curPrefab.name, imageName, StringComparison.OrdinalIgnoreCase) == 0
// && !_instantiatedPrefabs.ContainsKey(imageName))
// {
// var newPrefab = Instantiate(curPrefab, trackedImage.transform);
// _instantiatedPrefabs[imageName] = newPrefab;
// }
// }
// }
//Debug.Log("Updated : " + trackedImage.referenceImage.name);
//_instantiatedPrefabs[trackedImage.referenceImage.name].SetActive(trackedImage.trackingState == TrackingState.Tracking);
foreach (var existingPrefab in _instantiatedPrefabs)
{
if (existingPrefab.Key == trackedImage.referenceImage.name)
{
_instantiatedPrefabs[trackedImage.referenceImage.name].SetActive(trackedImage.trackingState == TrackingState.Tracking);
}
}
}
foreach (var trackedImage in eventArgs.removed) {
// Destroy its prefabDestroy(_instantiatedPrefabs[trackedImage.referenceImage.name]);
foreach (var existingPrefab in _instantiatedPrefabs)
{
if (existingPrefab.Key == trackedImage.referenceImage.name)
{
_instantiatedPrefabs[trackedImage.referenceImage.name].SetActive(false);
}
}
// Also remove the instance from our array
//Debug.Log("Deleted : " + trackedImage.referenceImage.name);
//_instantiatedPrefabs.Remove(trackedImage.referenceImage.name);
// Or, simply set the prefab instance to inactive
//_instantiatedPrefabs[trackedImage.referenceImage.name].SetActive(false);
}
}
}