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2023-04-24 15:49:03 +02:00
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Hidden/AstarPathfindingProject/Navmesh" {
Properties {
_Color ("Main Color", Color) = (1,1,1,0.5)
_MainTex ("Texture", 2D) = "white" { }
_Scale ("Scale", float) = 1
_FadeColor ("Fade Color", Color) = (1,1,1,0.3)
}
SubShader {
Pass {
ZWrite On
ColorMask 0
}
Tags {"Queue"="Transparent+1" "IgnoreProjector"="True" "RenderType"="Transparent"}
LOD 200
Offset -2, -20
Cull Off
Pass {
ZWrite Off
ZTest Greater
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#include "Navmesh.cginc"
sampler2D _MainTex;
float _Scale;
float4 _Color;
float4 _FadeColor;
struct v2f {
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
float4 col : COLOR;
};
float4 _MainTex_ST;
v2f vert (appdata_color v) {
v2f o;
o.pos = UnityObjectToClipPos (v.vertex);
float4 worldSpace = mul (unity_ObjectToWorld, v.vertex);
o.uv = float2 (worldSpace.x*_Scale,worldSpace.z*_Scale);
o.col = v.color * _Color * _FadeColor;
if (!IsGammaSpaceCompatibility()) {
o.col.rgb = GammaToLinearSpace(o.col.rgb);
}
return o;
}
float4 frag (v2f i) : COLOR {
return tex2D (_MainTex, i.uv) * i.col;
}
ENDCG
}
Pass {
ZWrite Off
ZTest LEqual
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#include "Navmesh.cginc"
float4 _Color;
sampler2D _MainTex;
float _Scale;
struct v2f {
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
float4 col : COLOR;
};
v2f vert (appdata_color v)
{
v2f o;
o.pos = UnityObjectToClipPos (v.vertex);
float4 worldSpace = mul (unity_ObjectToWorld, v.vertex);
o.uv = float2 (worldSpace.x*_Scale,worldSpace.z*_Scale);
o.col = v.color * _Color;
if (!IsGammaSpaceCompatibility()) {
o.col.rgb = GammaToLinearSpace(o.col.rgb);
}
return o;
}
float4 frag (v2f i) : COLOR
{
return tex2D (_MainTex, i.uv) * i.col;
}
ENDCG
}
}
Fallback Off
}