49 lines
2.3 KiB
C#
49 lines
2.3 KiB
C#
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using UnityEngine;
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using Pathfinding.Util;
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namespace Pathfinding {
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// Obsolete methods in AIPath
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public partial class AIPath {
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/// <summary>
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/// True if the end of the path has been reached.
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/// Deprecated: When unifying the interfaces for different movement scripts, this property has been renamed to <see cref="reachedEndOfPath"/>
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/// </summary>
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[System.Obsolete("When unifying the interfaces for different movement scripts, this property has been renamed to reachedEndOfPath. [AstarUpgradable: 'TargetReached' -> 'reachedEndOfPath']")]
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public bool TargetReached { get { return reachedEndOfPath; } }
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/// <summary>
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/// Rotation speed.
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/// Deprecated: This field has been renamed to <see cref="rotationSpeed"/> and is now in degrees per second instead of a damping factor.
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/// </summary>
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[System.Obsolete("This field has been renamed to #rotationSpeed and is now in degrees per second instead of a damping factor")]
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public float turningSpeed { get { return rotationSpeed/90; } set { rotationSpeed = value*90; } }
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/// <summary>
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/// Maximum speed in world units per second.
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/// Deprecated: Use <see cref="maxSpeed"/> instead
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/// </summary>
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[System.Obsolete("This member has been deprecated. Use 'maxSpeed' instead. [AstarUpgradable: 'speed' -> 'maxSpeed']")]
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public float speed { get { return maxSpeed; } set { maxSpeed = value; } }
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/// <summary>
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/// Direction that the agent wants to move in (excluding physics and local avoidance).
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/// Deprecated: Only exists for compatibility reasons. Use <see cref="desiredVelocity"/> or <see cref="steeringTarget"/> instead instead.
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/// </summary>
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[System.Obsolete("Only exists for compatibility reasons. Use desiredVelocity or steeringTarget instead.")]
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public Vector3 targetDirection {
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get {
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return (steeringTarget - tr.position).normalized;
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}
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}
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/// <summary>
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/// Current desired velocity of the agent (excluding physics and local avoidance but it includes gravity).
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/// Deprecated: This method no longer calculates the velocity. Use the <see cref="desiredVelocity"/> property instead.
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/// </summary>
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[System.Obsolete("This method no longer calculates the velocity. Use the desiredVelocity property instead")]
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public Vector3 CalculateVelocity (Vector3 position) {
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return desiredVelocity;
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}
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}
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}
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