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2023-04-24 15:49:03 +02:00
using UnityEngine;
using System.Collections.Generic;
namespace Pathfinding.Examples {
/// <summary>Helper script in the example scene 'Turn Based'</summary>
[HelpURL("http://arongranberg.com/astar/docs/class_pathfinding_1_1_examples_1_1_turn_based_a_i.php")]
public class TurnBasedAI : VersionedMonoBehaviour {
public int movementPoints = 2;
public BlockManager blockManager;
public SingleNodeBlocker blocker;
public GraphNode targetNode;
public BlockManager.TraversalProvider traversalProvider;
void Start () {
blocker.BlockAtCurrentPosition();
}
protected override void Awake () {
base.Awake();
// Set the traversal provider to block all nodes that are blocked by a SingleNodeBlocker
// except the SingleNodeBlocker owned by this AI (we don't want to be blocked by ourself)
traversalProvider = new BlockManager.TraversalProvider(blockManager, BlockManager.BlockMode.AllExceptSelector, new List<SingleNodeBlocker>() { blocker });
}
}
}