26 lines
977 B
C#
26 lines
977 B
C#
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using UnityEngine;
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using System.Collections.Generic;
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namespace Pathfinding.Examples {
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/// <summary>Helper script in the example scene 'Turn Based'</summary>
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[HelpURL("http://arongranberg.com/astar/docs/class_pathfinding_1_1_examples_1_1_turn_based_a_i.php")]
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public class TurnBasedAI : VersionedMonoBehaviour {
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public int movementPoints = 2;
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public BlockManager blockManager;
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public SingleNodeBlocker blocker;
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public GraphNode targetNode;
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public BlockManager.TraversalProvider traversalProvider;
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void Start () {
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blocker.BlockAtCurrentPosition();
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}
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protected override void Awake () {
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base.Awake();
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// Set the traversal provider to block all nodes that are blocked by a SingleNodeBlocker
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// except the SingleNodeBlocker owned by this AI (we don't want to be blocked by ourself)
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traversalProvider = new BlockManager.TraversalProvider(blockManager, BlockManager.BlockMode.AllExceptSelector, new List<SingleNodeBlocker>() { blocker });
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}
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}
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}
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