37 lines
871 B
C#
37 lines
871 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using models;
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using services;
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using UnityEngine;
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public class PocketBaseDataRepository : MonoBehaviour
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{
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[SerializeField] public String userToken;
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[SerializeField] public Trash[] trashes;
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void Start()
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{
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LoginResponse res = UserService.Login(new LoginRequest("************", "**********"));
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this.userToken = res.token;
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TrashList list = TrashService.ListTrash(this.userToken);
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foreach (Trash trash in list.items)
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{
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Debug.Log(trash.id);
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DataList trashData = TrashService.ListTrashData(userToken, trash.id);
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trash.data = trashData.items;
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}
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this.trashes = list.items;
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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