119 lines
2.1 KiB
Plaintext
119 lines
2.1 KiB
Plaintext
![]() |
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "Hidden/AstarPathfindingProject/Navmesh" {
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Properties {
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_Color ("Main Color", Color) = (1,1,1,0.5)
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_MainTex ("Texture", 2D) = "white" { }
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_Scale ("Scale", float) = 1
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_FadeColor ("Fade Color", Color) = (1,1,1,0.3)
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}
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SubShader {
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Pass {
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ZWrite On
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ColorMask 0
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}
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Tags {"Queue"="Transparent+1" "IgnoreProjector"="True" "RenderType"="Transparent"}
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LOD 200
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Offset -2, -20
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Cull Off
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Pass {
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ZWrite Off
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ZTest Greater
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Blend SrcAlpha OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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#include "Navmesh.cginc"
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sampler2D _MainTex;
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float _Scale;
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float4 _Color;
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float4 _FadeColor;
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struct v2f {
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float4 pos : SV_POSITION;
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float2 uv : TEXCOORD0;
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float4 col : COLOR;
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};
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float4 _MainTex_ST;
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v2f vert (appdata_color v) {
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v2f o;
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o.pos = UnityObjectToClipPos (v.vertex);
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float4 worldSpace = mul (unity_ObjectToWorld, v.vertex);
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o.uv = float2 (worldSpace.x*_Scale,worldSpace.z*_Scale);
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o.col = v.color * _Color * _FadeColor;
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if (!IsGammaSpaceCompatibility()) {
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o.col.rgb = GammaToLinearSpace(o.col.rgb);
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}
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return o;
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}
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float4 frag (v2f i) : COLOR {
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return tex2D (_MainTex, i.uv) * i.col;
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}
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ENDCG
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}
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Pass {
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ZWrite Off
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ZTest LEqual
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Blend SrcAlpha OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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#include "Navmesh.cginc"
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float4 _Color;
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sampler2D _MainTex;
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float _Scale;
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struct v2f {
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float4 pos : SV_POSITION;
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float2 uv : TEXCOORD0;
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float4 col : COLOR;
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};
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v2f vert (appdata_color v)
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{
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v2f o;
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o.pos = UnityObjectToClipPos (v.vertex);
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float4 worldSpace = mul (unity_ObjectToWorld, v.vertex);
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o.uv = float2 (worldSpace.x*_Scale,worldSpace.z*_Scale);
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o.col = v.color * _Color;
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if (!IsGammaSpaceCompatibility()) {
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o.col.rgb = GammaToLinearSpace(o.col.rgb);
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}
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return o;
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}
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float4 frag (v2f i) : COLOR
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{
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return tex2D (_MainTex, i.uv) * i.col;
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}
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ENDCG
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}
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}
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Fallback Off
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}
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