78 lines
2.2 KiB
C#
78 lines
2.2 KiB
C#
![]() |
using UnityEngine;
|
||
|
using System.Linq;
|
||
|
|
||
|
namespace Pathfinding {
|
||
|
/// <summary>
|
||
|
/// Moves the target in example scenes.
|
||
|
/// This is a simple script which has the sole purpose
|
||
|
/// of moving the target point of agents in the example
|
||
|
/// scenes for the A* Pathfinding Project.
|
||
|
///
|
||
|
/// It is not meant to be pretty, but it does the job.
|
||
|
/// </summary>
|
||
|
[HelpURL("http://arongranberg.com/astar/docs/class_pathfinding_1_1_target_mover.php")]
|
||
|
public class TargetMover : MonoBehaviour {
|
||
|
/// <summary>Mask for the raycast placement</summary>
|
||
|
public LayerMask mask;
|
||
|
|
||
|
public Transform target;
|
||
|
IAstarAI[] ais;
|
||
|
|
||
|
/// <summary>Determines if the target position should be updated every frame or only on double-click</summary>
|
||
|
public bool onlyOnDoubleClick;
|
||
|
public bool use2D;
|
||
|
|
||
|
Camera cam;
|
||
|
|
||
|
public void Start () {
|
||
|
//Cache the Main Camera
|
||
|
cam = Camera.main;
|
||
|
// Slightly inefficient way of finding all AIs, but this is just an example script, so it doesn't matter much.
|
||
|
// FindObjectsOfType does not support interfaces unfortunately.
|
||
|
ais = FindObjectsOfType<MonoBehaviour>().OfType<IAstarAI>().ToArray();
|
||
|
useGUILayout = false;
|
||
|
}
|
||
|
|
||
|
public void OnGUI () {
|
||
|
if (onlyOnDoubleClick && cam != null && Event.current.type == EventType.MouseDown && Event.current.clickCount == 2) {
|
||
|
UpdateTargetPosition();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>Update is called once per frame</summary>
|
||
|
void Update () {
|
||
|
if (!onlyOnDoubleClick && cam != null) {
|
||
|
UpdateTargetPosition();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void UpdateTargetPosition () {
|
||
|
Vector3 newPosition = Vector3.zero;
|
||
|
bool positionFound = false;
|
||
|
|
||
|
if (use2D) {
|
||
|
newPosition = cam.ScreenToWorldPoint(Input.mousePosition);
|
||
|
newPosition.z = 0;
|
||
|
positionFound = true;
|
||
|
} else {
|
||
|
// Fire a ray through the scene at the mouse position and place the target where it hits
|
||
|
RaycastHit hit;
|
||
|
if (Physics.Raycast(cam.ScreenPointToRay(Input.mousePosition), out hit, Mathf.Infinity, mask)) {
|
||
|
newPosition = hit.point;
|
||
|
positionFound = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (positionFound && newPosition != target.position) {
|
||
|
target.position = newPosition;
|
||
|
|
||
|
if (onlyOnDoubleClick) {
|
||
|
for (int i = 0; i < ais.Length; i++) {
|
||
|
if (ais[i] != null) ais[i].SearchPath();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|