adding basic scene with marker detection
This commit is contained in:
69
AR/Assets/MarkerTracker.cs
Normal file
69
AR/Assets/MarkerTracker.cs
Normal file
@ -0,0 +1,69 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR.ARFoundation;
|
||||
using UnityEngine.XR.ARSubsystems;
|
||||
|
||||
[RequireComponent(typeof(ARTrackedImageManager))]
|
||||
public class MarkerTracker : MonoBehaviour
|
||||
{
|
||||
// Reference to AR tracked image manager component
|
||||
private ARTrackedImageManager _trackedImagesManager;
|
||||
|
||||
// List of prefabs to instantiate - these should be named the same
|
||||
// as their corresponding 2D images in the reference image library
|
||||
public GameObject[] ArPrefabs;
|
||||
|
||||
|
||||
private readonly Dictionary<string, GameObject> _instantiatedPrefabs = new Dictionary<string, GameObject>();
|
||||
// foreach(var trackedImage in eventArgs.added){
|
||||
// Get the name of the reference image
|
||||
// var imageName = trackedImage.referenceImage.name;
|
||||
// foreach (var curPrefab in ArPrefabs) {
|
||||
// Check whether this prefab matches the tracked image name, and that
|
||||
// the prefab hasn't already been created
|
||||
// if (string.Compare(curPrefab.name, imageName, StringComparison.OrdinalIgnoreCase) == 0
|
||||
// && !_instantiatedPrefabs.ContainsKey(imageName)){
|
||||
// Instantiate the prefab, parenting it to the ARTrackedImage
|
||||
// var newPrefab = Instantiate(curPrefab, trackedImage.transform);
|
||||
void Awake()
|
||||
{
|
||||
_trackedImagesManager = GetComponent<ARTrackedImageManager>();
|
||||
}
|
||||
private void OnEnable()
|
||||
{
|
||||
_trackedImagesManager.trackedImagesChanged += OnTrackedImagesChanged;
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
_trackedImagesManager.trackedImagesChanged -= OnTrackedImagesChanged;
|
||||
}
|
||||
private void OnTrackedImagesChanged(ARTrackedImagesChangedEventArgs eventArgs)
|
||||
{
|
||||
foreach (var trackedImage in eventArgs.updated)
|
||||
{
|
||||
// var imageName = trackedImage.referenceImage.name;
|
||||
//foreach (var curPrefab in AreaEffector2DPrefabs)
|
||||
// {
|
||||
// if (string.Compare(curPrefab.name, imageName, StringComparison.OrdinalIgnoreCase) == 0
|
||||
// && !_instantiatedPrefabs.ContainsKey(imageName))
|
||||
// {
|
||||
// var newPrefab = Instantiate(curPrefab, trackedImage.transform);
|
||||
// _instantiatedPrefabs[imageName] = newPrefab;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
_instantiatedPrefabs[trackedImage.referenceImage.name].SetActive(trackedImage.trackingState == TrackingState.Tracking);
|
||||
}
|
||||
|
||||
|
||||
foreach (var trackedImage in eventArgs.removed) {
|
||||
// Destroy its prefab
|
||||
Destroy(_instantiatedPrefabs[trackedImage.referenceImage.name]);
|
||||
// Also remove the instance from our array
|
||||
_instantiatedPrefabs.Remove(trackedImage.referenceImage.name);
|
||||
// Or, simply set the prefab instance to inactive
|
||||
//_instantiatedPrefabs[trackedImage.referenceImage.name].SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user