Adding A* Algorythm and carpet roads
This commit is contained in:
@ -0,0 +1,78 @@
|
||||
struct appdata_color {
|
||||
float4 vertex : POSITION;
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||||
fixed4 color : COLOR;
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||||
float3 normal : NORMAL;
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||||
float2 uv : TEXCOORD0;
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||||
};
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||||
|
||||
struct line_v2f {
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||||
half4 col : COLOR;
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||||
float2 normal : TEXCOORD0;
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||||
float4 screenPos : TEXCOORD1;
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||||
float4 originScreenPos : TEXCOORD2;
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||||
};
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||||
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||||
// Redefine the matrix here in order to confuse the Unity shader upgrader.
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// Otherwise it will start modifying some things below even though this script is specifically
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// written to be compatible with multiple versions of Unity.
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#define MVP_Matrix UNITY_MATRIX_MVP
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// d = normalized distance to line
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float lineAA(float d) {
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d = max(min(d, 1.0), 0) * 1.116;
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||||
float v = 0.93124*d*d*d - 1.42215*d*d - 0.42715*d + 0.95316;
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v /= 0.95316;
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return max(v, 0);
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}
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line_v2f line_vert (appdata_color v, float pixelWidth, out float4 outpos : SV_POSITION) {
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line_v2f o;
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||||
// UnityObjectToClipPos only exists in Unity 5.4 or above and there it has to be used
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#if defined(UNITY_USE_PREMULTIPLIED_MATRICES)
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float4 Mv = UnityObjectToClipPos(v.vertex);
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float4 Mn = UnityObjectToClipPos(float4(v.normal.x, v.normal.y, v.normal.z, 0));
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#else
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float4 Mv = mul(MVP_Matrix, v.vertex);
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float4 Mn = mul(MVP_Matrix, float4(v.normal.x, v.normal.y, v.normal.z, 0));
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#endif
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// delta is the limit value of doing the calculation
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// x1 = M*v
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// x2 = M*(v + e*n)
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// lim e->0 (x2/x2.w - x1.w)/e
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// Where M = UNITY_MATRIX_MVP, v = v.vertex, n = v.normal, e = a very small value
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// Previously the above calculation was done with just e = 0.001, however this could yield graphical artifacts
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// at large coordinate values as the floating point coordinates would start to run out of precision.
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// Essentially we calculate the normal of the line in screen space.
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float4 delta = (Mn - Mv*Mn.w/Mv.w) / Mv.w;
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// Handle DirectX properly. See https://docs.unity3d.com/Manual/SL-PlatformDifferences.html
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float2 screenSpaceNormal = float2(-delta.y, delta.x) * _ProjectionParams.x;
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float2 normalizedScreenSpaceNormal = normalize(screenSpaceNormal);
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screenSpaceNormal = normalizedScreenSpaceNormal / _ScreenParams.xy;
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float4 sn = float4(screenSpaceNormal.x, screenSpaceNormal.y, 0, 0);
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if (Mv.w < 0) {
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// Seems to have a very minor effect, but the distance
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// seems to be more accurate with this enabled
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sn *= -1;
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}
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float side = (v.uv.x - 0.5)*2;
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outpos = (Mv / Mv.w) + side*sn*pixelWidth*0.5;
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// Multiply by w because homogeneous coordinates (it still needs to be clipped)
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outpos *= Mv.w;
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o.normal = normalizedScreenSpaceNormal;
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o.originScreenPos = ComputeScreenPos(Mv);
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o.screenPos = ComputeScreenPos(outpos);
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return o;
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}
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/** Copied from UnityCG.cginc because this function does not exist in Unity 5.2 */
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inline bool IsGammaSpaceCompatibility() {
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#if defined(UNITY_NO_LINEAR_COLORSPACE)
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return true;
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||||
#else
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// unity_ColorSpaceLuminance.w == 1 when in Linear space, otherwise == 0
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return unity_ColorSpaceLuminance.w == 0;
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#endif
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}
|
9
AR/Assets/AstarPathfindingProject/Editor/EditorAssets/Materials/Navmesh.cginc.meta
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95
AR/Assets/AstarPathfindingProject/Editor/EditorAssets/Materials/Navmesh.mat
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data:
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first:
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second: .699999988
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data:
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first:
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m_Colors:
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first:
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data:
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first:
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second: {r: 1, g: 1, b: 1, a: 1}
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data:
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data:
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first:
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name: _Tint
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second: {r: 1, g: 1, b: 1, a: 1}
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data:
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first:
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name: _FadeColor
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second: {r: .656880796, g: .656880796, b: .656880796, a: .448000014}
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data:
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first:
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name: _TintColor
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second: {r: .5, g: .5, b: .5, a: .5}
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first:
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second: {r: .200000003, g: .200000003, b: .200000003, a: 0}
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data:
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first:
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name: _Amb
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second: {r: 0, g: 1, b: .33381772, a: 1}
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data:
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first:
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name: _Low
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second: {r: 1, g: 1, b: 1, a: .699999988}
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data:
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first:
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name: _Emmission
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second: {r: .474489808, g: .474489808, b: .474489808, a: 1}
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--- !u!1002 &2100001
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EditorExtensionImpl:
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serializedVersion: 6
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2
AR/Assets/AstarPathfindingProject/Editor/EditorAssets/Materials/Navmesh.mat.meta
generated
Normal file
2
AR/Assets/AstarPathfindingProject/Editor/EditorAssets/Materials/Navmesh.mat.meta
generated
Normal file
@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 5ce51318bbfb1466188b929a68a6bd3a
|
@ -0,0 +1,118 @@
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||||
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
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||||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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||||
|
||||
Shader "Hidden/AstarPathfindingProject/Navmesh" {
|
||||
Properties {
|
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_Color ("Main Color", Color) = (1,1,1,0.5)
|
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_MainTex ("Texture", 2D) = "white" { }
|
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_Scale ("Scale", float) = 1
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_FadeColor ("Fade Color", Color) = (1,1,1,0.3)
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}
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SubShader {
|
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Pass {
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ZWrite On
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ColorMask 0
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}
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Tags {"Queue"="Transparent+1" "IgnoreProjector"="True" "RenderType"="Transparent"}
|
||||
LOD 200
|
||||
|
||||
|
||||
|
||||
Offset -2, -20
|
||||
Cull Off
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||||
|
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Pass {
|
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ZWrite Off
|
||||
ZTest Greater
|
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Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
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||||
#pragma fragment frag
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||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "Navmesh.cginc"
|
||||
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||||
sampler2D _MainTex;
|
||||
float _Scale;
|
||||
float4 _Color;
|
||||
float4 _FadeColor;
|
||||
|
||||
struct v2f {
|
||||
float4 pos : SV_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 col : COLOR;
|
||||
};
|
||||
|
||||
float4 _MainTex_ST;
|
||||
|
||||
v2f vert (appdata_color v) {
|
||||
v2f o;
|
||||
o.pos = UnityObjectToClipPos (v.vertex);
|
||||
|
||||
float4 worldSpace = mul (unity_ObjectToWorld, v.vertex);
|
||||
o.uv = float2 (worldSpace.x*_Scale,worldSpace.z*_Scale);
|
||||
o.col = v.color * _Color * _FadeColor;
|
||||
if (!IsGammaSpaceCompatibility()) {
|
||||
o.col.rgb = GammaToLinearSpace(o.col.rgb);
|
||||
}
|
||||
return o;
|
||||
}
|
||||
|
||||
float4 frag (v2f i) : COLOR {
|
||||
return tex2D (_MainTex, i.uv) * i.col;
|
||||
}
|
||||
ENDCG
|
||||
|
||||
}
|
||||
|
||||
Pass {
|
||||
ZWrite Off
|
||||
ZTest LEqual
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "Navmesh.cginc"
|
||||
|
||||
float4 _Color;
|
||||
sampler2D _MainTex;
|
||||
float _Scale;
|
||||
|
||||
struct v2f {
|
||||
float4 pos : SV_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 col : COLOR;
|
||||
};
|
||||
|
||||
v2f vert (appdata_color v)
|
||||
{
|
||||
v2f o;
|
||||
o.pos = UnityObjectToClipPos (v.vertex);
|
||||
|
||||
float4 worldSpace = mul (unity_ObjectToWorld, v.vertex);
|
||||
o.uv = float2 (worldSpace.x*_Scale,worldSpace.z*_Scale);
|
||||
o.col = v.color * _Color;
|
||||
if (!IsGammaSpaceCompatibility()) {
|
||||
o.col.rgb = GammaToLinearSpace(o.col.rgb);
|
||||
}
|
||||
return o;
|
||||
}
|
||||
|
||||
float4 frag (v2f i) : COLOR
|
||||
{
|
||||
return tex2D (_MainTex, i.uv) * i.col;
|
||||
}
|
||||
ENDCG
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Fallback Off
|
||||
}
|
2
AR/Assets/AstarPathfindingProject/Editor/EditorAssets/Materials/Navmesh.shader.meta
generated
Normal file
2
AR/Assets/AstarPathfindingProject/Editor/EditorAssets/Materials/Navmesh.shader.meta
generated
Normal file
@ -0,0 +1,2 @@
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106
AR/Assets/AstarPathfindingProject/Editor/EditorAssets/Materials/NavmeshOutline.mat
generated
Normal file
106
AR/Assets/AstarPathfindingProject/Editor/EditorAssets/Materials/NavmeshOutline.mat
generated
Normal file
@ -0,0 +1,106 @@
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%YAML 1.1
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8
AR/Assets/AstarPathfindingProject/Editor/EditorAssets/Materials/NavmeshOutline.mat.meta
generated
Normal file
8
AR/Assets/AstarPathfindingProject/Editor/EditorAssets/Materials/NavmeshOutline.mat.meta
generated
Normal file
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assetBundleName:
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@ -0,0 +1,87 @@
|
||||
Shader "Hidden/AstarPathfindingProject/Navmesh Outline" {
|
||||
Properties {
|
||||
_Color ("Main Color", Color) = (1,1,1,0.5)
|
||||
_FadeColor ("Fade Color", Color) = (1,1,1,0.3)
|
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_PixelWidth ("Width (px)", Float) = 4
|
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}
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SubShader {
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Blend SrcAlpha OneMinusSrcAlpha
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ZWrite Off
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Offset -2, -50
|
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Pass {
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ZTest LEqual
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|
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CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "Navmesh.cginc"
|
||||
|
||||
float4 _Color;
|
||||
float _PixelWidth;
|
||||
|
||||
// Number of screen pixels that the _Falloff texture corresponds to
|
||||
static const float FalloffTextureScreenPixels = 2;
|
||||
|
||||
line_v2f vert (appdata_color v, out float4 outpos : SV_POSITION) {
|
||||
line_v2f o = line_vert(v, _PixelWidth, outpos);
|
||||
o.col = v.color * _Color;
|
||||
if (!IsGammaSpaceCompatibility()) {
|
||||
o.col.rgb = GammaToLinearSpace(o.col.rgb);
|
||||
}
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 frag (line_v2f i, UNITY_VPOS_TYPE screenPos : VPOS) : COLOR {
|
||||
float2 p = (i.screenPos.xy/i.screenPos.w) - (i.originScreenPos.xy / i.originScreenPos.w);
|
||||
// Handle DirectX properly. See https://docs.unity3d.com/Manual/SL-PlatformDifferences.html
|
||||
p.y *= _ProjectionParams.x;
|
||||
float dist = dot(p*_ScreenParams.xy, i.normal) / _PixelWidth;
|
||||
float FalloffFractionOfWidth = FalloffTextureScreenPixels/(_PixelWidth*0.5);
|
||||
float a = lineAA((abs(dist*4) - (1 - FalloffFractionOfWidth))/FalloffFractionOfWidth);
|
||||
return i.col * float4(1,1,1,a);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
Pass {
|
||||
ZTest Greater
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "Navmesh.cginc"
|
||||
|
||||
float4 _Color;
|
||||
float4 _FadeColor;
|
||||
float _PixelWidth;
|
||||
|
||||
static const float FalloffTextureScreenPixels = 2;
|
||||
|
||||
line_v2f vert (appdata_color v, out float4 outpos : SV_POSITION) {
|
||||
line_v2f o = line_vert(v, _PixelWidth, outpos);
|
||||
o.col = v.color * _Color * _FadeColor;
|
||||
if (!IsGammaSpaceCompatibility()) {
|
||||
o.col.rgb = GammaToLinearSpace(o.col.rgb);
|
||||
}
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 frag (line_v2f i, UNITY_VPOS_TYPE screenPos : VPOS) : COLOR {
|
||||
float2 p = (i.screenPos.xy/i.screenPos.w) - (i.originScreenPos.xy / i.originScreenPos.w);
|
||||
// Handle DirectX properly. See https://docs.unity3d.com/Manual/SL-PlatformDifferences.html
|
||||
p.y *= _ProjectionParams.x;
|
||||
float dist = dot(p*_ScreenParams.xy, i.normal) / _PixelWidth;
|
||||
float FalloffFractionOfWidth = FalloffTextureScreenPixels/(_PixelWidth*0.5);
|
||||
float a = lineAA((abs(dist*4) - (1 - FalloffFractionOfWidth))/FalloffFractionOfWidth);
|
||||
return i.col * float4(1,1,1,a);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
Fallback Off
|
||||
}
|
9
AR/Assets/AstarPathfindingProject/Editor/EditorAssets/Materials/NavmeshOutline.shader.meta
generated
Normal file
9
AR/Assets/AstarPathfindingProject/Editor/EditorAssets/Materials/NavmeshOutline.shader.meta
generated
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6c78a6dd468954643a87ebf0014bc305
|
||||
timeCreated: 1442945130
|
||||
licenseType: Pro
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
After Width: | Height: | Size: 144 B |
56
AR/Assets/AstarPathfindingProject/Editor/EditorAssets/Materials/line_falloff_1px.png.meta
generated
Normal file
56
AR/Assets/AstarPathfindingProject/Editor/EditorAssets/Materials/line_falloff_1px.png.meta
generated
Normal file
@ -0,0 +1,56 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6267c94129d874d7bafe507aa753046a
|
||||
timeCreated: 1474192509
|
||||
licenseType: Pro
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
linearTexture: 1
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: .25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 8
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -3
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
filterMode: 0
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: 1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
allowsAlphaSplitting: 0
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: .5, y: .5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 0
|
||||
textureType: 5
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Reference in New Issue
Block a user