Adding A* Algorythm and carpet roads
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using UnityEditor;
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namespace Pathfinding.Legacy {
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[CustomEditor(typeof(LegacyAIPath))]
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[CanEditMultipleObjects]
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public class LegacyAIPathEditor : BaseAIEditor {
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protected override void Inspector () {
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base.Inspector();
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var gravity = FindProperty("gravity");
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if (!gravity.hasMultipleDifferentValues && !float.IsNaN(gravity.vector3Value.x)) {
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gravity.vector3Value = new UnityEngine.Vector3(float.NaN, float.NaN, float.NaN);
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serializedObject.ApplyModifiedPropertiesWithoutUndo();
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}
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LegacyEditorHelper.UpgradeDialog(targets, typeof(AIPath));
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}
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}
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}
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12
AR/Assets/AstarPathfindingProject/Editor/Legacy/LegacyAIPathEditor2.cs.meta
generated
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12
AR/Assets/AstarPathfindingProject/Editor/Legacy/LegacyAIPathEditor2.cs.meta
generated
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fileFormatVersion: 2
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guid: 5075ffc0df8c943368fa824db55589b4
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timeCreated: 1491232013
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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using UnityEngine;
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using UnityEditor;
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using System.Linq;
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namespace Pathfinding.Legacy {
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public static class LegacyEditorHelper {
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public static void UpgradeDialog (Object[] targets, System.Type upgradeType) {
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EditorGUILayout.BeginVertical(EditorStyles.helpBox);
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var gui = EditorGUIUtility.IconContent("console.warnicon");
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gui.text = "You are using the compatibility version of this component. It is recommended that you upgrade to the newer version. This may change the component's behavior.";
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EditorGUILayout.LabelField(GUIContent.none, gui, EditorStyles.wordWrappedMiniLabel);
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if (GUILayout.Button("Upgrade")) {
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Undo.RecordObjects(targets.Select(s => (s as Component).gameObject).ToArray(), "Upgrade from Legacy Component");
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foreach (var tg in targets) {
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var comp = tg as Component;
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var components = comp.gameObject.GetComponents<Component>();
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int index = System.Array.IndexOf(components, comp);
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var newRVO = Undo.AddComponent(comp.gameObject, upgradeType);
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foreach (var field in newRVO.GetType().GetFields(System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public)) {
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field.SetValue(newRVO, field.GetValue(comp));
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}
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Undo.DestroyObjectImmediate(comp);
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for (int i = components.Length - 1; i > index; i--) UnityEditorInternal.ComponentUtility.MoveComponentUp(newRVO);
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}
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}
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EditorGUILayout.EndVertical();
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}
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}
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}
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12
AR/Assets/AstarPathfindingProject/Editor/Legacy/LegacyEditorHelper2.cs.meta
generated
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12
AR/Assets/AstarPathfindingProject/Editor/Legacy/LegacyEditorHelper2.cs.meta
generated
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fileFormatVersion: 2
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guid: a97cec2d4f06c4d0eb0068c24cb47ca1
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timeCreated: 1490879139
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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