Adding A* Algorythm and carpet roads

This commit is contained in:
Nicolas SANS
2023-04-24 15:49:03 +02:00
parent 75018ee6cd
commit 690e3fbd0b
685 changed files with 134125 additions and 19 deletions

View File

@ -0,0 +1,42 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 3
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: ListCubes
m_Shader: {fileID: 34, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: []
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
data:
first:
name: _Shininess
second: .699999988
m_Colors:
data:
first:
name: _Color
second: {r: .332805037, g: 1, b: .17349565, a: 1}
data:
first:
name: _SpecColor
second: {r: 1, g: 1, b: 1, a: 0}
data:
first:
name: _Emission
second: {r: .000488802558, g: .198979616, b: .0409471393, a: 0}
--- !u!1002 &2100001
EditorExtensionImpl:
serializedVersion: 6

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 9c0721c9b4f3c4cb894656485acb9228

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 1cd57dbb745d9402f97fa830e41cd128
DefaultImporter:
userData:

View File

@ -0,0 +1,30 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 3
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: blackText
m_Shader: {fileID: 10101, guid: 0000000000000000e000000000000000, type: 0}
m_ShaderKeywords: []
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 12}
m_Offset: {x: 0, y: 0}
m_Floats: {}
m_Colors:
data:
first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
--- !u!1002 &2100001
EditorExtensionImpl:
serializedVersion: 6

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 87dee5d03323e4003a9785eface0284a

View File

@ -0,0 +1,42 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 3
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: ex5Ground
m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: []
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: b0749c40ee03a46eaa0401867a08b963, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
data:
first:
name: _Shininess
second: .699999988
m_Colors:
data:
first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _SpecColor
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _Emission
second: {r: .825996995, g: .825996995, b: .825996995, a: 1}
--- !u!1002 &2100001
EditorExtensionImpl:
serializedVersion: 6

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 46e0ecefe2ba442a5825f21e42530872

View File

@ -0,0 +1,33 @@
fileFormatVersion: 2
guid: b0749c40ee03a46eaa0401867a08b963
TextureImporter:
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
textureType: -1
buildTargetSettings: []