Adding A* Algorythm and carpet roads
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9
AR/ProjectSettings/GraphicsSettings.asset
generated
9
AR/ProjectSettings/GraphicsSettings.asset
generated
@ -3,7 +3,7 @@
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--- !u!30 &1
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GraphicsSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 13
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serializedVersion: 14
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m_Deferred:
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m_Mode: 1
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m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
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@ -28,6 +28,7 @@ GraphicsSettings:
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m_LensFlare:
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m_Mode: 1
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m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
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m_VideoShadersIncludeMode: 2
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m_AlwaysIncludedShaders:
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- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
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@ -40,6 +41,7 @@ GraphicsSettings:
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- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
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m_PreloadShadersBatchTimeLimit: -1
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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m_CustomRenderPipeline: {fileID: 0}
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@ -63,5 +65,8 @@ GraphicsSettings:
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m_AlbedoSwatchInfos: []
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m_LightsUseLinearIntensity: 0
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m_LightsUseColorTemperature: 0
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m_DefaultRenderingLayerMask: 1
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m_LogWhenShaderIsCompiled: 0
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m_AllowEnlightenSupportForUpgradedProject: 0
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m_SRPDefaultSettings: {}
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m_CameraRelativeLightCulling: 0
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m_CameraRelativeShadowCulling: 0
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