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9a77d3163f
82
.gitignore
vendored
82
.gitignore
vendored
@ -1,81 +1 @@
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|||||||
.idea
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IOT/docs/doxygen output/*
|
||||||
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||||||
# Created by https://www.toptal.com/developers/gitignore/api/unity
|
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||||||
# Edit at https://www.toptal.com/developers/gitignore?templates=unity
|
|
||||||
|
|
||||||
### Unity ###
|
|
||||||
# This .gitignore file should be placed at the root of your Unity project directory
|
|
||||||
#
|
|
||||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
|
||||||
/[Ll]ibrary/
|
|
||||||
/[Tt]emp/
|
|
||||||
/[Oo]bj/
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|
||||||
/[Bb]uild/
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|
||||||
/[Bb]uilds/
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|
||||||
/[Ll]ogs/
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|
||||||
/[Uu]ser[Ss]ettings/
|
|
||||||
|
|
||||||
# MemoryCaptures can get excessive in size.
|
|
||||||
# They also could contain extremely sensitive data
|
|
||||||
/[Mm]emoryCaptures/
|
|
||||||
|
|
||||||
# Recordings can get excessive in size
|
|
||||||
/[Rr]ecordings/
|
|
||||||
|
|
||||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
|
||||||
# /[Aa]ssets/AssetStoreTools*
|
|
||||||
|
|
||||||
# Autogenerated Jetbrains Rider plugin
|
|
||||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
|
||||||
|
|
||||||
# Visual Studio cache directory
|
|
||||||
.vs/
|
|
||||||
|
|
||||||
# Gradle cache directory
|
|
||||||
.gradle/
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|
||||||
|
|
||||||
# Autogenerated VS/MD/Consulo solution and project files
|
|
||||||
ExportedObj/
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|
||||||
.consulo/
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|
||||||
*.csproj
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|
||||||
*.unityproj
|
|
||||||
*.sln
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|
||||||
*.suo
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|
||||||
*.tmp
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|
||||||
*.user
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|
||||||
*.userprefs
|
|
||||||
*.pidb
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|
||||||
*.booproj
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|
||||||
*.svd
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|
||||||
*.pdb
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|
||||||
*.mdb
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|
||||||
*.opendb
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|
||||||
*.VC.db
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|
||||||
|
|
||||||
# Unity3D generated meta files
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|
||||||
*.pidb.meta
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|
||||||
*.pdb.meta
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|
||||||
*.mdb.meta
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|
||||||
|
|
||||||
# Unity3D generated file on crash reports
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|
||||||
sysinfo.txt
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|
||||||
|
|
||||||
# Builds
|
|
||||||
*.apk
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|
||||||
*.aab
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|
||||||
*.unitypackage
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|
||||||
*.app
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|
||||||
|
|
||||||
# Crashlytics generated file
|
|
||||||
crashlytics-build.properties
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|
||||||
|
|
||||||
# Packed Addressables
|
|
||||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
|
||||||
|
|
||||||
# Temporary auto-generated Android Assets
|
|
||||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
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|
||||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
|
||||||
|
|
||||||
# End of https://www.toptal.com/developers/gitignore/api/unity
|
|
||||||
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||||||
IOT/docs/doxygen output/*
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||||||
|
3
AR.meta
3
AR.meta
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 19cf999df50c445ba3c964510468fb8d
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|
||||||
timeCreated: 1679395580
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|
@ -1,3 +0,0 @@
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|||||||
API_URL=https://helloworld.com
|
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||||||
API_USER=hello
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|
||||||
API_PASSWORD=world
|
|
55
AR/.gitattributes
vendored
55
AR/.gitattributes
vendored
@ -1,55 +0,0 @@
|
|||||||
# 3D models
|
|
||||||
*.3dm filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.3ds filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.blend filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.c4d filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.collada filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.dae filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.dxf filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.fbx filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.jas filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.lws filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.lxo filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.ma filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.max filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.mb filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.obj filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.ply filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.skp filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.stl filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.ztl filter=lfs diff=lfs merge=lfs -text
|
|
||||||
# Audio
|
|
||||||
*.aif filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.aiff filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.it filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.mod filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.ogg filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.s3m filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.xm filter=lfs diff=lfs merge=lfs -text
|
|
||||||
# Fonts
|
|
||||||
*.otf filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.ttf filter=lfs diff=lfs merge=lfs -text
|
|
||||||
# Images
|
|
||||||
*.bmp filter=lfs diff=lfs merge=lfs -text
|
|
||||||
*.exr filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.gif filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.hdr filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.iff filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.jpeg filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.jpg filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.pict filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.png filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.psd filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.tga filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.tif filter=lfs diff=lfs merge=lfs -text
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|
||||||
*.tiff filter=lfs diff=lfs merge=lfs -text
|
|
||||||
|
|
||||||
|
|
||||||
# Collapse Unity-generated files on GitHub
|
|
||||||
*.asset linguist-generated
|
|
||||||
*.mat linguist-generated
|
|
||||||
*.meta linguist-generated
|
|
||||||
*.prefab linguist-generated
|
|
||||||
*.unity linguist-generated
|
|
147
AR/.gitignore
vendored
147
AR/.gitignore
vendored
@ -1,147 +0,0 @@
|
|||||||
# This .gitignore file should be placed at the root of your Unity project directory
|
|
||||||
# First part from https://github.com/github/gitignore/blob/master/Unity.gitignore
|
|
||||||
# Parkerhill additions at the end
|
|
||||||
|
|
||||||
/[Ll]ibrary/
|
|
||||||
/[Tt]emp/
|
|
||||||
/[Oo]bj/
|
|
||||||
/[Bb]uild/
|
|
||||||
/[Bb]uilds/
|
|
||||||
/[Ll]ogs/
|
|
||||||
/[Uu]ser[Ss]ettings/
|
|
||||||
|
|
||||||
# MemoryCaptures can get excessive in size.
|
|
||||||
# They also could contain extremely sensitive data
|
|
||||||
/[Mm]emoryCaptures/
|
|
||||||
|
|
||||||
# Asset meta data should only be ignored when the corresponding asset is also ignored
|
|
||||||
!/[Aa]ssets/**/*.meta
|
|
||||||
|
|
||||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
|
||||||
# /[Aa]ssets/AssetStoreTools*
|
|
||||||
|
|
||||||
# Autogenerated Jetbrains Rider plugin
|
|
||||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
|
||||||
|
|
||||||
# Visual Studio cache directory
|
|
||||||
.vs/
|
|
||||||
|
|
||||||
# Gradle cache directory
|
|
||||||
.gradle/
|
|
||||||
|
|
||||||
# Autogenerated VS/MD/Consulo solution and project files
|
|
||||||
ExportedObj/
|
|
||||||
.consulo/
|
|
||||||
*.csproj
|
|
||||||
*.unityproj
|
|
||||||
*.sln
|
|
||||||
*.suo
|
|
||||||
*.tmp
|
|
||||||
*.user
|
|
||||||
*.userprefs
|
|
||||||
*.pidb
|
|
||||||
*.booproj
|
|
||||||
*.svd
|
|
||||||
*.pdb
|
|
||||||
*.mdb
|
|
||||||
*.opendb
|
|
||||||
*.VC.db
|
|
||||||
|
|
||||||
# Unity3D generated meta files
|
|
||||||
*.pidb.meta
|
|
||||||
*.pdb.meta
|
|
||||||
*.mdb.meta
|
|
||||||
|
|
||||||
# Unity3D generated file on crash reports
|
|
||||||
sysinfo.txt
|
|
||||||
|
|
||||||
# Builds
|
|
||||||
*.apk
|
|
||||||
*.aab
|
|
||||||
*.unitypackage
|
|
||||||
|
|
||||||
# Crashlytics generated file
|
|
||||||
crashlytics-build.properties
|
|
||||||
|
|
||||||
# Packed Addressables
|
|
||||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
|
||||||
|
|
||||||
# Temporary auto-generated Android Assets
|
|
||||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
|
||||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
|
||||||
|
|
||||||
|
|
||||||
# =========================
|
|
||||||
# PARKERHILL ADDITIONS
|
|
||||||
# =========================
|
|
||||||
|
|
||||||
# Unity app files
|
|
||||||
.GameStatistics
|
|
||||||
.PlayerSettings
|
|
||||||
|
|
||||||
# parkerhill unity project folder conventions
|
|
||||||
/AssetBundles/
|
|
||||||
|
|
||||||
|
|
||||||
# =========================
|
|
||||||
# OSX
|
|
||||||
# =========================
|
|
||||||
.DS_Store
|
|
||||||
.AppleDouble
|
|
||||||
.LSOverride
|
|
||||||
|
|
||||||
# thumbnails
|
|
||||||
._*
|
|
||||||
|
|
||||||
# Files that might appear in the root of a volume
|
|
||||||
.DocumentRevisions-V100
|
|
||||||
.fseventsd
|
|
||||||
.Spotlight-V100
|
|
||||||
.TemporaryItems
|
|
||||||
.Trashes
|
|
||||||
.VolumeIcon.icns
|
|
||||||
|
|
||||||
# Directories potentially created on remote AFP share
|
|
||||||
.AppleDB
|
|
||||||
.AppleDesktop
|
|
||||||
Network Trash Folder
|
|
||||||
Temporary Items
|
|
||||||
.apdisk
|
|
||||||
|
|
||||||
|
|
||||||
# =========================
|
|
||||||
# Windows
|
|
||||||
# =========================
|
|
||||||
|
|
||||||
# Windows image file caches
|
|
||||||
Thumbs.db
|
|
||||||
Thumbs.db.meta
|
|
||||||
ehthumbs.db
|
|
||||||
|
|
||||||
# Folder config file
|
|
||||||
Desktop.ini
|
|
||||||
|
|
||||||
# Recycle Bin used on file shares
|
|
||||||
$RECYCLE.BIN/
|
|
||||||
|
|
||||||
# Windows Installer files
|
|
||||||
*.cab
|
|
||||||
*.msi
|
|
||||||
*.msm
|
|
||||||
*.msp
|
|
||||||
|
|
||||||
# Windows shortcuts
|
|
||||||
*.lnk
|
|
||||||
|
|
||||||
# Visual Studio stuff
|
|
||||||
.vs/
|
|
||||||
.idea/
|
|
||||||
.gradle/
|
|
||||||
|
|
||||||
PackageBackups/
|
|
||||||
|
|
||||||
# UWP builds
|
|
||||||
/UWP/*
|
|
||||||
|
|
||||||
|
|
||||||
.env
|
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@ -1,8 +0,0 @@
|
|||||||
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|
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|
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|
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|
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|
|
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|
||||||
externalObjects: {}
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|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
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|
@ -1,109 +0,0 @@
|
|||||||
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|
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|
||||||
userData:
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|
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|
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|
|||||||
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|
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|
||||||
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|
|
||||||
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|
||||||
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|
|
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|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,110 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.XR.ARFoundation;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// This plane visualizer demonstrates the use of a feathering effect
|
|
||||||
/// at the edge of the detected plane, which reduces the visual impression
|
|
||||||
/// of a hard edge.
|
|
||||||
/// </summary>
|
|
||||||
[RequireComponent(typeof(ARPlaneMeshVisualizer), typeof(MeshRenderer), typeof(ARPlane))]
|
|
||||||
public class ARFeatheredPlaneMeshVisualizer : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Tooltip("The width of the texture feathering (in world units).")]
|
|
||||||
[SerializeField]
|
|
||||||
float m_FeatheringWidth = 0.2f;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The width of the texture feathering (in world units).
|
|
||||||
/// </summary>
|
|
||||||
public float featheringWidth
|
|
||||||
{
|
|
||||||
get { return m_FeatheringWidth; }
|
|
||||||
set { m_FeatheringWidth = value; }
|
|
||||||
}
|
|
||||||
|
|
||||||
void Awake()
|
|
||||||
{
|
|
||||||
m_PlaneMeshVisualizer = GetComponent<ARPlaneMeshVisualizer>();
|
|
||||||
m_FeatheredPlaneMaterial = GetComponent<MeshRenderer>().material;
|
|
||||||
m_Plane = GetComponent<ARPlane>();
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnEnable()
|
|
||||||
{
|
|
||||||
m_Plane.boundaryChanged += ARPlane_boundaryUpdated;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnDisable()
|
|
||||||
{
|
|
||||||
m_Plane.boundaryChanged -= ARPlane_boundaryUpdated;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ARPlane_boundaryUpdated(ARPlaneBoundaryChangedEventArgs eventArgs)
|
|
||||||
{
|
|
||||||
GenerateBoundaryUVs(m_PlaneMeshVisualizer.mesh);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Generate UV2s to mark the boundary vertices and feathering UV coords.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>
|
|
||||||
/// The <c>ARPlaneMeshVisualizer</c> has a <c>meshUpdated</c> event that can be used to modify the generated
|
|
||||||
/// mesh. In this case we'll add UV2s to mark the boundary vertices.
|
|
||||||
/// This technique avoids having to generate extra vertices for the boundary. It works best when the plane is
|
|
||||||
/// is fairly uniform.
|
|
||||||
/// </remarks>
|
|
||||||
/// <param name="mesh">The <c>Mesh</c> generated by <c>ARPlaneMeshVisualizer</c></param>
|
|
||||||
void GenerateBoundaryUVs(Mesh mesh)
|
|
||||||
{
|
|
||||||
int vertexCount = mesh.vertexCount;
|
|
||||||
|
|
||||||
// Reuse the list of UVs
|
|
||||||
s_FeatheringUVs.Clear();
|
|
||||||
if (s_FeatheringUVs.Capacity < vertexCount) { s_FeatheringUVs.Capacity = vertexCount; }
|
|
||||||
|
|
||||||
mesh.GetVertices(s_Vertices);
|
|
||||||
|
|
||||||
Vector3 centerInPlaneSpace = s_Vertices[s_Vertices.Count - 1];
|
|
||||||
Vector3 uv = new Vector3(0, 0, 0);
|
|
||||||
float shortestUVMapping = float.MaxValue;
|
|
||||||
|
|
||||||
// Assume the last vertex is the center vertex.
|
|
||||||
for (int i = 0; i < vertexCount - 1; i++)
|
|
||||||
{
|
|
||||||
float vertexDist = Vector3.Distance(s_Vertices[i], centerInPlaneSpace);
|
|
||||||
|
|
||||||
// Remap the UV so that a UV of "1" marks the feathering boudary.
|
|
||||||
// The ratio of featherBoundaryDistance/edgeDistance is the same as featherUV/edgeUV.
|
|
||||||
// Rearrange to get the edge UV.
|
|
||||||
float uvMapping = vertexDist / Mathf.Max(vertexDist - featheringWidth, 0.001f);
|
|
||||||
uv.x = uvMapping;
|
|
||||||
|
|
||||||
// All the UV mappings will be different. In the shader we need to know the UV value we need to fade out by.
|
|
||||||
// Choose the shortest UV to guarentee we fade out before the border.
|
|
||||||
// This means the feathering widths will be slightly different, we again rely on a fairly uniform plane.
|
|
||||||
if (shortestUVMapping > uvMapping) { shortestUVMapping = uvMapping; }
|
|
||||||
|
|
||||||
s_FeatheringUVs.Add(uv);
|
|
||||||
}
|
|
||||||
|
|
||||||
m_FeatheredPlaneMaterial.SetFloat("_ShortestUVMapping", shortestUVMapping);
|
|
||||||
|
|
||||||
// Add the center vertex UV
|
|
||||||
uv.Set(0, 0, 0);
|
|
||||||
s_FeatheringUVs.Add(uv);
|
|
||||||
|
|
||||||
mesh.SetUVs(1, s_FeatheringUVs);
|
|
||||||
mesh.UploadMeshData(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
static List<Vector3> s_FeatheringUVs = new List<Vector3>();
|
|
||||||
|
|
||||||
static List<Vector3> s_Vertices = new List<Vector3>();
|
|
||||||
|
|
||||||
ARPlaneMeshVisualizer m_PlaneMeshVisualizer;
|
|
||||||
|
|
||||||
ARPlane m_Plane;
|
|
||||||
|
|
||||||
Material m_FeatheredPlaneMaterial;
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: de9919161fbca46b79a86ecacee38c30
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,95 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.XR.ARFoundation;
|
|
||||||
using UnityEngine.XR.ARSubsystems;
|
|
||||||
|
|
||||||
//
|
|
||||||
// This script allows us to create anchors with
|
|
||||||
// a prefab attached in order to visbly discern where the anchors are created.
|
|
||||||
// Anchors are a particular point in space that you are asking your device to track.
|
|
||||||
//
|
|
||||||
|
|
||||||
[RequireComponent(typeof(ARAnchorManager))]
|
|
||||||
[RequireComponent(typeof(ARRaycastManager))]
|
|
||||||
[RequireComponent(typeof(ARPlaneManager))]
|
|
||||||
public class AnchorCreator : MonoBehaviour
|
|
||||||
{
|
|
||||||
// This is the prefab that will appear every time an anchor is created.
|
|
||||||
[SerializeField]
|
|
||||||
GameObject m_AnchorPrefab;
|
|
||||||
|
|
||||||
public GameObject AnchorPrefab
|
|
||||||
{
|
|
||||||
get => m_AnchorPrefab;
|
|
||||||
set => m_AnchorPrefab = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Removes all the anchors that have been created.
|
|
||||||
public void RemoveAllAnchors()
|
|
||||||
{
|
|
||||||
foreach (var anchor in m_AnchorPoints)
|
|
||||||
{
|
|
||||||
Destroy(anchor);
|
|
||||||
}
|
|
||||||
m_AnchorPoints.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
// On Awake(), we obtains a reference to all the required components.
|
|
||||||
// The ARRaycastManager allows us to perform raycasts so that we know where to place an anchor.
|
|
||||||
// The ARPlaneManager detects surfaces we can place our objects on.
|
|
||||||
// The ARAnchorManager handles the processing of all anchors and updates their position and rotation.
|
|
||||||
void Awake()
|
|
||||||
{
|
|
||||||
m_RaycastManager = GetComponent<ARRaycastManager>();
|
|
||||||
m_AnchorManager = GetComponent<ARAnchorManager>();
|
|
||||||
m_PlaneManager = GetComponent<ARPlaneManager>();
|
|
||||||
m_AnchorPoints = new List<ARAnchor>();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
// If there is no tap, then simply do nothing until the next call to Update().
|
|
||||||
if (Input.touchCount == 0)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var touch = Input.GetTouch(0);
|
|
||||||
if (touch.phase != TouchPhase.Began)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (m_RaycastManager.Raycast(touch.position, s_Hits, TrackableType.PlaneWithinPolygon))
|
|
||||||
{
|
|
||||||
// Raycast hits are sorted by distance, so the first one
|
|
||||||
// will be the closest hit.
|
|
||||||
var hitPose = s_Hits[0].pose;
|
|
||||||
var hitTrackableId = s_Hits[0].trackableId;
|
|
||||||
var hitPlane = m_PlaneManager.GetPlane(hitTrackableId);
|
|
||||||
|
|
||||||
// This attaches an anchor to the area on the plane corresponding to the raycast hit,
|
|
||||||
// and afterwards instantiates an instance of your chosen prefab at that point.
|
|
||||||
// This prefab instance is parented to the anchor to make sure the position of the prefab is consistent
|
|
||||||
// with the anchor, since an anchor attached to an ARPlane will be updated automatically by the ARAnchorManager as the ARPlane's exact position is refined.
|
|
||||||
var anchor = m_AnchorManager.AttachAnchor(hitPlane, hitPose);
|
|
||||||
Instantiate(m_AnchorPrefab, anchor.transform);
|
|
||||||
|
|
||||||
if (anchor == null)
|
|
||||||
{
|
|
||||||
Debug.Log("Error creating anchor.");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Stores the anchor so that it may be removed later.
|
|
||||||
m_AnchorPoints.Add(anchor);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static List<ARRaycastHit> s_Hits = new List<ARRaycastHit>();
|
|
||||||
|
|
||||||
List<ARAnchor> m_AnchorPoints;
|
|
||||||
|
|
||||||
ARRaycastManager m_RaycastManager;
|
|
||||||
|
|
||||||
ARAnchorManager m_AnchorManager;
|
|
||||||
|
|
||||||
ARPlaneManager m_PlaneManager;
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
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guid: 788587e994f1943f3856c1c332db429b
|
|
||||||
MonoImporter:
|
|
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externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
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assetBundleName:
|
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assetBundleVariant:
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fileFormatVersion: 2
|
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guid: 504c5a8d7f1ea4880b02ef40c6f96bd7
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
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|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,80 +0,0 @@
|
|||||||
Shader "Unlit/FeatheredPlaneShader"
|
|
||||||
{
|
|
||||||
Properties
|
|
||||||
{
|
|
||||||
_MainTex ("Texture", 2D) = "white" {}
|
|
||||||
_TexTintColor("Texture Tint Color", Color) = (1,1,1,1)
|
|
||||||
_PlaneColor("Plane Color", Color) = (1,1,1,1)
|
|
||||||
}
|
|
||||||
SubShader
|
|
||||||
{
|
|
||||||
Tags { "RenderType"="Transparent" "Queue"="Transparent" }
|
|
||||||
LOD 100
|
|
||||||
Blend SrcAlpha OneMinusSrcAlpha
|
|
||||||
ZWrite Off
|
|
||||||
|
|
||||||
Pass
|
|
||||||
{
|
|
||||||
CGPROGRAM
|
|
||||||
#pragma vertex vert
|
|
||||||
#pragma fragment frag
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
|
|
||||||
struct appdata
|
|
||||||
{
|
|
||||||
float4 vertex : POSITION;
|
|
||||||
float2 uv : TEXCOORD0;
|
|
||||||
float3 uv2 : TEXCOORD1;
|
|
||||||
|
|
||||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
||||||
};
|
|
||||||
|
|
||||||
struct v2f
|
|
||||||
{
|
|
||||||
float4 vertex : SV_POSITION;
|
|
||||||
float2 uv : TEXCOORD0;
|
|
||||||
float3 uv2 : TEXCOORD1;
|
|
||||||
|
|
||||||
UNITY_VERTEX_OUTPUT_STEREO
|
|
||||||
};
|
|
||||||
|
|
||||||
sampler2D _MainTex;
|
|
||||||
float4 _MainTex_ST;
|
|
||||||
fixed4 _TexTintColor;
|
|
||||||
fixed4 _PlaneColor;
|
|
||||||
float _ShortestUVMapping;
|
|
||||||
|
|
||||||
v2f vert (appdata v)
|
|
||||||
{
|
|
||||||
v2f o;
|
|
||||||
|
|
||||||
UNITY_SETUP_INSTANCE_ID(v);
|
|
||||||
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
|
||||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
||||||
|
|
||||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
||||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
|
||||||
o.uv2 = v.uv2;
|
|
||||||
return o;
|
|
||||||
}
|
|
||||||
|
|
||||||
fixed4 frag (v2f i) : SV_Target
|
|
||||||
{
|
|
||||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
|
||||||
|
|
||||||
fixed4 col = tex2D(_MainTex, i.uv) * _TexTintColor;
|
|
||||||
col = lerp( _PlaneColor, col, col.a);
|
|
||||||
// Fade out from as we pass the edge.
|
|
||||||
// uv2.x stores a mapped UV that will be "1" at the beginning of the feathering.
|
|
||||||
// We fade until we reach at the edge of the shortest UV mapping.
|
|
||||||
// This is the remmaped UV value at the vertex.
|
|
||||||
// We choose the shorted one so that ll edges will fade out completely.
|
|
||||||
// See ARFeatheredPlaneMeshVisualizer.cs for more details.
|
|
||||||
col.a *= 1-smoothstep(1, _ShortestUVMapping, i.uv2.x);
|
|
||||||
return col;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,9 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 9b989c81462e144eb95a232bec4719d5
|
|
||||||
ShaderImporter:
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|
||||||
externalObjects: {}
|
|
||||||
defaultTextures: []
|
|
||||||
nonModifiableTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
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|
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assetBundleVariant:
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|
@ -1,8 +0,0 @@
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fileFormatVersion: 2
|
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guid: 2aab7ef822b354523935cb8a8fdb23fc
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
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|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
BIN
AR/Assets/ExampleAssets/Textures/PlanePatternDot.png
(Stored with Git LFS)
BIN
AR/Assets/ExampleAssets/Textures/PlanePatternDot.png
(Stored with Git LFS)
Binary file not shown.
@ -1,92 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: af6bcea09b8134831b6599e2900aef81
|
|
||||||
TextureImporter:
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|
||||||
internalIDToNameTable: []
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 11
|
|
||||||
mipmaps:
|
|
||||||
mipMapMode: 0
|
|
||||||
enableMipMap: 1
|
|
||||||
sRGBTexture: 1
|
|
||||||
linearTexture: 0
|
|
||||||
fadeOut: 0
|
|
||||||
borderMipMap: 0
|
|
||||||
mipMapsPreserveCoverage: 0
|
|
||||||
alphaTestReferenceValue: 0.5
|
|
||||||
mipMapFadeDistanceStart: 1
|
|
||||||
mipMapFadeDistanceEnd: 3
|
|
||||||
bumpmap:
|
|
||||||
convertToNormalMap: 0
|
|
||||||
externalNormalMap: 0
|
|
||||||
heightScale: 0.25
|
|
||||||
normalMapFilter: 0
|
|
||||||
isReadable: 0
|
|
||||||
streamingMipmaps: 0
|
|
||||||
streamingMipmapsPriority: 0
|
|
||||||
grayScaleToAlpha: 0
|
|
||||||
generateCubemap: 6
|
|
||||||
cubemapConvolution: 0
|
|
||||||
seamlessCubemap: 0
|
|
||||||
textureFormat: 1
|
|
||||||
maxTextureSize: 2048
|
|
||||||
textureSettings:
|
|
||||||
serializedVersion: 2
|
|
||||||
filterMode: -1
|
|
||||||
aniso: -1
|
|
||||||
mipBias: -100
|
|
||||||
wrapU: -1
|
|
||||||
wrapV: -1
|
|
||||||
wrapW: -1
|
|
||||||
nPOTScale: 1
|
|
||||||
lightmap: 0
|
|
||||||
compressionQuality: 50
|
|
||||||
spriteMode: 0
|
|
||||||
spriteExtrude: 1
|
|
||||||
spriteMeshType: 1
|
|
||||||
alignment: 0
|
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|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.XR.ARFoundation;
|
|
||||||
using UnityEngine.XR.ARSubsystems;
|
|
||||||
|
|
||||||
[RequireComponent(typeof(ARTrackedImageManager))]
|
|
||||||
public class MarkerTracker : MonoBehaviour
|
|
||||||
{
|
|
||||||
// Reference to AR tracked image manager component
|
|
||||||
private ARTrackedImageManager _trackedImagesManager;
|
|
||||||
|
|
||||||
// List of prefabs to instantiate - these should be named the same
|
|
||||||
// as their corresponding 2D images in the reference image library
|
|
||||||
public GameObject[] ArPrefabs;
|
|
||||||
|
|
||||||
|
|
||||||
private readonly Dictionary<string, GameObject> _instantiatedPrefabs = new Dictionary<string, GameObject>();
|
|
||||||
// foreach(var trackedImage in eventArgs.added){
|
|
||||||
// Get the name of the reference image
|
|
||||||
// var imageName = trackedImage.referenceImage.name;
|
|
||||||
// foreach (var curPrefab in ArPrefabs) {
|
|
||||||
// Check whether this prefab matches the tracked image name, and that
|
|
||||||
// the prefab hasn't already been created
|
|
||||||
// if (string.Compare(curPrefab.name, imageName, StringComparison.OrdinalIgnoreCase) == 0
|
|
||||||
// && !_instantiatedPrefabs.ContainsKey(imageName)){
|
|
||||||
// Instantiate the prefab, parenting it to the ARTrackedImage
|
|
||||||
// var newPrefab = Instantiate(curPrefab, trackedImage.transform);
|
|
||||||
void Awake()
|
|
||||||
{
|
|
||||||
_trackedImagesManager = GetComponent<ARTrackedImageManager>();
|
|
||||||
}
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
_trackedImagesManager.trackedImagesChanged += OnTrackedImagesChanged;
|
|
||||||
}
|
|
||||||
private void OnDisable()
|
|
||||||
{
|
|
||||||
_trackedImagesManager.trackedImagesChanged -= OnTrackedImagesChanged;
|
|
||||||
}
|
|
||||||
private void OnTrackedImagesChanged(ARTrackedImagesChangedEventArgs eventArgs)
|
|
||||||
{
|
|
||||||
foreach (var trackedImage in eventArgs.updated)
|
|
||||||
{
|
|
||||||
// var imageName = trackedImage.referenceImage.name;
|
|
||||||
//foreach (var curPrefab in AreaEffector2DPrefabs)
|
|
||||||
// {
|
|
||||||
// if (string.Compare(curPrefab.name, imageName, StringComparison.OrdinalIgnoreCase) == 0
|
|
||||||
// && !_instantiatedPrefabs.ContainsKey(imageName))
|
|
||||||
// {
|
|
||||||
// var newPrefab = Instantiate(curPrefab, trackedImage.transform);
|
|
||||||
// _instantiatedPrefabs[imageName] = newPrefab;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
Debug.Log(_instantiatedPrefabs.Keys);
|
|
||||||
if (_instantiatedPrefabs.ContainsKey(trackedImage.referenceImage.name))
|
|
||||||
{
|
|
||||||
_instantiatedPrefabs[trackedImage.referenceImage.name].SetActive(trackedImage.trackingState == TrackingState.Tracking);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
foreach (var trackedImage in eventArgs.removed) {
|
|
||||||
// Destroy its prefab
|
|
||||||
Destroy(_instantiatedPrefabs[trackedImage.referenceImage.name]);
|
|
||||||
// Also remove the instance from our array
|
|
||||||
_instantiatedPrefabs.Remove(trackedImage.referenceImage.name);
|
|
||||||
// Or, simply set the prefab instance to inactive
|
|
||||||
//_instantiatedPrefabs[trackedImage.referenceImage.name].SetActive(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
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using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using System.Net;
|
|
||||||
using CandyCoded.env;
|
|
||||||
using models;
|
|
||||||
using services;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public enum TrashType
|
|
||||||
{
|
|
||||||
Temperature,
|
|
||||||
Distance,
|
|
||||||
Gyro
|
|
||||||
}
|
|
||||||
|
|
||||||
public class PocketBaseDataRepository : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] public String userToken;
|
|
||||||
[SerializeField] public Trash[] trashes;
|
|
||||||
[SerializeField] public TrashType type = TrashType.Distance;
|
|
||||||
[SerializeField] public TextMeshPro textToUpdate;
|
|
||||||
[SerializeField] public float timeBetweenUpdate = 10f;
|
|
||||||
private float currentCountdown;
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
this.currentCountdown = this.timeBetweenUpdate;
|
|
||||||
env.TryParseEnvironmentVariable("API_USER", out string user);
|
|
||||||
env.TryParseEnvironmentVariable("API_PASSWORD", out string password);
|
|
||||||
LoginResponse res = UserService.Login(new LoginRequest(user, password));
|
|
||||||
this.userToken = res.token;
|
|
||||||
this.UpdateData();
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateData()
|
|
||||||
{
|
|
||||||
TrashList list = TrashService.ListTrash(this.userToken);
|
|
||||||
foreach (Trash trash in list.items)
|
|
||||||
{
|
|
||||||
DataList trashData = TrashService.ListTrashData(userToken, trash.id);
|
|
||||||
trash.data = trashData.items;
|
|
||||||
}
|
|
||||||
this.trashes = list.items;
|
|
||||||
this.UpdateText();
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateText()
|
|
||||||
{
|
|
||||||
if (this.trashes.Length <= 0 || this.textToUpdate == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
this.textToUpdate.text = "" + this.trashes[0].data[0].value + " " + this.trashes[0].data[0].unit;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
this.currentCountdown -= Time.deltaTime;
|
|
||||||
if (this.currentCountdown <= 0)
|
|
||||||
{
|
|
||||||
this.currentCountdown = this.timeBetweenUpdate;
|
|
||||||
this.UpdateData();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void LateUpdate()
|
|
||||||
{
|
|
||||||
this.textToUpdate.transform.LookAt(Camera.main.transform.position);
|
|
||||||
this.textToUpdate.transform.rotation = Quaternion.LookRotation(this.textToUpdate.transform.position - Camera.main.transform.position);
|
|
||||||
}
|
|
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}
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|
||||||
OUT.color *= _Color;
|
|
||||||
OUT.color.rgb *= _DiffusePower;
|
|
||||||
OUT.texcoord0 = v.texcoord0;
|
|
||||||
|
|
||||||
float2 pixelSize = OUT.vertex.w;
|
|
||||||
//pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1]));
|
|
||||||
|
|
||||||
// Clamp _ClipRect to 16bit.
|
|
||||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
|
||||||
OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
||||||
fixed4 frag (v2f IN) : COLOR
|
|
||||||
{
|
|
||||||
fixed4 color = fixed4(IN.color.rgb, IN.color.a * tex2D(_MainTex, IN.texcoord0).a);
|
|
||||||
|
|
||||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
|
||||||
#if UNITY_UI_CLIP_RECT
|
|
||||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
|
|
||||||
color *= m.x * m.y;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNITY_UI_ALPHACLIP
|
|
||||||
clip(color.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return color;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader {
|
|
||||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
|
||||||
Lighting Off Cull Off ZTest Always ZWrite Off Fog { Mode Off }
|
|
||||||
Blend SrcAlpha OneMinusSrcAlpha
|
|
||||||
BindChannels {
|
|
||||||
Bind "Color", color
|
|
||||||
Bind "Vertex", vertex
|
|
||||||
Bind "TexCoord", texcoord0
|
|
||||||
}
|
|
||||||
Pass {
|
|
||||||
SetTexture [_MainTex] {
|
|
||||||
constantColor [_Color] combine constant * primary, constant * texture
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI"
|
|
||||||
}
|
|
@ -1,9 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 1e3b057af24249748ff873be7fafee47
|
|
||||||
ShaderImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
defaultTextures: []
|
|
||||||
nonModifiableTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
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Reference in New Issue
Block a user