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290 changed files with 39 additions and 28278 deletions

80
.gitignore vendored
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.idea .idea
# Created by https://www.toptal.com/developers/gitignore/api/unity
# Edit at https://www.toptal.com/developers/gitignore?templates=unity
### Unity ###
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# End of https://www.toptal.com/developers/gitignore/api/unity
IOT/docs/doxygen output/*

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@startuml diagram
class users {
id: text
username: text
email: email
name: text
image: file
created: date
updated: date
}
class trashs{
id: text
value: text
author: users
created: date
updated: date
}
class data {
id: text
value: number
poubelle_id: trashs
unit: text
status: bool
created: date
updated: date
}
users "1" <-- trashs
trashs "1" <-- data
@enduml

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fileFormatVersion: 2
guid: 19cf999df50c445ba3c964510468fb8d
timeCreated: 1679395580

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API_URL=https://helloworld.com
API_USER=hello
API_PASSWORD=world

40
AR/.gitattributes vendored
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# 3D models
*.3dm filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.blend filter=lfs diff=lfs merge=lfs -text
*.c4d filter=lfs diff=lfs merge=lfs -text
*.collada filter=lfs diff=lfs merge=lfs -text
*.dae filter=lfs diff=lfs merge=lfs -text
*.dxf filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.jas filter=lfs diff=lfs merge=lfs -text
*.lws filter=lfs diff=lfs merge=lfs -text
*.lxo filter=lfs diff=lfs merge=lfs -text
*.ma filter=lfs diff=lfs merge=lfs -text
*.max filter=lfs diff=lfs merge=lfs -text
*.mb filter=lfs diff=lfs merge=lfs -text
*.obj filter=lfs diff=lfs merge=lfs -text
*.ply filter=lfs diff=lfs merge=lfs -text
*.skp filter=lfs diff=lfs merge=lfs -text
*.stl filter=lfs diff=lfs merge=lfs -text
*.ztl filter=lfs diff=lfs merge=lfs -text
# Audio
*.aif filter=lfs diff=lfs merge=lfs -text
*.aiff filter=lfs diff=lfs merge=lfs -text
*.it filter=lfs diff=lfs merge=lfs -text
*.mod filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.s3m filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xm filter=lfs diff=lfs merge=lfs -text
# Fonts
*.otf filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
# Collapse Unity-generated files on GitHub
*.asset linguist-generated
*.mat linguist-generated
*.meta linguist-generated
*.prefab linguist-generated
*.unity linguist-generated

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AR/.gitignore vendored
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# This .gitignore file should be placed at the root of your Unity project directory
# First part from https://github.com/github/gitignore/blob/master/Unity.gitignore
# Parkerhill additions at the end
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# =========================
# PARKERHILL ADDITIONS
# =========================
# Unity app files
.GameStatistics
.PlayerSettings
# parkerhill unity project folder conventions
/AssetBundles/
# =========================
# OSX
# =========================
.DS_Store
.AppleDouble
.LSOverride
# thumbnails
._*
# Files that might appear in the root of a volume
.DocumentRevisions-V100
.fseventsd
.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk
# =========================
# Windows
# =========================
# Windows image file caches
Thumbs.db
Thumbs.db.meta
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msm
*.msp
# Windows shortcuts
*.lnk
# Visual Studio stuff
.vs/
.idea/
.gradle/
PackageBackups/
# UWP builds
/UWP/*
.env

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEngine;
[InitializeOnLoad]
public class AddVuforiaEnginePackage
{
static readonly string sPackagesPath = Path.Combine(Application.dataPath, "..", "Packages");
static readonly string sManifestJsonPath = Path.Combine(sPackagesPath, "manifest.json");
const string VUFORIA_VERSION = "10.14.4";
const string VUFORIA_TAR_FILE_DIR = "Assets/Editor/Migration/";
const string DEPENDENCIES_DIR = "Assets/Resources/VuforiaDependencies";
const string PACKAGES_RELATIVE_PATH = "Packages";
const string MRTK_PACKAGE = "com.microsoft.mixedreality.toolkit.foundation";
static readonly ScopedRegistry sVuforiaRegistry = new ScopedRegistry
{
name = "Vuforia",
url = "https://registry.packages.developer.vuforia.com/",
scopes = new[] { "com.ptc.vuforia" }
};
static AddVuforiaEnginePackage()
{
if (Application.isBatchMode)
return;
var manifest = Manifest.JsonDeserialize(sManifestJsonPath);
var packages = GetPackageDescriptions();
if (!packages.All(p => IsVuforiaUpToDate(manifest, p.BundleId)))
DisplayAddPackageDialog(manifest, packages);
ResolveDependencies(manifest);
}
public static void ResolveDependenciesSilent()
{
var manifest = Manifest.JsonDeserialize(sManifestJsonPath);
var packages = GetDependencyDescriptions();
if (packages != null && packages.Count > 0)
MoveDependencies(manifest, packages);
CleanupDependenciesFolder();
}
static void ResolveDependencies(Manifest manifest)
{
var packages = GetDependencyDescriptions();
if (packages != null && packages.Count > 0)
DisplayDependenciesDialog(manifest, packages);
}
static bool IsVuforiaUpToDate(Manifest manifest, string bundleId)
{
var dependencies = manifest.Dependencies.Split(',').ToList();
var upToDate = false;
if(dependencies.Any(d => d.Contains(bundleId) && d.Contains("file:")))
upToDate = IsUsingRightFileVersion(manifest, bundleId);
return upToDate;
}
static bool IsUsingRightFileVersion(Manifest manifest, string bundleId)
{
var dependencies = manifest.Dependencies.Split(',').ToList();
return dependencies.Any(d => d.Contains(bundleId) && d.Contains("file:") && VersionNumberIsTheLatestTarball(d));
}
static bool VersionNumberIsTheLatestTarball(string package)
{
var version = package.Split('-');
if (version.Length >= 2)
{
version[1] = version[1].TrimEnd(".tgz\"".ToCharArray());
return IsCurrentVersionHigher(version[1]);
}
return false;
}
static bool IsCurrentVersionHigher(string currentVersionString)
{
if (string.IsNullOrEmpty(currentVersionString) || string.IsNullOrEmpty(VUFORIA_VERSION))
return false;
var currentVersion = TryConvertStringToVersion(currentVersionString);
var updatingVersion = TryConvertStringToVersion(VUFORIA_VERSION);
if (currentVersion >= updatingVersion)
return true;
return false;
}
static Version TryConvertStringToVersion(string versionString)
{
Version res;
try
{
res = new Version(versionString);
}
catch (Exception)
{
return new Version();
}
return new Version(res.Major, res.Minor, res.Build);
}
static void DisplayAddPackageDialog(Manifest manifest, IEnumerable<PackageDescription> packages)
{
if (EditorUtility.DisplayDialog("Add Vuforia Engine Package",
$"Would you like to update your project to include the Vuforia Engine {VUFORIA_VERSION} package from the unitypackage?\n" +
$"If an older Vuforia Engine package is already present in your project it will be upgraded to version {VUFORIA_VERSION}\n\n",
"Update", "Cancel"))
{
foreach (var package in packages)
{
MovePackageFile(VUFORIA_TAR_FILE_DIR, package.FileName);
UpdateManifest(manifest, package.BundleId, package.FileName);
}
}
}
static void DisplayDependenciesDialog(Manifest manifest, IEnumerable<PackageDescription> packages)
{
if (EditorUtility.DisplayDialog("Add Sample Dependencies",
"Would you like to update your project to include all of its dependencies?\n" +
"If a different version of the package is already present, it will be deleted.\n\n",
"Update", "Cancel"))
{
MoveDependencies(manifest, packages);
CleanupDependenciesFolder();
if (ShouldProjectRestart(packages))
DisplayRestartDialog();
}
}
static void DisplayRestartDialog()
{
if (EditorUtility.DisplayDialog("Restart Unity Editor",
"Due to a Unity lifecycle issue, this project needs to be closed and re-opened " +
"after importing this Vuforia Engine sample.\n\n",
"Restart", "Cancel"))
{
RestartEditor();
}
}
static List<PackageDescription> GetPackageDescriptions()
{
var tarFilePaths = Directory.GetFiles(Path.Combine(Directory.GetCurrentDirectory(), VUFORIA_TAR_FILE_DIR)).Where(f => f.EndsWith(".tgz"));
// Define a regular expression for repeated words.
var rx = new Regex(@"(([a-z]+)(\.[a-z]+)*)\-((\d+)\.(\d+)\.(\d+))", RegexOptions.Compiled | RegexOptions.IgnoreCase);
var packageDescriptions = new List<PackageDescription>();
foreach (var filePath in tarFilePaths)
{
var fileName = Path.GetFileName(filePath);
// Find matches.
var matches = rx.Matches(fileName);
// Report on each match.
foreach (Match match in matches)
{
var groups = match.Groups;
var bundleId = groups[1].Value;
var versionString = groups[4].Value;
if (string.Equals(versionString, VUFORIA_VERSION))
{
packageDescriptions.Add(new PackageDescription()
{
BundleId = bundleId,
FileName = fileName
});
}
}
}
return packageDescriptions;
}
static List<PackageDescription> GetDependencyDescriptions()
{
var dependencyDirectory = Path.Combine(Directory.GetCurrentDirectory(), DEPENDENCIES_DIR);
if (!Directory.Exists(dependencyDirectory))
return null;
var tarFilePaths = Directory.GetFiles(dependencyDirectory).Where(f => f.EndsWith(".tgz"));
// Define a regular expression for repeated words.
var rx = new Regex(@"(([a-z]+)(\.[a-z]+)+)(\-((\d+)\.(\d+)\.(\d+)))*", RegexOptions.Compiled | RegexOptions.IgnoreCase);
var packageDescriptions = new List<PackageDescription>();
foreach (var filePath in tarFilePaths)
{
var fileName = Path.GetFileName(filePath);
// Find matches.
var matches = rx.Matches(fileName);
// Report on each match.
foreach (Match match in matches)
{
var groups = match.Groups;
var bundleId = groups[1].Value;
bundleId = bundleId.Replace(".tgz", "");
packageDescriptions.Add(new PackageDescription
{
BundleId = bundleId,
FileName = fileName
});
}
}
return packageDescriptions;
}
static void MoveDependencies(Manifest manifest, IEnumerable<PackageDescription> packages)
{
foreach (var package in packages)
{
RemoveDependency(manifest, package.BundleId, package.FileName);
MovePackageFile(DEPENDENCIES_DIR, package.FileName);
UpdateManifest(manifest, package.BundleId, package.FileName);
}
}
static void MovePackageFile(string folder, string fileName)
{
var sourceFile = Path.Combine(Directory.GetCurrentDirectory(), folder, fileName);
var destFile = Path.Combine(Directory.GetCurrentDirectory(), PACKAGES_RELATIVE_PATH, fileName);
File.Copy(sourceFile, destFile, true);
File.Delete(sourceFile);
File.Delete(sourceFile + ".meta");
}
static void UpdateManifest(Manifest manifest, string bundleId, string fileName)
{
//remove existing, outdated NPM scoped registry if present
var registries = manifest.ScopedRegistries.ToList();
if (registries.Contains(sVuforiaRegistry))
{
registries.Remove(sVuforiaRegistry);
manifest.ScopedRegistries = registries.ToArray();
}
//add specified vuforia version via Git URL
SetVuforiaVersion(manifest, bundleId, fileName);
manifest.JsonSerialize(sManifestJsonPath);
AssetDatabase.Refresh();
}
static void RemoveDependency(Manifest manifest, string bundleId, string fileName)
{
var destFile = Path.Combine(Directory.GetCurrentDirectory(), PACKAGES_RELATIVE_PATH, fileName);
if (File.Exists(destFile))
File.Delete(destFile);
// remove existing
var dependencies = manifest.Dependencies.Split(',').ToList();
for (var i = 0; i < dependencies.Count; i++)
{
if (dependencies[i].Contains(bundleId))
{
dependencies.RemoveAt(i);
break;
}
}
manifest.Dependencies = string.Join(",", dependencies);
manifest.JsonSerialize(sManifestJsonPath);
AssetDatabase.Refresh();
}
static void CleanupDependenciesFolder()
{
if (!Directory.Exists(DEPENDENCIES_DIR))
return;
Directory.Delete(DEPENDENCIES_DIR);
File.Delete(DEPENDENCIES_DIR + ".meta");
AssetDatabase.Refresh();
}
static bool ShouldProjectRestart(IEnumerable<PackageDescription> packages)
{
return packages.Any(p => p.BundleId == MRTK_PACKAGE);
}
static void RestartEditor()
{
EditorApplication.OpenProject(Directory.GetCurrentDirectory());
}
static void SetVuforiaVersion(Manifest manifest, string bundleId, string fileName)
{
var dependencies = manifest.Dependencies.Split(',').ToList();
var versionEntry = $"\"file:{fileName}\"";
var versionSet = false;
for (var i = 0; i < dependencies.Count; i++)
{
if (!dependencies[i].Contains(bundleId))
continue;
var kvp = dependencies[i].Split(':');
dependencies[i] = kvp[0] + ": " + versionEntry;
versionSet = true;
}
if (!versionSet)
dependencies.Insert(0, $"\n \"{bundleId}\": {versionEntry}");
manifest.Dependencies = string.Join(",", dependencies);
}
class Manifest
{
const int INDEX_NOT_FOUND = -1;
const string DEPENDENCIES_KEY = "\"dependencies\"";
public ScopedRegistry[] ScopedRegistries;
public string Dependencies;
public void JsonSerialize(string path)
{
var jsonString = GetJsonString();
var startIndex = GetDependenciesStart(jsonString);
var endIndex = GetDependenciesEnd(jsonString, startIndex);
var stringBuilder = new StringBuilder();
stringBuilder.Append(jsonString.Substring(0, startIndex));
stringBuilder.Append(Dependencies);
stringBuilder.Append(jsonString.Substring(endIndex, jsonString.Length - endIndex));
File.WriteAllText(path, stringBuilder.ToString());
}
string GetJsonString()
{
if (ScopedRegistries.Length > 0)
return JsonUtility.ToJson(
new UnitySerializableManifest { scopedRegistries = ScopedRegistries, dependencies = new DependencyPlaceholder() },
true);
return JsonUtility.ToJson(
new UnitySerializableManifestDependenciesOnly() { dependencies = new DependencyPlaceholder() },
true);
}
public static Manifest JsonDeserialize(string path)
{
var jsonString = File.ReadAllText(path);
var registries = JsonUtility.FromJson<UnitySerializableManifest>(jsonString).scopedRegistries ?? new ScopedRegistry[0];
var dependencies = DeserializeDependencies(jsonString);
return new Manifest { ScopedRegistries = registries, Dependencies = dependencies };
}
static string DeserializeDependencies(string json)
{
var startIndex = GetDependenciesStart(json);
var endIndex = GetDependenciesEnd(json, startIndex);
if (startIndex == INDEX_NOT_FOUND || endIndex == INDEX_NOT_FOUND)
return null;
var dependencies = json.Substring(startIndex, endIndex - startIndex);
return dependencies;
}
static int GetDependenciesStart(string json)
{
var dependenciesIndex = json.IndexOf(DEPENDENCIES_KEY, StringComparison.InvariantCulture);
if (dependenciesIndex == INDEX_NOT_FOUND)
return INDEX_NOT_FOUND;
var dependenciesStartIndex = json.IndexOf('{', dependenciesIndex + DEPENDENCIES_KEY.Length);
if (dependenciesStartIndex == INDEX_NOT_FOUND)
return INDEX_NOT_FOUND;
dependenciesStartIndex++; //add length of '{' to starting point
return dependenciesStartIndex;
}
static int GetDependenciesEnd(string jsonString, int dependenciesStartIndex)
{
return jsonString.IndexOf('}', dependenciesStartIndex);
}
}
class UnitySerializableManifestDependenciesOnly
{
public DependencyPlaceholder dependencies;
}
class UnitySerializableManifest
{
public ScopedRegistry[] scopedRegistries;
public DependencyPlaceholder dependencies;
}
[Serializable]
struct ScopedRegistry
{
public string name;
public string url;
public string[] scopes;
public override bool Equals(object obj)
{
if (!(obj is ScopedRegistry))
return false;
var other = (ScopedRegistry)obj;
return name == other.name &&
url == other.url &&
scopes.SequenceEqual(other.scopes);
}
public static bool operator ==(ScopedRegistry a, ScopedRegistry b)
{
return a.Equals(b);
}
public static bool operator !=(ScopedRegistry a, ScopedRegistry b)
{
return !a.Equals(b);
}
public override int GetHashCode()
{
var hash = 17;
foreach (var scope in scopes)
hash = hash * 23 + (scope == null ? 0 : scope.GetHashCode());
hash = hash * 23 + (name == null ? 0 : name.GetHashCode());
hash = hash * 23 + (url == null ? 0 : url.GetHashCode());
return hash;
}
}
[Serializable]
struct DependencyPlaceholder { }
struct PackageDescription
{
public string BundleId;
public string FileName;
}
}

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
/// <summary>
/// This plane visualizer demonstrates the use of a feathering effect
/// at the edge of the detected plane, which reduces the visual impression
/// of a hard edge.
/// </summary>
[RequireComponent(typeof(ARPlaneMeshVisualizer), typeof(MeshRenderer), typeof(ARPlane))]
public class ARFeatheredPlaneMeshVisualizer : MonoBehaviour
{
[Tooltip("The width of the texture feathering (in world units).")]
[SerializeField]
float m_FeatheringWidth = 0.2f;
/// <summary>
/// The width of the texture feathering (in world units).
/// </summary>
public float featheringWidth
{
get { return m_FeatheringWidth; }
set { m_FeatheringWidth = value; }
}
void Awake()
{
m_PlaneMeshVisualizer = GetComponent<ARPlaneMeshVisualizer>();
m_FeatheredPlaneMaterial = GetComponent<MeshRenderer>().material;
m_Plane = GetComponent<ARPlane>();
}
void OnEnable()
{
m_Plane.boundaryChanged += ARPlane_boundaryUpdated;
}
void OnDisable()
{
m_Plane.boundaryChanged -= ARPlane_boundaryUpdated;
}
void ARPlane_boundaryUpdated(ARPlaneBoundaryChangedEventArgs eventArgs)
{
GenerateBoundaryUVs(m_PlaneMeshVisualizer.mesh);
}
/// <summary>
/// Generate UV2s to mark the boundary vertices and feathering UV coords.
/// </summary>
/// <remarks>
/// The <c>ARPlaneMeshVisualizer</c> has a <c>meshUpdated</c> event that can be used to modify the generated
/// mesh. In this case we'll add UV2s to mark the boundary vertices.
/// This technique avoids having to generate extra vertices for the boundary. It works best when the plane is
/// is fairly uniform.
/// </remarks>
/// <param name="mesh">The <c>Mesh</c> generated by <c>ARPlaneMeshVisualizer</c></param>
void GenerateBoundaryUVs(Mesh mesh)
{
int vertexCount = mesh.vertexCount;
// Reuse the list of UVs
s_FeatheringUVs.Clear();
if (s_FeatheringUVs.Capacity < vertexCount) { s_FeatheringUVs.Capacity = vertexCount; }
mesh.GetVertices(s_Vertices);
Vector3 centerInPlaneSpace = s_Vertices[s_Vertices.Count - 1];
Vector3 uv = new Vector3(0, 0, 0);
float shortestUVMapping = float.MaxValue;
// Assume the last vertex is the center vertex.
for (int i = 0; i < vertexCount - 1; i++)
{
float vertexDist = Vector3.Distance(s_Vertices[i], centerInPlaneSpace);
// Remap the UV so that a UV of "1" marks the feathering boudary.
// The ratio of featherBoundaryDistance/edgeDistance is the same as featherUV/edgeUV.
// Rearrange to get the edge UV.
float uvMapping = vertexDist / Mathf.Max(vertexDist - featheringWidth, 0.001f);
uv.x = uvMapping;
// All the UV mappings will be different. In the shader we need to know the UV value we need to fade out by.
// Choose the shortest UV to guarentee we fade out before the border.
// This means the feathering widths will be slightly different, we again rely on a fairly uniform plane.
if (shortestUVMapping > uvMapping) { shortestUVMapping = uvMapping; }
s_FeatheringUVs.Add(uv);
}
m_FeatheredPlaneMaterial.SetFloat("_ShortestUVMapping", shortestUVMapping);
// Add the center vertex UV
uv.Set(0, 0, 0);
s_FeatheringUVs.Add(uv);
mesh.SetUVs(1, s_FeatheringUVs);
mesh.UploadMeshData(false);
}
static List<Vector3> s_FeatheringUVs = new List<Vector3>();
static List<Vector3> s_Vertices = new List<Vector3>();
ARPlaneMeshVisualizer m_PlaneMeshVisualizer;
ARPlane m_Plane;
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
//
// This script allows us to create anchors with
// a prefab attached in order to visbly discern where the anchors are created.
// Anchors are a particular point in space that you are asking your device to track.
//
[RequireComponent(typeof(ARAnchorManager))]
[RequireComponent(typeof(ARRaycastManager))]
[RequireComponent(typeof(ARPlaneManager))]
public class AnchorCreator : MonoBehaviour
{
// This is the prefab that will appear every time an anchor is created.
[SerializeField]
GameObject m_AnchorPrefab;
public GameObject AnchorPrefab
{
get => m_AnchorPrefab;
set => m_AnchorPrefab = value;
}
// Removes all the anchors that have been created.
public void RemoveAllAnchors()
{
foreach (var anchor in m_AnchorPoints)
{
Destroy(anchor);
}
m_AnchorPoints.Clear();
}
// On Awake(), we obtains a reference to all the required components.
// The ARRaycastManager allows us to perform raycasts so that we know where to place an anchor.
// The ARPlaneManager detects surfaces we can place our objects on.
// The ARAnchorManager handles the processing of all anchors and updates their position and rotation.
void Awake()
{
m_RaycastManager = GetComponent<ARRaycastManager>();
m_AnchorManager = GetComponent<ARAnchorManager>();
m_PlaneManager = GetComponent<ARPlaneManager>();
m_AnchorPoints = new List<ARAnchor>();
}
void Update()
{
// If there is no tap, then simply do nothing until the next call to Update().
if (Input.touchCount == 0)
return;
var touch = Input.GetTouch(0);
if (touch.phase != TouchPhase.Began)
return;
if (m_RaycastManager.Raycast(touch.position, s_Hits, TrackableType.PlaneWithinPolygon))
{
// Raycast hits are sorted by distance, so the first one
// will be the closest hit.
var hitPose = s_Hits[0].pose;
var hitTrackableId = s_Hits[0].trackableId;
var hitPlane = m_PlaneManager.GetPlane(hitTrackableId);
// This attaches an anchor to the area on the plane corresponding to the raycast hit,
// and afterwards instantiates an instance of your chosen prefab at that point.
// This prefab instance is parented to the anchor to make sure the position of the prefab is consistent
// with the anchor, since an anchor attached to an ARPlane will be updated automatically by the ARAnchorManager as the ARPlane's exact position is refined.
var anchor = m_AnchorManager.AttachAnchor(hitPlane, hitPose);
Instantiate(m_AnchorPrefab, anchor.transform);
if (anchor == null)
{
Debug.Log("Error creating anchor.");
}
else
{
// Stores the anchor so that it may be removed later.
m_AnchorPoints.Add(anchor);
}
}
}
static List<ARRaycastHit> s_Hits = new List<ARRaycastHit>();
List<ARAnchor> m_AnchorPoints;
ARRaycastManager m_RaycastManager;
ARAnchorManager m_AnchorManager;
ARPlaneManager m_PlaneManager;
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Shader "Unlit/FeatheredPlaneShader"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_TexTintColor("Texture Tint Color", Color) = (1,1,1,1)
_PlaneColor("Plane Color", Color) = (1,1,1,1)
}
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{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
float3 uv2 : TEXCOORD1;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
float2 uv : TEXCOORD0;
float3 uv2 : TEXCOORD1;
UNITY_VERTEX_OUTPUT_STEREO
};
sampler2D _MainTex;
float4 _MainTex_ST;
fixed4 _TexTintColor;
fixed4 _PlaneColor;
float _ShortestUVMapping;
v2f vert (appdata v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_OUTPUT(v2f, o);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
o.uv2 = v.uv2;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
fixed4 col = tex2D(_MainTex, i.uv) * _TexTintColor;
col = lerp( _PlaneColor, col, col.a);
// Fade out from as we pass the edge.
// uv2.x stores a mapped UV that will be "1" at the beginning of the feathering.
// We fade until we reach at the edge of the shortest UV mapping.
// This is the remmaped UV value at the vertex.
// We choose the shorted one so that ll edges will fade out completely.
// See ARFeatheredPlaneMeshVisualizer.cs for more details.
col.a *= 1-smoothstep(1, _ShortestUVMapping, i.uv2.x);
return col;
}
ENDCG
}
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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
[RequireComponent(typeof(ARTrackedImageManager))]
public class MarkerTracker : MonoBehaviour
{
// Reference to AR tracked image manager component
private ARTrackedImageManager _trackedImagesManager;
// List of prefabs to instantiate - these should be named the same
// as their corresponding 2D images in the reference image library
public GameObject[] ArPrefabs;
private readonly Dictionary<string, GameObject> _instantiatedPrefabs = new Dictionary<string, GameObject>();
// foreach(var trackedImage in eventArgs.added){
// Get the name of the reference image
// var imageName = trackedImage.referenceImage.name;
// foreach (var curPrefab in ArPrefabs) {
// Check whether this prefab matches the tracked image name, and that
// the prefab hasn't already been created
// if (string.Compare(curPrefab.name, imageName, StringComparison.OrdinalIgnoreCase) == 0
// && !_instantiatedPrefabs.ContainsKey(imageName)){
// Instantiate the prefab, parenting it to the ARTrackedImage
// var newPrefab = Instantiate(curPrefab, trackedImage.transform);
void Awake()
{
_trackedImagesManager = GetComponent<ARTrackedImageManager>();
}
private void OnEnable()
{
_trackedImagesManager.trackedImagesChanged += OnTrackedImagesChanged;
}
private void OnDisable()
{
_trackedImagesManager.trackedImagesChanged -= OnTrackedImagesChanged;
}
private void OnTrackedImagesChanged(ARTrackedImagesChangedEventArgs eventArgs)
{
foreach (var trackedImage in eventArgs.added)
{
foreach (var arPrefab in ArPrefabs)
{
if (arPrefab.name == trackedImage.referenceImage.name && !_instantiatedPrefabs.ContainsKey(ArPrefabs[0].name))
{
Debug.Log("New" + ArPrefabs[0].name);
var newPrefab = Instantiate(ArPrefabs[0], trackedImage.transform);
_instantiatedPrefabs.Add(ArPrefabs[0].name, newPrefab);
return;
}
}
}
foreach (var trackedImage in eventArgs.updated)
{
// var imageName = trackedImage.referenceImage.name;
//foreach (var curPrefab in AreaEffector2DPrefabs)
// {
// if (string.Compare(curPrefab.name, imageName, StringComparison.OrdinalIgnoreCase) == 0
// && !_instantiatedPrefabs.ContainsKey(imageName))
// {
// var newPrefab = Instantiate(curPrefab, trackedImage.transform);
// _instantiatedPrefabs[imageName] = newPrefab;
// }
// }
// }
//Debug.Log("Updated : " + trackedImage.referenceImage.name);
//_instantiatedPrefabs[trackedImage.referenceImage.name].SetActive(trackedImage.trackingState == TrackingState.Tracking);
foreach (var existingPrefab in _instantiatedPrefabs)
{
if (existingPrefab.Key == trackedImage.referenceImage.name)
{
_instantiatedPrefabs[trackedImage.referenceImage.name].SetActive(trackedImage.trackingState == TrackingState.Tracking);
}
}
}
foreach (var trackedImage in eventArgs.removed) {
// Destroy its prefabDestroy(_instantiatedPrefabs[trackedImage.referenceImage.name]);
foreach (var existingPrefab in _instantiatedPrefabs)
{
if (existingPrefab.Key == trackedImage.referenceImage.name)
{
Debug.Log("Deleted : " + existingPrefab.Key);
_instantiatedPrefabs[trackedImage.referenceImage.name].SetActive(false);
}
}
// Also remove the instance from our array
//Debug.Log("Deleted : " + trackedImage.referenceImage.name);
//_instantiatedPrefabs.Remove(trackedImage.referenceImage.name);
// Or, simply set the prefab instance to inactive
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using System;
using System.Collections.Generic;
using System.Linq;
using models;
using UnityEngine;
using CandyCoded.env;
using services;
public class PocketBaseDataProvider : MonoBehaviour
{
[SerializeField] public String userToken = null;
[SerializeField] public static List<Trash> trashes = new List<Trash>();
[SerializeField] public float timeBetweenUpdate = 10f;
private float currentCountdown;
private void Start()
{
this.currentCountdown = this.timeBetweenUpdate;
env.TryParseEnvironmentVariable("API_USER", out string user);
env.TryParseEnvironmentVariable("API_PASSWORD", out string password);
LoginResponse res = UserService.Login(new LoginRequest(user, password));
userToken = res.token;
this.UpdateData();
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void Update()
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}
void UpdateData()
{
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{
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Digitized data copyright (c) 2010 Google Corporation
with Reserved Font Arimo, Tinos and Cousine.
Copyright (c) 2012 Red Hat, Inc.
with Reserved Font Name Liberation.
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others.
The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the copyright statement(s).
"Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting, or substituting -- in part or in whole -- any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment.
"Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission.
5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.

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