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There is also an example of how to use tags to make sure the bot can not traverse the lake. It could be done with walkability instead, but this way, you could add another bot which can, for example only traverse the lake and not the rest. Also there are two dynamic obstacles in the scene just thrown in there.' --- !u!222 &1555243648 CanvasRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1555243644} m_CullTransparentMesh: 0 --- !u!1001 &2402233671199410362 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: m_TransformParent: {fileID: 37} m_Modifications: - target: {fileID: 2402233671515968589, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03, type: 3} propertyPath: m_Name value: mine_bot_render objectReference: {fileID: 0} - target: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03, type: 3} propertyPath: m_LocalPosition.x value: 0 objectReference: {fileID: 0} - target: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03, type: 3} propertyPath: m_LocalPosition.y value: 0 objectReference: {fileID: 0} - target: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03, type: 3} propertyPath: m_LocalPosition.z value: 0 objectReference: {fileID: 0} - target: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03, type: 3} propertyPath: m_LocalRotation.x value: -0.7071068 objectReference: {fileID: 0} - target: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03, type: 3} propertyPath: m_LocalRotation.y value: 0 objectReference: {fileID: 0} - target: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03, type: 3} propertyPath: m_LocalRotation.z value: 0 objectReference: {fileID: 0} - target: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03, type: 3} propertyPath: m_LocalRotation.w value: 0.7071068 objectReference: {fileID: 0} - target: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03, type: 3} propertyPath: m_RootOrder value: 0 objectReference: {fileID: 0} - target: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03, type: 3} propertyPath: m_LocalEulerAnglesHint.x value: -90 objectReference: {fileID: 0} - target: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03, type: 3} propertyPath: m_LocalEulerAnglesHint.y value: 0 objectReference: {fileID: 0} - target: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03, type: 3} propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03, type: 3}