%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: BlueCheckerGround m_Shader: {fileID: 200, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 5 m_CustomRenderQueue: -1 stringTagMap: {} m_SavedProperties: serializedVersion: 2 m_TexEnvs: data: first: name: _MainTex second: m_Texture: {fileID: 2800000, guid: ee2523340e7944c4297a80937a51484c, type: 3} m_Scale: {x: 110, y: 110} m_Offset: {x: 0, y: 0} m_Floats: data: first: name: _InvFade second: 3 m_Colors: data: first: name: _Color second: {r: 1, g: 1, b: 1, a: 1} data: first: name: _TintColor second: {r: .0447761416, g: .0447761416, b: .0447761416, a: 1} data: first: name: _EmisColor second: {r: .649253726, g: .649253726, b: .649253726, a: .156862751}