using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Net; using models; using services; using UnityEngine; public class PocketBaseDataRepository : MonoBehaviour { [SerializeField] public String userToken; [SerializeField] public Trash[] trashes; void Start() { LoginResponse res = UserService.Login(new LoginRequest("************", "**********")); this.userToken = res.token; TrashList list = TrashService.ListTrash(this.userToken); foreach (Trash trash in list.items) { Debug.Log(trash.id); DataList trashData = TrashService.ListTrashData(userToken, trash.id); trash.data = trashData.items; } this.trashes = list.items; } // Update is called once per frame void Update() { } }