using UnityEngine; using System.Collections; using Pathfinding; /// /// Helper editor script to snap an object to the closest node. /// Used in the "Turn Based" example scene for snapping obstacles to the hexagon grid. /// [ExecuteInEditMode] [HelpURL("http://arongranberg.com/astar/docs/class_snap_to_node.php")] public class SnapToNode : MonoBehaviour { void Update () { if (transform.hasChanged && AstarPath.active != null) { var node = AstarPath.active.GetNearest(transform.position, NNConstraint.None).node; if (node != null) { transform.position = (Vector3)node.position; transform.hasChanged = false; } } } }