using UnityEngine; using System.Collections.Generic; namespace Pathfinding.Examples { /// Helper script in the example scene 'Turn Based' [HelpURL("http://arongranberg.com/astar/docs/class_pathfinding_1_1_examples_1_1_turn_based_a_i.php")] public class TurnBasedAI : VersionedMonoBehaviour { public int movementPoints = 2; public BlockManager blockManager; public SingleNodeBlocker blocker; public GraphNode targetNode; public BlockManager.TraversalProvider traversalProvider; void Start () { blocker.BlockAtCurrentPosition(); } protected override void Awake () { base.Awake(); // Set the traversal provider to block all nodes that are blocked by a SingleNodeBlocker // except the SingleNodeBlocker owned by this AI (we don't want to be blocked by ourself) traversalProvider = new BlockManager.TraversalProvider(blockManager, BlockManager.BlockMode.AllExceptSelector, new List() { blocker }); } } }