2023-04-24 15:49:03 +02:00

142 lines
5.8 KiB
C#

using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace Pathfinding {
[CustomEditor(typeof(Seeker))]
[CanEditMultipleObjects]
public class SeekerEditor : EditorBase {
static bool tagPenaltiesOpen;
static List<Seeker> scripts = new List<Seeker>();
GUIContent[] exactnessLabels = new [] { new GUIContent("Node Center (Snap To Node)"), new GUIContent("Original"), new GUIContent("Interpolate (deprecated)"), new GUIContent("Closest On Node Surface"), new GUIContent("Node Connection") };
string[] graphLabels = new string[32];
protected override void Inspector () {
base.Inspector();
scripts.Clear();
foreach (var script in targets) scripts.Add(script as Seeker);
Undo.RecordObjects(targets, "Modify settings on Seeker");
var startEndModifierProp = FindProperty("startEndModifier");
startEndModifierProp.isExpanded = EditorGUILayout.Foldout(startEndModifierProp.isExpanded, startEndModifierProp.displayName);
if (startEndModifierProp.isExpanded) {
EditorGUI.indentLevel++;
Popup("startEndModifier.exactStartPoint", exactnessLabels, "Start Point Snapping");
Popup("startEndModifier.exactEndPoint", exactnessLabels, "End Point Snapping");
PropertyField("startEndModifier.addPoints", "Add Points");
if (FindProperty("startEndModifier.exactStartPoint").enumValueIndex == (int)StartEndModifier.Exactness.Original || FindProperty("startEndModifier.exactEndPoint").enumValueIndex == (int)StartEndModifier.Exactness.Original) {
if (PropertyField("startEndModifier.useRaycasting", "Physics Raycasting")) {
EditorGUI.indentLevel++;
PropertyField("startEndModifier.mask", "Layer Mask");
EditorGUI.indentLevel--;
EditorGUILayout.HelpBox("Using raycasting to snap the start/end points has largely been superseded by the 'ClosestOnNode' snapping option. It is both faster and usually closer to what you want to achieve.", MessageType.Info);
}
if (PropertyField("startEndModifier.useGraphRaycasting", "Graph Raycasting")) {
EditorGUILayout.HelpBox("Using raycasting to snap the start/end points has largely been superseded by the 'ClosestOnNode' snapping option. It is both faster and usually closer to what you want to achieve.", MessageType.Info);
}
}
EditorGUI.indentLevel--;
}
// Make sure the AstarPath object is initialized and the graphs are loaded, this is required to be able to show graph names in the mask popup
AstarPath.FindAstarPath();
for (int i = 0; i < graphLabels.Length; i++) {
if (AstarPath.active == null || AstarPath.active.data.graphs == null || i >= AstarPath.active.data.graphs.Length || AstarPath.active.data.graphs[i] == null) graphLabels[i] = "Graph " + i + (i == 31 ? "+" : "");
else {
graphLabels[i] = AstarPath.active.data.graphs[i].name + " (graph " + i + ")";
}
}
Mask("graphMask.value", graphLabels, "Traversable Graphs");
tagPenaltiesOpen = EditorGUILayout.Foldout(tagPenaltiesOpen, new GUIContent("Tags", "Settings for each tag"));
if (tagPenaltiesOpen) {
string[] tagNames = AstarPath.FindTagNames();
EditorGUI.indentLevel++;
if (tagNames.Length != 32) {
tagNames = new string[32];
for (int i = 0; i < tagNames.Length; i++) tagNames[i] = "" + i;
}
EditorGUILayout.BeginHorizontal();
EditorGUILayout.BeginVertical();
EditorGUILayout.LabelField("Tag", EditorStyles.boldLabel, GUILayout.MaxWidth(120));
for (int i = 0; i < tagNames.Length; i++) {
EditorGUILayout.LabelField(tagNames[i], GUILayout.MaxWidth(120));
}
// Make sure the arrays are all of the correct size
for (int i = 0; i < scripts.Count; i++) {
if (scripts[i].tagPenalties == null || scripts[i].tagPenalties.Length != tagNames.Length) scripts[i].tagPenalties = new int[tagNames.Length];
}
if (GUILayout.Button("Edit names", EditorStyles.miniButton)) {
AstarPathEditor.EditTags();
}
EditorGUILayout.EndVertical();
#if !ASTAR_NoTagPenalty
EditorGUILayout.BeginVertical();
EditorGUILayout.LabelField("Penalty", EditorStyles.boldLabel, GUILayout.MaxWidth(100));
var prop = FindProperty("tagPenalties").FindPropertyRelative("Array");
prop.Next(true);
for (int i = 0; i < tagNames.Length; i++) {
prop.Next(false);
EditorGUILayout.PropertyField(prop, GUIContent.none, false, GUILayout.MinWidth(100));
// Penalties should not be negative
if (prop.intValue < 0) prop.intValue = 0;
}
if (GUILayout.Button("Reset all", EditorStyles.miniButton)) {
for (int i = 0; i < tagNames.Length; i++) {
for (int j = 0; j < scripts.Count; j++) {
scripts[j].tagPenalties[i] = 0;
}
}
}
EditorGUILayout.EndVertical();
#endif
EditorGUILayout.BeginVertical();
EditorGUILayout.LabelField("Traversable", EditorStyles.boldLabel, GUILayout.MaxWidth(100));
for (int i = 0; i < tagNames.Length; i++) {
var anyFalse = false;
var anyTrue = false;
for (int j = 0; j < scripts.Count; j++) {
var prevTraversable = ((scripts[j].traversableTags >> i) & 0x1) != 0;
anyTrue |= prevTraversable;
anyFalse |= !prevTraversable;
}
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = anyTrue & anyFalse;
var newTraversable = EditorGUILayout.Toggle(anyTrue);
EditorGUI.showMixedValue = false;
if (EditorGUI.EndChangeCheck()) {
for (int j = 0; j < scripts.Count; j++) {
scripts[j].traversableTags = (scripts[j].traversableTags & ~(1 << i)) | ((newTraversable ? 1 : 0) << i);
}
}
}
if (GUILayout.Button("Set all/none", EditorStyles.miniButton)) {
for (int j = scripts.Count - 1; j >= 0; j--) {
scripts[j].traversableTags = (scripts[0].traversableTags & 0x1) == 0 ? -1 : 0;
}
}
EditorGUILayout.EndVertical();
EditorGUILayout.EndHorizontal();
}
// Make sure we don't leak any memory
scripts.Clear();
}
}
}