2023-04-24 15:49:03 +02:00

18 lines
575 B
C#

using UnityEditor;
namespace Pathfinding.Legacy {
[CustomEditor(typeof(LegacyAIPath))]
[CanEditMultipleObjects]
public class LegacyAIPathEditor : BaseAIEditor {
protected override void Inspector () {
base.Inspector();
var gravity = FindProperty("gravity");
if (!gravity.hasMultipleDifferentValues && !float.IsNaN(gravity.vector3Value.x)) {
gravity.vector3Value = new UnityEngine.Vector3(float.NaN, float.NaN, float.NaN);
serializedObject.ApplyModifiedPropertiesWithoutUndo();
}
LegacyEditorHelper.UpgradeDialog(targets, typeof(AIPath));
}
}
}