2023-04-24 15:49:03 +02:00

46 lines
838 B
GLSL

Shader "Diffuse - Always visible" {
Properties {
_NotVisibleColor ("X-ray color (RGB)", Color) = (0,1,0,1)
_Color ("Main Color",Color) = (0.5,0.5,0.5,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "RenderType"="Opaque-1" }
LOD 200
Pass {
ZTest LEqual
Material {
Diffuse [_Color]
Ambient [_Color]
}
Lighting On
SetTexture [_MainTex] {
Combine texture * primary DOUBLE, texture * primary
}
}
Pass {
ZTest Greater
Material {
Diffuse [_NotVisibleColor]
}
Color [_NotVisibleColor]
}
}
FallBack "Diffuse"
}