2024-02-02 09:14:28 +01:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LoadingManager : MonoBehaviour
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{
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public GameObject LoadingScreen;
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public GameObject TutorialScreen;
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2024-02-02 16:00:50 +01:00
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public GameObject GameScreen;
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private bool launched = false;
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private bool game = false;
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2024-02-02 09:14:28 +01:00
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void Start() {
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2024-02-02 16:00:50 +01:00
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LoadingScreen.GetComponent<Canvas>().enabled = true;
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2024-02-02 09:14:28 +01:00
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TutorialScreen.GetComponent<Canvas>().enabled = false;
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2024-02-02 16:00:50 +01:00
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GameScreen.GetComponent<Canvas>().enabled = false;
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}
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public void LaunchTutorial() {
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if (!launched) {
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LoadingScreen.GetComponent<Canvas>().enabled = false;
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TutorialScreen.GetComponent<Canvas>().enabled = true;
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launched = true;
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}
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}
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public void LaunchGame() {
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if (!game) {
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TutorialScreen.GetComponent<Canvas>().enabled = false;
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GameScreen.GetComponent<Canvas>().enabled = true;
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game = true;
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}
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2024-02-02 09:14:28 +01:00
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}
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2024-02-02 16:00:50 +01:00
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public void LeaveApp() {
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Application.Quit();
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2024-02-02 09:14:28 +01:00
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}
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}
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