on est good
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@ -7,13 +7,18 @@ using UnityEngine;
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class MoleculeFactoryTester: MonoBehaviour {
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public TextAsset jsonFile;
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public TextAsset moleculeJson;
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public TextAsset atomJson;
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void Start(){
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MoleculeFactory factory = MoleculeFactory.getInstrance(this.jsonFile);
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//GameObject mol = factory.createMolecule("O2");
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MoleculeFactory factory = MoleculeFactory.getInstrance(this.moleculeJson);
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AtomeFactory atomeFactory = AtomeFactory.getInstrance(this.atomJson);
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factory.setAtomFactory(atomeFactory);
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GameObject mol = factory.createMolecule("O2");
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GameObject mol2 = factory.createMolecule("H2O");
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//mol.transform.position = new Vector3(0,1,0);
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mol.transform.position = new Vector3(0,1,0);
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GameObject mol3 = factory.createMolecule("C4H10");
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mol3.transform.position = new Vector3(0,5,0);
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//GameObject bon = GameOject.CreatePrimitive(PrimitiveType.)
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}
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@ -97,13 +97,13 @@
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"name": "Eau",
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"formula": "H2O",
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"atoms": [
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{"element": "H", "geometry": [0.0, 0.0, 0.0]},
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{"element": "O", "geometry": [0.74, 0.0, 0.0]},
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{"element": "H", "geometry": [-0.74, 0.0, 0.0]}
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{"element": "O", "geometry": [0.0, 0.0, 0.0]},
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{"element": "H", "geometry": [1.2, 0.0, 0.0]},
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{"element": "H", "geometry": [-1.2, 0.0, 0.0]}
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],
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"bonds": [
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{"atoms": [0, 1], "order": 1},
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{"atoms": [1, 2], "order": 1}
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{"atoms": [0, 2], "order": 1}
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],
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"properties": {
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"molecularMass": 18.01528,
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@ -8,8 +8,7 @@ public class MoleculeFactory : MonoBehaviour{
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public TextAsset jsonFile;
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//public AtomeFactory atomeFactory = AtomeFactory.getInstrance(this.jsonFile);
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private AtomeFactory atomeFactory;
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private static MoleculeFactory instance;
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private Molecules moleculesInJson;
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@ -51,10 +50,9 @@ public class MoleculeFactory : MonoBehaviour{
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sphere.transform.parent = sortie.transform;
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sphere.name = atom.element;
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sphere.transform.localPosition = new Vector3(atom.geometry[0], atom.geometry[1], atom.geometry[2]);
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//AtomeInformation att = Atomfactory.createAtome(atom.element);
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AtomeInformation att = atomeFactory.createAtome(atom.element);
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Color myColor = new Color(0, 0, 1, 1);
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//TODO géré atom factory
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//ColorUtility.TryParseHtmlString(att.representation.color, out myColor);
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ColorUtility.TryParseHtmlString(att.representation.color, out myColor);
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sphere.GetComponent<Renderer>().material.color = myColor;
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}
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foreach (Bond bond in molecule.bonds){
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@ -66,12 +64,16 @@ public class MoleculeFactory : MonoBehaviour{
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float atom2z = molecule.atoms[bond.atoms[1]].geometry[2];
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Vector3 vecAtom1 = new Vector3(atom1x, atom1y, atom1z);
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Vector3 vecAtom2 = new Vector3(atom2x, atom2y, atom2z);
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GameObject GObond = CreateCylinderBetweenPoints(vecAtom1,vecAtom2, 0.5f);
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GameObject GObond = CreateCylinderBetweenPoints(vecAtom1,vecAtom2, 0.3f);
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GObond.transform.parent = sortie.transform;
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}
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return sortie;
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}
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public void setAtomFactory(AtomeFactory atomeFactory){
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this.atomeFactory = atomeFactory;
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}
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private GameObject CreateCylinderBetweenPoints(Vector3 start, Vector3 end, float width){
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var offset = end - start;
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var scale = new Vector3(width, offset.magnitude / 2.0f, width);
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