Merge remote-tracking branch 'origin/develop' into feature/AtomesFactory
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@ -93,6 +93,23 @@
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"meltingPoint": -138.3,
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"boilingPoint": -0.5
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}
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},{
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"name": "Eau",
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"formula": "H2O",
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"atoms": [
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{"element": "O", "geometry": [0.0, 0.0, 0.0]},
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{"element": "H", "geometry": [1.2, 0.0, 0.0]},
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{"element": "H", "geometry": [-1.2, 0.0, 0.0]}
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],
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"bonds": [
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{"atoms": [0, 1], "order": 1},
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{"atoms": [0, 2], "order": 1}
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],
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"properties": {
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"molecularMass": 18.01528,
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"meltingPoint": 0.0,
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"boilingPoint": 100.0
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}
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}
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]
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}
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@ -8,11 +8,12 @@ public class MoleculeFactory : MonoBehaviour{
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public TextAsset jsonFile;
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private AtomeFactory atomeFactory;
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private static MoleculeFactory instance;
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private Molecules moleculesInJson;
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private Dictionary<string, Molecule> moleculesDictionary;
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private Dictionary<string, Molecule> moleculesDictionary;
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public MoleculeFactory(TextAsset jsonFile){
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MoleculeFactory.instance = this;
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@ -49,11 +50,41 @@ public class MoleculeFactory : MonoBehaviour{
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sphere.transform.parent = sortie.transform;
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sphere.name = atom.element;
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sphere.transform.localPosition = new Vector3(atom.geometry[0], atom.geometry[1], atom.geometry[2]);
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//TODO: géré les laision
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//TODO: géré la taille de l'atome
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//TODO: géré la couleur de l'atome
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AtomeInformation att = atomeFactory.createAtome(atom.element);
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Color myColor = new Color(0, 0, 1, 1);
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ColorUtility.TryParseHtmlString(att.representation.color, out myColor);
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sphere.GetComponent<Renderer>().material.color = myColor;
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}
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foreach (Bond bond in molecule.bonds){
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float atom1x = molecule.atoms[bond.atoms[0]].geometry[0];
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float atom2x = molecule.atoms[bond.atoms[1]].geometry[0];
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float atom1y = molecule.atoms[bond.atoms[0]].geometry[1];
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float atom2y = molecule.atoms[bond.atoms[1]].geometry[1];
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float atom1z = molecule.atoms[bond.atoms[0]].geometry[2];
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float atom2z = molecule.atoms[bond.atoms[1]].geometry[2];
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Vector3 vecAtom1 = new Vector3(atom1x, atom1y, atom1z);
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Vector3 vecAtom2 = new Vector3(atom2x, atom2y, atom2z);
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GameObject GObond = CreateCylinderBetweenPoints(vecAtom1,vecAtom2, 0.3f);
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GObond.transform.parent = sortie.transform;
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}
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return sortie;
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}
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public void setAtomFactory(AtomeFactory atomeFactory){
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this.atomeFactory = atomeFactory;
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}
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private GameObject CreateCylinderBetweenPoints(Vector3 start, Vector3 end, float width){
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var offset = end - start;
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var scale = new Vector3(width, offset.magnitude / 2.0f, width);
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var position = start + (offset / 2.0f);
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var cylinderPrefab = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
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cylinderPrefab.transform.position = position;
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cylinderPrefab.transform.rotation = Quaternion.identity;
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cylinderPrefab.transform.up = offset;
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cylinderPrefab.transform.localScale = scale;
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return cylinderPrefab;
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}
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}
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