Merge remote-tracking branch 'origin/develop' into feature/AtomesFactory

This commit is contained in:
2024-02-02 14:02:05 +01:00
12 changed files with 231 additions and 6 deletions

View File

@ -93,6 +93,23 @@
"meltingPoint": -138.3,
"boilingPoint": -0.5
}
},{
"name": "Eau",
"formula": "H2O",
"atoms": [
{"element": "O", "geometry": [0.0, 0.0, 0.0]},
{"element": "H", "geometry": [1.2, 0.0, 0.0]},
{"element": "H", "geometry": [-1.2, 0.0, 0.0]}
],
"bonds": [
{"atoms": [0, 1], "order": 1},
{"atoms": [0, 2], "order": 1}
],
"properties": {
"molecularMass": 18.01528,
"meltingPoint": 0.0,
"boilingPoint": 100.0
}
}
]
}

View File

@ -8,11 +8,12 @@ public class MoleculeFactory : MonoBehaviour{
public TextAsset jsonFile;
private AtomeFactory atomeFactory;
private static MoleculeFactory instance;
private Molecules moleculesInJson;
private Dictionary<string, Molecule> moleculesDictionary;
private Dictionary<string, Molecule> moleculesDictionary;
public MoleculeFactory(TextAsset jsonFile){
MoleculeFactory.instance = this;
@ -49,11 +50,41 @@ public class MoleculeFactory : MonoBehaviour{
sphere.transform.parent = sortie.transform;
sphere.name = atom.element;
sphere.transform.localPosition = new Vector3(atom.geometry[0], atom.geometry[1], atom.geometry[2]);
//TODO: géré les laision
//TODO: géré la taille de l'atome
//TODO: géré la couleur de l'atome
AtomeInformation att = atomeFactory.createAtome(atom.element);
Color myColor = new Color(0, 0, 1, 1);
ColorUtility.TryParseHtmlString(att.representation.color, out myColor);
sphere.GetComponent<Renderer>().material.color = myColor;
}
foreach (Bond bond in molecule.bonds){
float atom1x = molecule.atoms[bond.atoms[0]].geometry[0];
float atom2x = molecule.atoms[bond.atoms[1]].geometry[0];
float atom1y = molecule.atoms[bond.atoms[0]].geometry[1];
float atom2y = molecule.atoms[bond.atoms[1]].geometry[1];
float atom1z = molecule.atoms[bond.atoms[0]].geometry[2];
float atom2z = molecule.atoms[bond.atoms[1]].geometry[2];
Vector3 vecAtom1 = new Vector3(atom1x, atom1y, atom1z);
Vector3 vecAtom2 = new Vector3(atom2x, atom2y, atom2z);
GameObject GObond = CreateCylinderBetweenPoints(vecAtom1,vecAtom2, 0.3f);
GObond.transform.parent = sortie.transform;
}
return sortie;
}
public void setAtomFactory(AtomeFactory atomeFactory){
this.atomeFactory = atomeFactory;
}
private GameObject CreateCylinderBetweenPoints(Vector3 start, Vector3 end, float width){
var offset = end - start;
var scale = new Vector3(width, offset.magnitude / 2.0f, width);
var position = start + (offset / 2.0f);
var cylinderPrefab = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
cylinderPrefab.transform.position = position;
cylinderPrefab.transform.rotation = Quaternion.identity;
cylinderPrefab.transform.up = offset;
cylinderPrefab.transform.localScale = scale;
return cylinderPrefab;
}
}