Squashed commit of the following:
commit807aa8c3c6
Merge:34f74aa
3777d06
Author: Clement <clement@jo85.com> Date: Thu Jan 18 12:02:57 2024 +0100 Merge pull request 'add Atomes Factory' (#10) from feature/AtomesFactory into develop Reviewed-on: #10 Reviewed-by: Clement <clement@jo85.com> commit3777d06a0e
Author: Mathis <mathis.ragot@epitech.eu> Date: Thu Jan 18 12:00:00 2024 +0100 Rename Classname commit16bd5bfb6c
Merge:da9d57b
34f74aa
Author: Mathis <mathis.ragot@epitech.eu> Date: Thu Jan 18 11:46:03 2024 +0100 Merge remote-tracking branch 'origin/develop' into feature/AtomesFactory commitda9d57b0bb
Author: Mathis <mathis.ragot@epitech.eu> Date: Thu Jan 18 11:44:22 2024 +0100 vue foria config commit5346e596c8
Author: Mathis <mathis.ragot@epitech.eu> Date: Thu Jan 18 11:28:02 2024 +0100 [feature/AtomesFactory] - remove testing file commitf613217658
Author: Mathis <mathis.ragot@epitech.eu> Date: Thu Jan 18 10:38:59 2024 +0100 [feature/AtomesFactory] - Add json for atomes commitbc2b9e02fd
Author: Mathis <mathis.ragot@epitech.eu> Date: Fri Jan 12 15:37:09 2024 +0100 add Atomes Factory commit34f74aa443
Merge:8b6d07f
f181fd9
Author: Nicolas <nicolas.sansd@gmail.com> Date: Fri Jan 12 11:50:43 2024 +0100 Merge pull request 'feature/multi_targets' (#7) from feature/multi_targets into develop Reviewed-on: #7 Reviewed-by: Clement <clement@jo85.com> commitf181fd9935
Author: Nicolas <nicolas.sansd@gmail.com> Date: Fri Jan 12 11:50:10 2024 +0100 fix du mauvais nom de scene dans le script ChangeScene.cs commit1c76868eee
Merge:f1ec062
8b6d07f
Author: Nicolas <nicolas.sansd@gmail.com> Date: Fri Jan 12 11:39:02 2024 +0100 Merge remote-tracking branch 'origin/develop' into feature/multi_targets commitf1ec062047
Author: Nicolas <nicolas.sansd@gmail.com> Date: Fri Jan 12 11:37:29 2024 +0100 ajout du font fallback commit9c23975b20
Author: Nicolas <nicolas.sansd@gmail.com> Date: Fri Jan 12 11:36:49 2024 +0100 rajouts des fonts text mesh pro commitaff9df22cf
Merge:a791273
73394e5
Author: Nicolas <nicolas.sansd@gmail.com> Date: Fri Jan 12 11:03:32 2024 +0100 Merge remote-tracking branch 'origin/develop' into feature/multi_targets commita7912733e5
Author: Nicolas <nicolas.sansd@gmail.com> Date: Fri Jan 12 10:54:51 2024 +0100 Ajout dans le canvas d'éléments UI (nom, description....) commit0313fe28a1
Author: Nicolas <nicolas.sansd@gmail.com> Date: Fri Jan 12 09:57:07 2024 +0100 Suppression du build de la CI commit5237a32bb4
Author: Nicolas <nicolas.sansd@gmail.com> Date: Thu Jan 11 16:18:35 2024 +0100 ajout de la keystore de debug (user) + changement de la target version d'android commitafa265dd31
Author: Nicolas <nicolas.sansd@gmail.com> Date: Thu Jan 11 11:26:53 2024 +0100 Affichage des molécules unitairement et en mode fusion commit84136dcc5c
Author: Nicolas <nicolas.sansd@gmail.com> Date: Fri Dec 22 15:05:47 2023 +0100 MAJ du fichier d'action build.yaml commitce3c956544
Author: Nicolas <nicolas.sansd@gmail.com> Date: Fri Dec 22 15:02:10 2023 +0100 MAJ du fichier d'action build.yaml commit8f105732f7
Author: Nicolas <nicolas.sansd@gmail.com> Date: Fri Dec 22 14:36:52 2023 +0100 Ajout de la multitarget pour générer un préfab
This commit is contained in:
85
Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc
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85
Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc
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// UI Editable properties
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uniform sampler2D _FaceTex; // Alpha : Signed Distance
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uniform float _FaceUVSpeedX;
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uniform float _FaceUVSpeedY;
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uniform fixed4 _FaceColor; // RGBA : Color + Opacity
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uniform float _FaceDilate; // v[ 0, 1]
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uniform float _OutlineSoftness; // v[ 0, 1]
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uniform sampler2D _OutlineTex; // RGBA : Color + Opacity
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uniform float _OutlineUVSpeedX;
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uniform float _OutlineUVSpeedY;
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uniform fixed4 _OutlineColor; // RGBA : Color + Opacity
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uniform float _OutlineWidth; // v[ 0, 1]
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uniform float _Bevel; // v[ 0, 1]
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uniform float _BevelOffset; // v[-1, 1]
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uniform float _BevelWidth; // v[-1, 1]
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uniform float _BevelClamp; // v[ 0, 1]
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uniform float _BevelRoundness; // v[ 0, 1]
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uniform sampler2D _BumpMap; // Normal map
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uniform float _BumpOutline; // v[ 0, 1]
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uniform float _BumpFace; // v[ 0, 1]
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uniform samplerCUBE _Cube; // Cube / sphere map
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uniform fixed4 _ReflectFaceColor; // RGB intensity
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uniform fixed4 _ReflectOutlineColor;
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//uniform float _EnvTiltX; // v[-1, 1]
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//uniform float _EnvTiltY; // v[-1, 1]
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uniform float3 _EnvMatrixRotation;
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uniform float4x4 _EnvMatrix;
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uniform fixed4 _SpecularColor; // RGB intensity
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uniform float _LightAngle; // v[ 0,Tau]
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uniform float _SpecularPower; // v[ 0, 1]
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uniform float _Reflectivity; // v[ 5, 15]
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uniform float _Diffuse; // v[ 0, 1]
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uniform float _Ambient; // v[ 0, 1]
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uniform fixed4 _UnderlayColor; // RGBA : Color + Opacity
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uniform float _UnderlayOffsetX; // v[-1, 1]
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uniform float _UnderlayOffsetY; // v[-1, 1]
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uniform float _UnderlayDilate; // v[-1, 1]
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uniform float _UnderlaySoftness; // v[ 0, 1]
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uniform fixed4 _GlowColor; // RGBA : Color + Intesity
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uniform float _GlowOffset; // v[-1, 1]
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uniform float _GlowOuter; // v[ 0, 1]
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uniform float _GlowInner; // v[ 0, 1]
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uniform float _GlowPower; // v[ 1, 1/(1+4*4)]
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// API Editable properties
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uniform float _ShaderFlags;
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uniform float _WeightNormal;
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uniform float _WeightBold;
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uniform float _ScaleRatioA;
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uniform float _ScaleRatioB;
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uniform float _ScaleRatioC;
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uniform float _VertexOffsetX;
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uniform float _VertexOffsetY;
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//uniform float _UseClipRect;
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uniform float _MaskID;
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uniform sampler2D _MaskTex;
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uniform float4 _MaskCoord;
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uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w)
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//uniform float _MaskWipeControl;
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//uniform float _MaskEdgeSoftness;
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//uniform fixed4 _MaskEdgeColor;
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//uniform bool _MaskInverse;
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uniform float _MaskSoftnessX;
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uniform float _MaskSoftnessY;
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// Font Atlas properties
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uniform sampler2D _MainTex;
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uniform float _TextureWidth;
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uniform float _TextureHeight;
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uniform float _GradientScale;
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uniform float _ScaleX;
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uniform float _ScaleY;
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uniform float _PerspectiveFilter;
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uniform float _Sharpness;
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