M: Changing organization of project
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8
Assets/Tests/EditMode.meta
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8
Assets/Tests/EditMode.meta
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9
Assets/Tests/EditMode/EditMode.asmdef
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Assets/Tests/EditMode/EditMode.asmdef
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{
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"name": "EditMode",
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"optionalUnityReferences": [
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"TestAssemblies"
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],
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"includePlatforms": [
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"Editor"
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]
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}
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7
Assets/Tests/EditMode/EditMode.asmdef.meta
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Assets/Tests/EditMode/EditMode.asmdef.meta
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25
Assets/Tests/EditMode/EditModeTestTemplate.cs
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Assets/Tests/EditMode/EditModeTestTemplate.cs
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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public class EditModeTestTemplate
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{
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// A Test behaves as an ordinary method
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[Test]
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public void EditModeTestTemplateSimplePasses()
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{
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// Use the Assert class to test conditions
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}
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// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
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// `yield return null;` to skip a frame.
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[UnityTest]
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public IEnumerator EditModeTestTemplateWithEnumeratorPasses()
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{
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// Use the Assert class to test conditions.
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// Use yield to skip a frame.
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yield return null;
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}
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}
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11
Assets/Tests/EditMode/EditModeTestTemplate.cs.meta
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Assets/Tests/EditMode/EditModeTestTemplate.cs.meta
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Tests/PlayMode.meta
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Assets/Tests/PlayMode.meta
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fileFormatVersion: 2
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guid: 43ba5a1b127ebe4489ca874a970c0a89
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6
Assets/Tests/PlayMode/PlayMode.asmdef
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Assets/Tests/PlayMode/PlayMode.asmdef
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{
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"name": "PlayMode",
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"optionalUnityReferences": [
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"TestAssemblies"
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]
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}
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7
Assets/Tests/PlayMode/PlayMode.asmdef.meta
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Assets/Tests/PlayMode/PlayMode.asmdef.meta
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fileFormatVersion: 2
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guid: 044032397fad7ec4c8f9c00892b6cd99
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externalObjects: {}
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25
Assets/Tests/PlayMode/PlayModeTestTemplate.cs
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25
Assets/Tests/PlayMode/PlayModeTestTemplate.cs
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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public class PlayModeTestTemplate
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{
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// A Test behaves as an ordinary method
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[Test]
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public void PlayModeTestTemplateSimplePasses()
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{
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// Use the Assert class to test conditions
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}
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// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
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// `yield return null;` to skip a frame.
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[UnityTest]
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public IEnumerator PlayModeTestTemplateWithEnumeratorPasses()
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{
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// Use the Assert class to test conditions.
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// Use yield to skip a frame.
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yield return null;
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}
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}
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11
Assets/Tests/PlayMode/PlayModeTestTemplate.cs.meta
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11
Assets/Tests/PlayMode/PlayModeTestTemplate.cs.meta
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fileFormatVersion: 2
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serializedVersion: 2
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defaultReferences: []
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userData:
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