M: Changing organization of project

This commit is contained in:
2023-11-09 17:15:33 +01:00
parent 2c93918e51
commit 7ac0ed4581
229 changed files with 382 additions and 5392 deletions

View File

@ -0,0 +1,6 @@
{
"name": "PlayMode",
"optionalUnityReferences": [
"TestAssemblies"
]
}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 044032397fad7ec4c8f9c00892b6cd99
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
public class PlayModeTestTemplate
{
// A Test behaves as an ordinary method
[Test]
public void PlayModeTestTemplateSimplePasses()
{
// Use the Assert class to test conditions
}
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
// `yield return null;` to skip a frame.
[UnityTest]
public IEnumerator PlayModeTestTemplateWithEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5473ca7c579544b48b4638d999f597c3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: