Prise en compte du module factory pour créer et afficher des gameobjects dynamiquement
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@ -18,11 +18,11 @@ MonoBehaviour:
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delayedInitialization: 0
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cameraFocusModeSetting: 2
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cameraDeviceModeSetting: -1
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maxSimultaneousImageTargets: 4
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maxSimultaneousImageTargets: 8
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virtualSceneScaleFactor: 1
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modelTargetRecoWhileExtendedTracked: 1
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shareRecordingsInITunes: 0
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logLevel: 0
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logLevel: 1
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version: 10.18.4
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eulaAcceptedVersions: '{"Values":["10.17","10.18","0.0","10.15"]}'
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database:
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