Prise en compte du module factory pour créer et afficher des gameobjects dynamiquement
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@ -37,18 +37,23 @@ public class MoleculeFactory : MonoBehaviour{
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return MoleculeFactory.instance;
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}
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public Boolean hasMolecule(String formula)
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{
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return moleculesDictionary.ContainsKey(formula);
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}
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public GameObject createMolecule (string formula){
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if(!moleculesDictionary.ContainsKey(formula)){
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Debug.LogError("molecules does not existe in json");
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}
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Molecule molecule = moleculesDictionary[formula];
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GameObject sortie = new GameObject(molecule.name);
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foreach (Atom atom in molecule.atoms) {
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GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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sphere.transform.parent = sortie.transform;
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sphere.name = atom.element;
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sphere.transform.localPosition = new Vector3(atom.geometry[0], atom.geometry[1], atom.geometry[2]);
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var template = GameObject.Find("SPHERE");
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var createdObj = Instantiate(template, new Vector3(atom.geometry[0], atom.geometry[1], atom.geometry[2]), Quaternion.identity);
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createdObj.transform.parent = sortie.transform;
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createdObj.name = atom.element;
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createdObj.transform.localPosition = new Vector3(atom.geometry[0], atom.geometry[1], atom.geometry[2]);
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//TODO: géré les laision
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//TODO: géré la taille de l'atome
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//TODO: géré la couleur de l'atome
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