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58782722d3 | |||
cb0396e23c | |||
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aca2898e8c | |||
1bf7031f32 | |||
5ca3d16a29 | |||
8ca1aa7ad8 | |||
e5a1e71788 |
@ -1,8 +1,11 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using TMPro;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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public class ActiveScoppedElements : MonoBehaviour
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public class ActiveScoppedElements : MonoBehaviour
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{
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{
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@ -13,19 +16,40 @@ public class ActiveScoppedElements : MonoBehaviour
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public GameObject obj;
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public GameObject obj;
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}
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}
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public enum AnimationState
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{
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IDLE,
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GORIGHT,
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GOLEFT
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}
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// Start is called before the first frame update
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public TextAsset jsonFile;
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public TextAsset atomJsonFile;
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public HashSet<String> actives = new HashSet<String>();
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public HashSet<String> actives = new HashSet<String>();
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public HashSet<GameObject> InstantiatesObject = new HashSet<GameObject>();
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public HashSet<GameObject> InstantiatesObject = new HashSet<GameObject>();
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public HashSet<GameObject> AtomInstantiatesObjects = new HashSet<GameObject>();
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public TextMeshProUGUI textToUpdate;
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public TextMeshProUGUI textToUpdate;
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public TextMeshProUGUI objectInstantiateText;
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public TextMeshProUGUI objectInstantiateText;
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public ObjectToInstantiate[] objectToInstantiates;
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public HashSet<GameObject> DisableGameObjects = new HashSet<GameObject>();
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public HashSet<GameObject> DisableGameObjects = new HashSet<GameObject>();
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public GameObject[] InformationObjs;
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public GameObject[] InformationObjs;
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public GameObject[] DebugObjs;
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public GameObject[] DebugObjs;
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private AnimationState _animationState = AnimationState.IDLE;
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private float _animationSpeed = 1.0f;
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public GameObject atomPrefabToInstantiate;
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private bool IsLock = false;
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private AtomeFactory _atomFactory;
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void Start()
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void Start()
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{
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{
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_atomFactory = new AtomeFactory(this.atomJsonFile);
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Debug.Log("AtomFactory created !");
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/*if (button != null)
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{
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button.onClick.AddListener(this.Center);
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}*/
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if (this.textToUpdate != null)
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if (this.textToUpdate != null)
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{
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{
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textToUpdate.text = "Scanner des Markers...";
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textToUpdate.text = "Scanner des Markers...";
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@ -39,7 +63,91 @@ public class ActiveScoppedElements : MonoBehaviour
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{
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{
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actives.Add(name);
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actives.Add(name);
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RefreshText();
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RefreshText();
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RefreshAtom();
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RefreshAtom(name, true);
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}
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}
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public void Center()
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{
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Debug.Log("Center called !");
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foreach (var obj in InstantiatesObject)
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{
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if (Camera.main == null)
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{
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throw new Exception("NO MAIN CAMERA DEFINED ");
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}
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Vector3 cameraPosition = Camera.main.transform.position;
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// Obtenez la rotation de la caméra sans inclure la rotation autour de l'axe Y
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
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Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
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//var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
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obj.transform.position = position;
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obj.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
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obj.transform.rotation = cameraRotation;
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}
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}
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public void onClickStopAnimation()
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{
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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this._animationState = AnimationState.IDLE;
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foreach (var obj in InstantiatesObject)
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{
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obj.transform.rotation = cameraRotation;
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}
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}
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public void onClickPauseAnimation()
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{
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this._animationState = AnimationState.IDLE;
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}
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public void onClickStartAnimation()
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{
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this._animationState = AnimationState.GORIGHT;
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}
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public void onClickRightAnimation()
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{
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this._animationState = AnimationState.GORIGHT;
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}
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public void onClickGoLeftAnimation()
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{
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this._animationState = AnimationState.GOLEFT;
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}
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public void onClickSpeedUp()
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{
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this._animationSpeed += 0.5f;
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}
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public void onClickSpeedDown()
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{
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this._animationSpeed -= 0.5f;
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}
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public void onClickToggleLockMode()
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{
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this.IsLock = !this.IsLock;
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}
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void Update()
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{
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if (this._animationState == AnimationState.GORIGHT)
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{
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foreach (var obj in InstantiatesObject)
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{
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obj.transform.Rotate(0, this._animationSpeed, 0, Space.Self);
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/*Vector3 position = obj.GetComponent<SphereCollider>().bounds.center;
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obj.transform.RotateAround(position, new Vector3(0, 0.1f, 0), 30 * Time.deltaTime);*/
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}
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}
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}
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}
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}
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@ -51,62 +159,210 @@ public class ActiveScoppedElements : MonoBehaviour
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}
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}
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}
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}
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private void RefreshAtom()
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static IEnumerable<string> GetPermutations(List<string> list)
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{
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{
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foreach (var objt in objectToInstantiates)
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if (list.Count == 1)
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{
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{
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if (objt.elements.TrueForAll((s => actives.Contains(s))))
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// Cas de base : une seule chaîne
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{
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yield return list[0];
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foreach (var objName in objt.elements)
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{
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var a = GameObject.Find("OBJ_" + objName);
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if (a != null)
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{
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a.SetActive(false);
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DisableGameObjects.Add(a);
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}
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}
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// Obtenez la position de la caméra
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Vector3 cameraPosition = Camera.main.transform.position;
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// Obtenez la rotation de la caméra sans inclure la rotation autour de l'axe Y
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
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Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
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var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
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instantiatedObj.name = "[N] " + objt.obj.name;
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InstantiatesObject.Add(instantiatedObj);
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this.OnInstantiateObject(instantiatedObj);
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Debug.Log("Instantiate " + instantiatedObj.name);
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}
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}
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else
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else
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{
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{
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var a = InstantiatesObject.FirstOrDefault(s => s.name == ("[N] " + objt.obj.name));
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// Récursion pour obtenir les permutations du reste de la liste
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if (a != null)
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foreach (var item in list)
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{
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{
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Debug.Log("Destroy " + a.name);
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var remaining = new List<string>(list);
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InstantiatesObject.Remove(a);
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remaining.Remove(item);
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OnDestroyObject(a);
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Destroy(a);
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foreach (var subPermutation in GetPermutations(remaining))
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foreach (var disableGameObject in DisableGameObjects)
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{
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{
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disableGameObject.SetActive(true);
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// Concaténer l'élément actuel avec les permutations du reste
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yield return item + subPermutation;
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}
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}
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}
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}
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private void DisableAllMarkerModel()
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{
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foreach (var o in GameObject.FindGameObjectsWithTag("OBJ"))
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{
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o.SetActive(false);
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DisableGameObjects.Add(o);
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}
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}
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private void EnableAllMarkerModel()
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{
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foreach (var o in DisableGameObjects)
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{
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o.SetActive(true);
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}
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}
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DisableGameObjects.Clear();
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DisableGameObjects.Clear();
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}
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}
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private GameObject FindGameObjectWithFormula()
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{
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var factory = MoleculeFactory.getInstrance(this.jsonFile);
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factory.setAtomFactory(this._atomFactory);
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Debug.Log("ACTIVES ELEMENTS:");
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Debug.Log(this.actives);
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foreach (var formula in GetPermutations(this.actives.ToList()))
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{
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Debug.Log("FORMULA: " + String.Join("", formula));
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if (factory.hasMolecule(String.Join("", formula)))
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{
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return factory.createMolecule(String.Join("", formula));
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}
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}
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return null;
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}
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private String GetFormula()
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{
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var factory = MoleculeFactory.getInstrance(this.jsonFile);
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factory.setAtomFactory(this._atomFactory);
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foreach (var formula in GetPermutations(this.actives.ToList()))
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{
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Debug.Log("FORMULA: " + String.Join("", formula));
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if (factory.hasMolecule(String.Join("", formula)))
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{
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return String.Join("", formula);
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}
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}
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return null;
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}
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private void RenderAtom(String elementName, bool toAdd)
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{
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var cleanedElement = CleanStringOfDigits(elementName);
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if (!toAdd)
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{
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try
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{
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var a = AtomInstantiatesObjects.First(t => t.name == ("ATOM_" + cleanedElement));
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if (a != null)
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{
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AtomInstantiatesObjects.Remove(a);
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Destroy(a);
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Debug.Log("AtomInstantiatesObjects.Remove(a) called !");
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return;
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}
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}
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catch (Exception ex)
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{
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Debug.Log("pas trouvé");
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return;
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}
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}
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var atomObject = GameObject.Find(elementName);
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if (atomObject == null) {
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Debug.Log("atomObject=null");
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return;
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}
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if (atomObject.transform.childCount >= 1) {
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//atomObject.transform.GetChild(0).GetComponent<GameObject>().SetActive(true);
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Debug.Log("Object already created !");
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return;
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}
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var factory = MoleculeFactory.getInstrance(this.jsonFile);
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factory.setAtomFactory(this._atomFactory);
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if (!factory.GetAtomFactory().hasAtome(cleanedElement))
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{
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Debug.Log("No atom found with this formula '" + cleanedElement + "'");
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return;
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}
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var obj = this._atomFactory.createAnimatedAtome(cleanedElement);
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obj.name = "ATOM_" + cleanedElement;
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obj.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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obj.transform.localPosition = new Vector3(0, 0, 0);
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obj.transform.SetParent(atomObject.transform, false);
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obj.transform.rotation = cameraRotation;
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AtomInstantiatesObjects.Add(obj);
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//var obj = Instantiate(atomPrefabToInstantiate, new Vector3(0, 0, 0), Quaternion.identity);
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//AtomPrefab objPrefab = obj.GetComponent<AtomPrefab>();
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//AtomeInformation info = factory.GetAtomFactory().createAtome(cleanedElement);
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//objPrefab.Render(info);
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}
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private void RefreshAtom(String elementName, bool toAdd)
|
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{
|
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var objToFind = FindGameObjectWithFormula();
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if (objToFind != null)
|
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{
|
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Debug.Log("Object to instantiate found !");
|
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if (Camera.main == null)
|
||||||
|
{
|
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throw new Exception("NO MAIN CAMERA DEFINED ");
|
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|
}
|
||||||
|
|
||||||
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foreach (var atomInstantiatesObject in AtomInstantiatesObjects)
|
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{
|
||||||
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Destroy(atomInstantiatesObject);
|
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|
}
|
||||||
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AtomInstantiatesObjects.Clear();
|
||||||
|
|
||||||
|
Vector3 cameraPosition = Camera.main.transform.position;
|
||||||
|
Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
|
||||||
|
Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
|
||||||
|
|
||||||
|
objToFind.transform.position = position;
|
||||||
|
objToFind.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
|
||||||
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objToFind.transform.rotation = cameraRotation;
|
||||||
|
|
||||||
|
MeshRenderer meshRenderer = objToFind.GetComponent<MeshRenderer>();
|
||||||
|
if (meshRenderer != null)
|
||||||
|
{
|
||||||
|
float sizeInDirection = meshRenderer.bounds.size.x; // Pour la hauteur, ajustez selon votre besoin
|
||||||
|
Debug.Log("SizeInDirection: " + sizeInDirection);
|
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objToFind.transform.position -= objToFind.transform.right * sizeInDirection * 0.175f;
|
||||||
|
}
|
||||||
|
|
||||||
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Debug.Log("RefreshAtom(): Created " + objToFind.name);
|
||||||
|
|
||||||
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objToFind.name = "[N] " + objToFind.name;
|
||||||
|
InstantiatesObject.Add(objToFind);
|
||||||
|
this.OnInstantiateObject(objToFind);
|
||||||
|
Debug.Log("Instantiate " + objToFind.name);
|
||||||
|
DisableAllMarkerModel();
|
||||||
|
} else {
|
||||||
|
foreach (var o in InstantiatesObject) {
|
||||||
|
Destroy(o);
|
||||||
|
OnDestroyObject(o);
|
||||||
|
}
|
||||||
|
InstantiatesObject.Clear();
|
||||||
|
EnableAllMarkerModel();
|
||||||
|
RenderAtom(elementName, toAdd);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (InstantiatesObject.Count > 0 && objectInstantiateText != null) {
|
||||||
|
objectInstantiateText.text = String.Join(", ", InstantiatesObject.Select((s) => s.name));
|
||||||
|
} else if (objectInstantiateText != null) {
|
||||||
|
objectInstantiateText.text = "En attente...";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (InstantiatesObject.Count > 0)
|
private void SetMoleculeInfo(String formula)
|
||||||
{
|
{
|
||||||
objectInstantiateText.text = String.Join(", ", InstantiatesObject.Select((s) => s.name));
|
if (formula == null) {
|
||||||
}
|
return;
|
||||||
else
|
|
||||||
{
|
|
||||||
objectInstantiateText.text = "En attente...";
|
|
||||||
}
|
}
|
||||||
|
var factory = MoleculeFactory.getInstrance(this.jsonFile);
|
||||||
|
factory.setAtomFactory(this._atomFactory);
|
||||||
|
Molecule mol = factory.GetMoleculeByFormula(formula);
|
||||||
|
var descriptionGO = GameObject.Find("TXT_DESC").GetComponent<TextMeshProUGUI>();
|
||||||
|
var atomNbGO = GameObject.Find("TXT_ATOM_NB").GetComponent<TextMeshProUGUI>();
|
||||||
|
var symGO = GameObject.Find("TXT_SYM").GetComponent<TextMeshProUGUI>();
|
||||||
|
var nameGO = GameObject.Find("TXT_NAME").GetComponent<TextMeshProUGUI>();
|
||||||
|
nameGO.text = mol.name;
|
||||||
|
symGO.text = mol.formula;
|
||||||
|
descriptionGO.text = "Masse moleculaire: ";
|
||||||
|
atomNbGO.text = mol.atoms.Length + " Atomes";
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnInstantiateObject(GameObject obj)
|
private void OnInstantiateObject(GameObject obj)
|
||||||
@ -115,6 +371,7 @@ public class ActiveScoppedElements : MonoBehaviour
|
|||||||
{
|
{
|
||||||
informationObj.SetActive(true);
|
informationObj.SetActive(true);
|
||||||
}
|
}
|
||||||
|
SetMoleculeInfo(GetFormula());
|
||||||
foreach (var debugObj in DebugObjs)
|
foreach (var debugObj in DebugObjs)
|
||||||
{
|
{
|
||||||
debugObj.SetActive(false);
|
debugObj.SetActive(false);
|
||||||
@ -133,16 +390,35 @@ public class ActiveScoppedElements : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private string CleanStringOfNonDigits( string s )
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(s)) return s;
|
||||||
|
StringBuilder sb = new StringBuilder(s.Length) ;
|
||||||
|
for (int i = 0; i < s.Length; ++i)
|
||||||
|
{
|
||||||
|
char c = s[i];
|
||||||
|
if ( c < '0' ) continue ;
|
||||||
|
if ( c > '9' ) continue ;
|
||||||
|
sb.Append(s[i]);
|
||||||
|
}
|
||||||
|
string cleaned = sb.ToString();
|
||||||
|
return cleaned;
|
||||||
|
}
|
||||||
|
|
||||||
|
private string CleanStringOfDigits(string s)
|
||||||
|
{
|
||||||
|
return new String(s.Where(Char.IsLetter).ToArray());
|
||||||
|
}
|
||||||
|
|
||||||
public void RemoveUnscoppedElement(String elementName)
|
public void RemoveUnscoppedElement(String elementName)
|
||||||
{
|
{
|
||||||
|
if (this.IsLock)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
Debug.Log("Removed " + elementName);
|
Debug.Log("Removed " + elementName);
|
||||||
actives.Remove(elementName);
|
actives.Remove(elementName);
|
||||||
RefreshText();
|
RefreshText();
|
||||||
RefreshAtom();
|
RefreshAtom(elementName, false);
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
24
Assets/AtomPrefab.cs
Normal file
24
Assets/AtomPrefab.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AtomPrefab : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Render(AtomeInformation info)
|
||||||
|
{
|
||||||
|
Debug.Log("Render from AtomPrefab !");
|
||||||
|
Debug.Log("+" + info.name);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/AtomPrefab.cs.meta
Normal file
11
Assets/AtomPrefab.cs.meta
Normal file
@ -0,0 +1,11 @@
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executionOrder: 0
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icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
|
46
Assets/AtomPrefab.prefab
Normal file
46
Assets/AtomPrefab.prefab
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
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- component: {fileID: 8219824475726194073}
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- component: {fileID: -3269112147395156294}
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7
Assets/AtomPrefab.prefab.meta
Normal file
7
Assets/AtomPrefab.prefab.meta
Normal file
@ -0,0 +1,7 @@
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(Stored with Git LFS)
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Assets/Editor/Vuforia/ImageTargetTextures/T-VIR/C_scaled.jpg
(Stored with Git LFS)
Normal file
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(Stored with Git LFS)
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- {fileID: -7790167871726551409}
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--- !u!114 &328694643663705065
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--- !u!114 &328694643663705065
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company: Unity
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--- !u!114 &2102387217465899027
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &2292148946669457467
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--- !u!114 &2292148946669457467
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externalObjects: {}
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File diff suppressed because it is too large
Load Diff
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fileFormatVersion: 2
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fileFormatVersion: 2
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<<<<<<< HEAD
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guid: 6070172c745f35649bc6e7ec2e810f20
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=======
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guid: c9caa719613dc274081a67ffec6035b9
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guid: c9caa719613dc274081a67ffec6035b9
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>>>>>>> 807aa8c3c6e62c5d033064e3190ae432fb66db03
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DefaultImporter:
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DefaultImporter:
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externalObjects: {}
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externalObjects: {}
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userData:
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@ -342,7 +342,7 @@ GameObject:
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m_Component:
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--- !u!1 &693850225
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assetBundleVariant:
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8
Assets/script/Atome.meta
Normal file
8
Assets/script/Atome.meta
Normal file
@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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guid: d277baeb8e7f7794fb44493815552a02
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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139
Assets/script/Atome/AtomeFactory.cs
Normal file
139
Assets/script/Atome/AtomeFactory.cs
Normal file
@ -0,0 +1,139 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public class AtomeFactory : MonoBehaviour{
|
||||||
|
|
||||||
|
public TextAsset jsonFile;
|
||||||
|
|
||||||
|
private static AtomeFactory instance;
|
||||||
|
|
||||||
|
private AtomesInformation atomeInJson;
|
||||||
|
|
||||||
|
private Dictionary<string, AtomeInformation> AtomeDictionary;
|
||||||
|
|
||||||
|
public AtomeFactory(TextAsset jsonFile){
|
||||||
|
AtomeFactory.instance = this;
|
||||||
|
AtomeDictionary = new Dictionary<string, AtomeInformation>();
|
||||||
|
atomeInJson = JsonUtility.FromJson<AtomesInformation>(jsonFile.text);
|
||||||
|
foreach (var atome in atomeInJson.atomes){
|
||||||
|
AtomeDictionary.Add(atome.symbol, atome);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static AtomeFactory getInstrance(){
|
||||||
|
if(AtomeFactory.instance == null){
|
||||||
|
Debug.LogError("no Json file");
|
||||||
|
}
|
||||||
|
return AtomeFactory.instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static AtomeFactory getInstrance(TextAsset jsonFile){
|
||||||
|
if(AtomeFactory.instance == null){
|
||||||
|
AtomeFactory.instance = new AtomeFactory(jsonFile);
|
||||||
|
}
|
||||||
|
return AtomeFactory.instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool hasAtome(String symbol)
|
||||||
|
{
|
||||||
|
return AtomeDictionary.ContainsKey(symbol);
|
||||||
|
}
|
||||||
|
|
||||||
|
public AtomeInformation createAtome(string symbol){
|
||||||
|
if(!AtomeDictionary.ContainsKey(symbol)){
|
||||||
|
Debug.LogError("Atome does not existe in json");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
AtomeInformation atome = AtomeDictionary[symbol];
|
||||||
|
|
||||||
|
return atome;
|
||||||
|
}
|
||||||
|
|
||||||
|
public GameObject createAnimatedAtome(string symbol) {
|
||||||
|
if(!AtomeDictionary.ContainsKey(symbol)){
|
||||||
|
Debug.LogError("Atome does not existe in json");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
AtomeInformation atomeinfo = AtomeDictionary[symbol];
|
||||||
|
GameObject Parent = new GameObject(atomeinfo.name);
|
||||||
|
int ElectronsNumber = atomeinfo.protons;
|
||||||
|
|
||||||
|
//Symbol
|
||||||
|
GameObject atome = CreateSymbolAnimation(atomeinfo);
|
||||||
|
atome.transform.parent = Parent.transform;
|
||||||
|
|
||||||
|
//Electrons
|
||||||
|
for (int i = 1; ElectronsNumber > 0; i++) {
|
||||||
|
int nbrElectronLayer = 2 * (i * i);
|
||||||
|
GameObject electrons = CreateElectronsAnimation(Mathf.Min(ElectronsNumber, nbrElectronLayer), (float)i);
|
||||||
|
electrons.transform.parent = Parent.transform;
|
||||||
|
ElectronsNumber -= nbrElectronLayer;
|
||||||
|
}
|
||||||
|
//rajouter electron == protons
|
||||||
|
return Parent;
|
||||||
|
}
|
||||||
|
|
||||||
|
private GameObject DrawCircle(float orbitRadius)
|
||||||
|
{
|
||||||
|
GameObject orbitCircle = new GameObject("Orbit Circle");
|
||||||
|
LineRenderer lineRenderer = orbitCircle.AddComponent<LineRenderer>();
|
||||||
|
lineRenderer.useWorldSpace = false;
|
||||||
|
lineRenderer.widthMultiplier = 0.03f; // Ajustez l'épaisseur de la ligne si nécessaire.
|
||||||
|
lineRenderer.positionCount = 100 + 1;
|
||||||
|
//Add Color
|
||||||
|
Color myColor = new Color(0, 0, 1, 1);
|
||||||
|
ColorUtility.TryParseHtmlString("#7F7F7F", out myColor);
|
||||||
|
orbitCircle.GetComponent<Renderer>().material.color = myColor;
|
||||||
|
|
||||||
|
for (int i = 0; i <= 100; i++)
|
||||||
|
{
|
||||||
|
float angle = i * 2 * Mathf.PI / 100;
|
||||||
|
float x = Mathf.Cos(angle) * orbitRadius;
|
||||||
|
float y = Mathf.Sin(angle) * orbitRadius;
|
||||||
|
|
||||||
|
lineRenderer.SetPosition(i, new Vector3(x, 0f, y));
|
||||||
|
}
|
||||||
|
return orbitCircle;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private GameObject CreateSymbolAnimation(AtomeInformation info) {
|
||||||
|
//Create GameObject
|
||||||
|
GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
|
||||||
|
//Add information
|
||||||
|
sphere.name = info.symbol;
|
||||||
|
sphere.transform.position = new Vector3(0, 0, 0);
|
||||||
|
//Add Color
|
||||||
|
Color myColor = new Color(0, 0, 1, 1);
|
||||||
|
ColorUtility.TryParseHtmlString(info.representation.color, out myColor);
|
||||||
|
sphere.GetComponent<Renderer>().material.color = myColor;
|
||||||
|
|
||||||
|
return sphere;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private GameObject CreateElectronsAnimation(int electrons, float layer) {
|
||||||
|
GameObject ParentLayer = new GameObject("Electrons");
|
||||||
|
|
||||||
|
for (int i = 0; i < electrons; i++) {
|
||||||
|
float angle = i * Mathf.PI * 2 / electrons;
|
||||||
|
float x = Mathf.Cos(angle) * layer;
|
||||||
|
float z = Mathf.Sin(angle) * layer;
|
||||||
|
float y = 0f;
|
||||||
|
|
||||||
|
GameObject electron = GameObject.CreatePrimitive(PrimitiveType.Sphere);
|
||||||
|
electron.name = "Electron" + i;
|
||||||
|
electron.transform.position = new Vector3(x, y, z);
|
||||||
|
electron.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
|
||||||
|
electron.transform.parent = ParentLayer.transform;
|
||||||
|
}
|
||||||
|
GameObject orbit = DrawCircle(layer);
|
||||||
|
orbit.transform.parent = ParentLayer.transform;
|
||||||
|
|
||||||
|
return ParentLayer;
|
||||||
|
}
|
||||||
|
}
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user