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No commits in common. "a642cc0a3822397ff9f62e788f54004708945aae" and "f4be67ca29b574c90a11e28db43c753141242c2d" have entirely different histories.

43 changed files with 111 additions and 636 deletions

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@ -28,7 +28,6 @@ public class ActiveScoppedElements : MonoBehaviour
public TextAsset atomJsonFile;
public HashSet<String> actives = new HashSet<String>();
public HashSet<GameObject> InstantiatesObject = new HashSet<GameObject>();
public HashSet<GameObject> AtomInstantiatesObjects = new HashSet<GameObject>();
public TextMeshProUGUI textToUpdate;
public TextMeshProUGUI objectInstantiateText;
public HashSet<GameObject> DisableGameObjects = new HashSet<GameObject>();
@ -63,7 +62,7 @@ public class ActiveScoppedElements : MonoBehaviour
{
actives.Add(name);
RefreshText();
RefreshAtom(name, true);
RefreshAtom(name);
}
}
@ -233,32 +232,10 @@ public class ActiveScoppedElements : MonoBehaviour
return null;
}
private void RenderAtom(String elementName, bool toAdd)
private void RenderAtom(String elementName)
{
var cleanedElement = CleanStringOfDigits(elementName);
if (!toAdd)
{
try
{
var a = AtomInstantiatesObjects.First(t => t.name == ("ATOM_" + cleanedElement));
if (a != null)
{
AtomInstantiatesObjects.Remove(a);
Destroy(a);
Debug.Log("AtomInstantiatesObjects.Remove(a) called !");
return;
}
}
catch (Exception ex)
{
Debug.Log("pas trouvé");
return;
}
}
var atomObject = GameObject.Find(elementName);
if (atomObject == null) {
Debug.Log("atomObject=null");
return;
}
if (atomObject.transform.childCount >= 1) {
@ -266,7 +243,7 @@ public class ActiveScoppedElements : MonoBehaviour
Debug.Log("Object already created !");
return;
}
var cleanedElement = CleanStringOfDigits(elementName);
var factory = MoleculeFactory.getInstrance(this.jsonFile);
factory.setAtomFactory(this._atomFactory);
if (!factory.GetAtomFactory().hasAtome(cleanedElement))
@ -274,24 +251,16 @@ public class ActiveScoppedElements : MonoBehaviour
Debug.Log("No atom found with this formula '" + cleanedElement + "'");
return;
}
var obj = this._atomFactory.createAnimatedAtome(cleanedElement);
obj.name = "ATOM_" + cleanedElement;
obj.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
obj.transform.localPosition = new Vector3(0, 0, 0);
obj.transform.SetParent(atomObject.transform, false);
obj.transform.rotation = cameraRotation;
AtomInstantiatesObjects.Add(obj);
//var obj = Instantiate(atomPrefabToInstantiate, new Vector3(0, 0, 0), Quaternion.identity);
//AtomPrefab objPrefab = obj.GetComponent<AtomPrefab>();
//AtomeInformation info = factory.GetAtomFactory().createAtome(cleanedElement);
//objPrefab.Render(info);
var obj = Instantiate(atomPrefabToInstantiate, new Vector3(0, 0, 0), Quaternion.identity);
AtomPrefab objPrefab = obj.GetComponent<AtomPrefab>();
AtomeInformation info = factory.GetAtomFactory().createAtome(cleanedElement);
objPrefab.Render(info);
}
private void RefreshAtom(String elementName, bool toAdd)
private void RefreshAtom(String elementName)
{
RenderAtom(elementName);
var objToFind = FindGameObjectWithFormula();
if (objToFind != null)
{
@ -300,13 +269,6 @@ public class ActiveScoppedElements : MonoBehaviour
{
throw new Exception("NO MAIN CAMERA DEFINED ");
}
foreach (var atomInstantiatesObject in AtomInstantiatesObjects)
{
Destroy(atomInstantiatesObject);
}
AtomInstantiatesObjects.Clear();
Vector3 cameraPosition = Camera.main.transform.position;
Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
@ -337,7 +299,6 @@ public class ActiveScoppedElements : MonoBehaviour
}
InstantiatesObject.Clear();
EnableAllMarkerModel();
RenderAtom(elementName, toAdd);
}
if (InstantiatesObject.Count > 0 && objectInstantiateText != null) {
@ -419,6 +380,6 @@ public class ActiveScoppedElements : MonoBehaviour
Debug.Log("Removed " + elementName);
actives.Remove(elementName);
RefreshText();
RefreshAtom(elementName, false);
RefreshAtom(elementName);
}
}

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@ -1,139 +0,0 @@
using System;
using System.Collections.Generic;
using UnityEngine;
public class AtomeFactory : MonoBehaviour{
public TextAsset jsonFile;
private static AtomeFactory instance;
private AtomesInformation atomeInJson;
private Dictionary<string, AtomeInformation> AtomeDictionary;
public AtomeFactory(TextAsset jsonFile){
AtomeFactory.instance = this;
AtomeDictionary = new Dictionary<string, AtomeInformation>();
atomeInJson = JsonUtility.FromJson<AtomesInformation>(jsonFile.text);
foreach (var atome in atomeInJson.atomes){
AtomeDictionary.Add(atome.symbol, atome);
}
}
public static AtomeFactory getInstrance(){
if(AtomeFactory.instance == null){
Debug.LogError("no Json file");
}
return AtomeFactory.instance;
}
public static AtomeFactory getInstrance(TextAsset jsonFile){
if(AtomeFactory.instance == null){
AtomeFactory.instance = new AtomeFactory(jsonFile);
}
return AtomeFactory.instance;
}
public bool hasAtome(String symbol)
{
return AtomeDictionary.ContainsKey(symbol);
}
public AtomeInformation createAtome(string symbol){
if(!AtomeDictionary.ContainsKey(symbol)){
Debug.LogError("Atome does not existe in json");
return null;
}
AtomeInformation atome = AtomeDictionary[symbol];
return atome;
}
public GameObject createAnimatedAtome(string symbol) {
if(!AtomeDictionary.ContainsKey(symbol)){
Debug.LogError("Atome does not existe in json");
return null;
}
AtomeInformation atomeinfo = AtomeDictionary[symbol];
GameObject Parent = new GameObject(atomeinfo.name);
int ElectronsNumber = atomeinfo.protons;
//Symbol
GameObject atome = CreateSymbolAnimation(atomeinfo);
atome.transform.parent = Parent.transform;
//Electrons
for (int i = 1; ElectronsNumber > 0; i++) {
int nbrElectronLayer = 2 * (i * i);
GameObject electrons = CreateElectronsAnimation(Mathf.Min(ElectronsNumber, nbrElectronLayer), (float)i);
electrons.transform.parent = Parent.transform;
ElectronsNumber -= nbrElectronLayer;
}
//rajouter electron == protons
return Parent;
}
private GameObject DrawCircle(float orbitRadius)
{
GameObject orbitCircle = new GameObject("Orbit Circle");
LineRenderer lineRenderer = orbitCircle.AddComponent<LineRenderer>();
lineRenderer.useWorldSpace = false;
lineRenderer.widthMultiplier = 0.03f; // Ajustez l'épaisseur de la ligne si nécessaire.
lineRenderer.positionCount = 100 + 1;
//Add Color
Color myColor = new Color(0, 0, 1, 1);
ColorUtility.TryParseHtmlString("#7F7F7F", out myColor);
orbitCircle.GetComponent<Renderer>().material.color = myColor;
for (int i = 0; i <= 100; i++)
{
float angle = i * 2 * Mathf.PI / 100;
float x = Mathf.Cos(angle) * orbitRadius;
float y = Mathf.Sin(angle) * orbitRadius;
lineRenderer.SetPosition(i, new Vector3(x, 0f, y));
}
return orbitCircle;
}
private GameObject CreateSymbolAnimation(AtomeInformation info) {
//Create GameObject
GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
//Add information
sphere.name = info.symbol;
sphere.transform.position = new Vector3(0, 0, 0);
//Add Color
Color myColor = new Color(0, 0, 1, 1);
ColorUtility.TryParseHtmlString(info.representation.color, out myColor);
sphere.GetComponent<Renderer>().material.color = myColor;
return sphere;
}
private GameObject CreateElectronsAnimation(int electrons, float layer) {
GameObject ParentLayer = new GameObject("Electrons");
for (int i = 0; i < electrons; i++) {
float angle = i * Mathf.PI * 2 / electrons;
float x = Mathf.Cos(angle) * layer;
float z = Mathf.Sin(angle) * layer;
float y = 0f;
GameObject electron = GameObject.CreatePrimitive(PrimitiveType.Sphere);
electron.name = "Electron" + i;
electron.transform.position = new Vector3(x, y, z);
electron.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
electron.transform.parent = ParentLayer.transform;
}
GameObject orbit = DrawCircle(layer);
orbit.transform.parent = ParentLayer.transform;
return ParentLayer;
}
}

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@ -0,0 +1,55 @@
using System;
using System.Collections.Generic;
using UnityEngine;
public class AtomeFactory : MonoBehaviour{
public TextAsset jsonFile;
private static AtomeFactory instance;
private AtomesInformation atomeInJson;
private Dictionary<string, AtomeInformation> AtomeDictionary;
public AtomeFactory(TextAsset jsonFile){
AtomeFactory.instance = this;
AtomeDictionary = new Dictionary<string, AtomeInformation>();
atomeInJson = JsonUtility.FromJson<AtomesInformation>(jsonFile.text);
foreach (var atome in atomeInJson.atomes){
AtomeDictionary.Add(atome.symbol, atome);
}
}
public static AtomeFactory getInstrance() {
if(AtomeFactory.instance == null){
Debug.LogError("no Json file");
}
return AtomeFactory.instance;
}
public static AtomeFactory getInstrance(TextAsset jsonFile){
if(AtomeFactory.instance == null){
AtomeFactory.instance = new AtomeFactory(jsonFile);
}
return AtomeFactory.instance;
}
public bool hasAtome(String symbol)
{
return AtomeDictionary.ContainsKey(symbol);
}
public AtomeInformation createAtome(string symbol){
if(!AtomeDictionary.ContainsKey(symbol)){
Debug.LogError("Atome does not existe in json");
}
AtomeInformation atome = AtomeDictionary[symbol];
return atome;
}
}

View File

@ -11,14 +11,14 @@ class MoleculeFactoryTester: MonoBehaviour {
public TextAsset atomJson;
void Start(){
/*MoleculeFactory factory = MoleculeFactory.getInstrance(this.moleculeJson);
MoleculeFactory factory = MoleculeFactory.getInstrance(this.moleculeJson);
AtomeFactory atomeFactory = AtomeFactory.getInstrance(this.atomJson);
factory.setAtomFactory(atomeFactory);
GameObject mol = factory.createMolecule("O2");
GameObject mol2 = factory.createMolecule("H2O");
mol.transform.position = new Vector3(0,1,0);
GameObject mol3 = factory.createMolecule("C4H10");
mol3.transform.position = new Vector3(0,5,0);*/
mol3.transform.position = new Vector3(0,5,0);
//GameObject bon = GameOject.CreatePrimitive(PrimitiveType.)
}

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