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148
Assets/ActiveScoppedElements.cs
Normal file
148
Assets/ActiveScoppedElements.cs
Normal file
@ -0,0 +1,148 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class ActiveScoppedElements : MonoBehaviour
|
||||
{
|
||||
|
||||
[Serializable]
|
||||
public struct ObjectToInstantiate {
|
||||
public List<String> elements;
|
||||
public GameObject obj;
|
||||
}
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
public HashSet<String> actives = new HashSet<String>();
|
||||
public HashSet<GameObject> InstantiatesObject = new HashSet<GameObject>();
|
||||
public TextMeshProUGUI textToUpdate;
|
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public TextMeshProUGUI objectInstantiateText;
|
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public ObjectToInstantiate[] objectToInstantiates;
|
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public HashSet<GameObject> DisableGameObjects = new HashSet<GameObject>();
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||||
public GameObject[] InformationObjs;
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||||
public GameObject[] DebugObjs;
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (this.textToUpdate != null)
|
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{
|
||||
textToUpdate.text = "Scanner des Markers...";
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||||
}
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||||
}
|
||||
|
||||
public void AddScoppedElement(String name)
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||||
{
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||||
Debug.Log("Added " + name);
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||||
if (!actives.Contains(name))
|
||||
{
|
||||
actives.Add(name);
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||||
RefreshText();
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||||
RefreshAtom();
|
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}
|
||||
}
|
||||
|
||||
private void RefreshText()
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||||
{
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||||
if (this.textToUpdate != null)
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||||
{
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||||
this.textToUpdate.text = String.Join(", ", this.actives);
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||||
}
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||||
}
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||||
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||||
private void RefreshAtom()
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||||
{
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||||
foreach (var objt in objectToInstantiates)
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||||
{
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||||
if (objt.elements.TrueForAll((s => actives.Contains(s))))
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||||
{
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||||
foreach (var objName in objt.elements)
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||||
{
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||||
var a = GameObject.Find("OBJ_" + objName);
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||||
if (a != null)
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||||
{
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||||
a.SetActive(false);
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||||
DisableGameObjects.Add(a);
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||||
}
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||||
}
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||||
// Obtenez la position de la caméra
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||||
Vector3 cameraPosition = Camera.main.transform.position;
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||||
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||||
// Obtenez la rotation de la caméra sans inclure la rotation autour de l'axe Y
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||||
Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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||||
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||||
// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
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||||
Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
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||||
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||||
var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
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||||
instantiatedObj.name = "[N] " + objt.obj.name;
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||||
InstantiatesObject.Add(instantiatedObj);
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||||
this.OnInstantiateObject(instantiatedObj);
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||||
Debug.Log("Instantiate " + instantiatedObj.name);
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||||
}
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||||
else
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||||
{
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||||
var a = InstantiatesObject.FirstOrDefault(s => s.name == ("[N] " + objt.obj.name));
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||||
if (a != null)
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||||
{
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||||
Debug.Log("Destroy " + a.name);
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||||
InstantiatesObject.Remove(a);
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||||
OnDestroyObject(a);
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||||
Destroy(a);
|
||||
foreach (var disableGameObject in DisableGameObjects)
|
||||
{
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||||
disableGameObject.SetActive(true);
|
||||
}
|
||||
DisableGameObjects.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (InstantiatesObject.Count > 0)
|
||||
{
|
||||
objectInstantiateText.text = String.Join(", ", InstantiatesObject.Select((s) => s.name));
|
||||
}
|
||||
else
|
||||
{
|
||||
objectInstantiateText.text = "En attente...";
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInstantiateObject(GameObject obj)
|
||||
{
|
||||
foreach (var informationObj in InformationObjs)
|
||||
{
|
||||
informationObj.SetActive(true);
|
||||
}
|
||||
foreach (var debugObj in DebugObjs)
|
||||
{
|
||||
debugObj.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroyObject(GameObject obj)
|
||||
{
|
||||
foreach (var informationObj in InformationObjs)
|
||||
{
|
||||
informationObj.SetActive(false);
|
||||
}
|
||||
foreach (var debugObj in DebugObjs)
|
||||
{
|
||||
debugObj.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveUnscoppedElement(String elementName)
|
||||
{
|
||||
Debug.Log("Removed " + elementName);
|
||||
actives.Remove(elementName);
|
||||
RefreshText();
|
||||
RefreshAtom();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
Assets/ActiveScoppedElements.cs.meta
Normal file
11
Assets/ActiveScoppedElements.cs.meta
Normal file
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defaultReferences: []
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executionOrder: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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139
Assets/Cube.prefab
Normal file
139
Assets/Cube.prefab
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@ -12,7 +12,7 @@ public class AddVuforiaEnginePackage
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{
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static readonly string sPackagesPath = Path.Combine(Application.dataPath, "..", "Packages");
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static readonly string sManifestJsonPath = Path.Combine(sPackagesPath, "manifest.json");
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const string VUFORIA_VERSION = "10.18.4";
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||||
const string VUFORIA_VERSION = "10.17.4";
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||||
const string VUFORIA_TAR_FILE_DIR = "Assets/Editor/Migration/";
|
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const string DEPENDENCIES_DIR = "Assets/Resources/VuforiaDependencies";
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const string PACKAGES_RELATIVE_PATH = "Packages";
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<?xml version="1.0" encoding="UTF-8"?>
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Assets/ObjReferentials.cs
Normal file
60
Assets/ObjReferentials.cs
Normal file
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.VisualScripting;
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using UnityEngine;
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{
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{
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public void EnableElementRender(String elementName)
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{
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foreach (var objToRender in ObjToRenders)
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{
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if (objToRender.name == elementName)
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{
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{
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{
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foreach (var objToRender in InstantiatesElements)
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{
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if (objToRender.name == elementName)
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{
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return;
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}
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}
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Normal file
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7
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Normal file
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Normal file
4
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Normal file
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-----------------------------------------------------------
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-----------------------------------------------------------
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
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- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
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- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
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- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
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- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
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- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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m_BuildTextureStacks: []
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)]}〕〉》」』】〙〗〟’”⦆»ヽヾーァィゥェォッャュョヮヵヶぁぃぅぇぉっゃゅょゎゕゖㇰㇱㇲㇳㇴㇵㇶㇷㇸㇹㇺㇻㇼㇽㇾㇿ々〻‐゠–〜?!‼⁇⁈⁉・、%,.:;。!?]):;=}¢°"†‡℃〆%,.
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([{〔〈《「『【〘〖〝‘“⦅«$—…‥〳〴〵\[({£¥"々〇$¥₩ #
|
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Reference in New Issue
Block a user