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415ceb7088
Author | SHA1 | Date | |
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415ceb7088 | |||
a8476f4906 |
@ -1,11 +1,8 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using TMPro;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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public class ActiveScoppedElements : MonoBehaviour
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public class ActiveScoppedElements : MonoBehaviour
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{
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{
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@ -16,40 +13,19 @@ public class ActiveScoppedElements : MonoBehaviour
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public GameObject obj;
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public GameObject obj;
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}
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}
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public enum AnimationState
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{
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IDLE,
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GORIGHT,
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GOLEFT
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}
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// Start is called before the first frame update
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public TextAsset jsonFile;
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public TextAsset atomJsonFile;
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public HashSet<String> actives = new HashSet<String>();
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public HashSet<String> actives = new HashSet<String>();
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public HashSet<GameObject> InstantiatesObject = new HashSet<GameObject>();
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public HashSet<GameObject> InstantiatesObject = new HashSet<GameObject>();
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public HashSet<GameObject> AtomInstantiatesObjects = new HashSet<GameObject>();
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public TextMeshProUGUI textToUpdate;
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public TextMeshProUGUI textToUpdate;
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public TextMeshProUGUI objectInstantiateText;
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public TextMeshProUGUI objectInstantiateText;
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public ObjectToInstantiate[] objectToInstantiates;
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public HashSet<GameObject> DisableGameObjects = new HashSet<GameObject>();
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public HashSet<GameObject> DisableGameObjects = new HashSet<GameObject>();
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public GameObject[] InformationObjs;
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public GameObject[] InformationObjs;
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public GameObject[] DebugObjs;
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public GameObject[] DebugObjs;
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private AnimationState _animationState = AnimationState.IDLE;
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private float _animationSpeed = 1.0f;
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public GameObject atomPrefabToInstantiate;
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private bool IsLock = false;
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private AtomeFactory _atomFactory;
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void Start()
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void Start()
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{
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{
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_atomFactory = new AtomeFactory(this.atomJsonFile);
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Debug.Log("AtomFactory created !");
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/*if (button != null)
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{
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button.onClick.AddListener(this.Center);
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}*/
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if (this.textToUpdate != null)
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if (this.textToUpdate != null)
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{
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{
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textToUpdate.text = "Scanner des Markers...";
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textToUpdate.text = "Scanner des Markers...";
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@ -63,91 +39,7 @@ public class ActiveScoppedElements : MonoBehaviour
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{
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{
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actives.Add(name);
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actives.Add(name);
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RefreshText();
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RefreshText();
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RefreshAtom(name, true);
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RefreshAtom();
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}
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}
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public void Center()
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{
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Debug.Log("Center called !");
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foreach (var obj in InstantiatesObject)
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{
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if (Camera.main == null)
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{
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throw new Exception("NO MAIN CAMERA DEFINED ");
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}
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Vector3 cameraPosition = Camera.main.transform.position;
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// Obtenez la rotation de la caméra sans inclure la rotation autour de l'axe Y
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
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Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
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//var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
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obj.transform.position = position;
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obj.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
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obj.transform.rotation = cameraRotation;
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}
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}
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public void onClickStopAnimation()
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{
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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this._animationState = AnimationState.IDLE;
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foreach (var obj in InstantiatesObject)
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{
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obj.transform.rotation = cameraRotation;
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}
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}
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public void onClickPauseAnimation()
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{
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this._animationState = AnimationState.IDLE;
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}
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public void onClickStartAnimation()
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{
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this._animationState = AnimationState.GORIGHT;
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}
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public void onClickRightAnimation()
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{
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this._animationState = AnimationState.GORIGHT;
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}
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public void onClickGoLeftAnimation()
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{
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this._animationState = AnimationState.GOLEFT;
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}
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public void onClickSpeedUp()
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{
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this._animationSpeed += 0.5f;
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}
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public void onClickSpeedDown()
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{
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this._animationSpeed -= 0.5f;
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}
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public void onClickToggleLockMode()
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{
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this.IsLock = !this.IsLock;
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}
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void Update()
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{
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if (this._animationState == AnimationState.GORIGHT)
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{
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foreach (var obj in InstantiatesObject)
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{
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obj.transform.Rotate(0, this._animationSpeed, 0, Space.Self);
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/*Vector3 position = obj.GetComponent<SphereCollider>().bounds.center;
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obj.transform.RotateAround(position, new Vector3(0, 0.1f, 0), 30 * Time.deltaTime);*/
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}
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}
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}
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}
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}
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@ -159,219 +51,70 @@ public class ActiveScoppedElements : MonoBehaviour
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}
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}
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}
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}
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static IEnumerable<string> GetPermutations(List<string> list)
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private void RefreshAtom()
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{
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{
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if (list.Count == 1)
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foreach (var objt in objectToInstantiates)
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{
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{
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// Cas de base : une seule chaîne
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if (objt.elements.TrueForAll((s => actives.Contains(s))))
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yield return list[0];
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{
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foreach (var objName in objt.elements)
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{
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var a = GameObject.Find("OBJ_" + objName);
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if (a != null)
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{
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a.SetActive(false);
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DisableGameObjects.Add(a);
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}
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}
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// Obtenez la position de la caméra
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Vector3 cameraPosition = Camera.main.transform.position;
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// Obtenez la rotation de la caméra sans inclure la rotation autour de l'axe Y
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
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Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
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var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
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instantiatedObj.name = "[N] " + objt.obj.name;
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InstantiatesObject.Add(instantiatedObj);
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this.OnInstantiateObject(instantiatedObj);
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Debug.Log("Instantiate " + instantiatedObj.name);
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}
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}
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else
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else
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{
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{
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// Récursion pour obtenir les permutations du reste de la liste
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var a = InstantiatesObject.FirstOrDefault(s => s.name == ("[N] " + objt.obj.name));
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foreach (var item in list)
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if (a != null)
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{
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{
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var remaining = new List<string>(list);
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Debug.Log("Destroy " + a.name);
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remaining.Remove(item);
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InstantiatesObject.Remove(a);
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OnDestroyObject(a);
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foreach (var subPermutation in GetPermutations(remaining))
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Destroy(a);
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foreach (var disableGameObject in DisableGameObjects)
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{
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{
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// Concaténer l'élément actuel avec les permutations du reste
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disableGameObject.SetActive(true);
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yield return item + subPermutation;
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}
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}
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}
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}
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private void DisableAllMarkerModel()
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{
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foreach (var o in GameObject.FindGameObjectsWithTag("OBJ"))
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{
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o.SetActive(false);
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DisableGameObjects.Add(o);
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}
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}
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private void EnableAllMarkerModel()
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{
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foreach (var o in DisableGameObjects)
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{
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o.SetActive(true);
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}
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}
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DisableGameObjects.Clear();
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DisableGameObjects.Clear();
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}
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}
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private GameObject FindGameObjectWithFormula()
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{
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var factory = MoleculeFactory.getInstrance(this.jsonFile);
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factory.setAtomFactory(this._atomFactory);
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Debug.Log("ACTIVES ELEMENTS:");
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Debug.Log(this.actives);
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foreach (var formula in GetPermutations(this.actives.ToList()))
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{
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Debug.Log("FORMULA: " + String.Join("", formula));
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if (factory.hasMolecule(String.Join("", formula)))
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{
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return factory.createMolecule(String.Join("", formula));
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}
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}
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}
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}
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return null;
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}
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private String GetFormula()
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if (InstantiatesObject.Count > 0)
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{
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{
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var factory = MoleculeFactory.getInstrance(this.jsonFile);
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factory.setAtomFactory(this._atomFactory);
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foreach (var formula in GetPermutations(this.actives.ToList()))
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{
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Debug.Log("FORMULA: " + String.Join("", formula));
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if (factory.hasMolecule(String.Join("", formula)))
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{
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return String.Join("", formula);
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}
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}
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return null;
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}
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private void RenderAtom(String elementName, bool toAdd)
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{
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var cleanedElement = CleanStringOfDigits(elementName);
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if (!toAdd)
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{
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try
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{
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var a = AtomInstantiatesObjects.First(t => t.name == ("ATOM_" + cleanedElement));
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if (a != null)
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{
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AtomInstantiatesObjects.Remove(a);
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Destroy(a);
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Debug.Log("AtomInstantiatesObjects.Remove(a) called !");
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return;
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}
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}
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catch (Exception ex)
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{
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Debug.Log("pas trouvé");
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return;
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}
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}
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var atomObject = GameObject.Find(elementName);
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if (atomObject == null) {
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Debug.Log("atomObject=null");
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return;
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}
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if (atomObject.transform.childCount >= 1) {
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//atomObject.transform.GetChild(0).GetComponent<GameObject>().SetActive(true);
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Debug.Log("Object already created !");
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return;
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}
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var factory = MoleculeFactory.getInstrance(this.jsonFile);
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factory.setAtomFactory(this._atomFactory);
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if (!factory.GetAtomFactory().hasAtome(cleanedElement))
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{
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Debug.Log("No atom found with this formula '" + cleanedElement + "'");
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return;
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}
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var obj = this._atomFactory.createAnimatedAtome(cleanedElement);
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obj.name = "ATOM_" + cleanedElement;
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obj.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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obj.transform.localPosition = new Vector3(0, 0, 0);
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obj.transform.SetParent(atomObject.transform, false);
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obj.transform.rotation = cameraRotation;
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AtomInstantiatesObjects.Add(obj);
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//var obj = Instantiate(atomPrefabToInstantiate, new Vector3(0, 0, 0), Quaternion.identity);
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//AtomPrefab objPrefab = obj.GetComponent<AtomPrefab>();
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//AtomeInformation info = factory.GetAtomFactory().createAtome(cleanedElement);
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//objPrefab.Render(info);
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}
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private void RefreshAtom(String elementName, bool toAdd)
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{
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var objToFind = FindGameObjectWithFormula();
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if (objToFind != null)
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{
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Debug.Log("Object to instantiate found !");
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if (Camera.main == null)
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{
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throw new Exception("NO MAIN CAMERA DEFINED ");
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}
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foreach (var atomInstantiatesObject in AtomInstantiatesObjects)
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{
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Destroy(atomInstantiatesObject);
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}
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AtomInstantiatesObjects.Clear();
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Vector3 cameraPosition = Camera.main.transform.position;
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
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objToFind.transform.position = position;
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objToFind.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
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objToFind.transform.rotation = cameraRotation;
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MeshRenderer meshRenderer = objToFind.GetComponent<MeshRenderer>();
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if (meshRenderer != null)
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{
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float sizeInDirection = meshRenderer.bounds.size.x; // Pour la hauteur, ajustez selon votre besoin
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Debug.Log("SizeInDirection: " + sizeInDirection);
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objToFind.transform.position -= objToFind.transform.right * sizeInDirection * 0.175f;
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}
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|
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Debug.Log("RefreshAtom(): Created " + objToFind.name);
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objToFind.name = "[N] " + objToFind.name;
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InstantiatesObject.Add(objToFind);
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this.OnInstantiateObject(objToFind);
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Debug.Log("Instantiate " + objToFind.name);
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DisableAllMarkerModel();
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} else {
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foreach (var o in InstantiatesObject) {
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Destroy(o);
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OnDestroyObject(o);
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}
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InstantiatesObject.Clear();
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EnableAllMarkerModel();
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RenderAtom(elementName, toAdd);
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}
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if (InstantiatesObject.Count > 0 && objectInstantiateText != null) {
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objectInstantiateText.text = String.Join(", ", InstantiatesObject.Select((s) => s.name));
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objectInstantiateText.text = String.Join(", ", InstantiatesObject.Select((s) => s.name));
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} else if (objectInstantiateText != null) {
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}
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||||||
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else
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||||||
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{
|
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objectInstantiateText.text = "En attente...";
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objectInstantiateText.text = "En attente...";
|
||||||
}
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}
|
||||||
}
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}
|
||||||
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|
||||||
private void SetMoleculeInfo(String formula)
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|
||||||
{
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|
||||||
if (formula == null) {
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|
||||||
return;
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|
||||||
}
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|
||||||
var factory = MoleculeFactory.getInstrance(this.jsonFile);
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|
||||||
factory.setAtomFactory(this._atomFactory);
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|
||||||
Molecule mol = factory.GetMoleculeByFormula(formula);
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|
||||||
var descriptionGO = GameObject.Find("TXT_DESC").GetComponent<TextMeshProUGUI>();
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|
||||||
var atomNbGO = GameObject.Find("TXT_ATOM_NB").GetComponent<TextMeshProUGUI>();
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|
||||||
var symGO = GameObject.Find("TXT_SYM").GetComponent<TextMeshProUGUI>();
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|
||||||
var nameGO = GameObject.Find("TXT_NAME").GetComponent<TextMeshProUGUI>();
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|
||||||
nameGO.text = mol.name;
|
|
||||||
symGO.text = mol.formula;
|
|
||||||
descriptionGO.text = "Masse moleculaire: ";
|
|
||||||
atomNbGO.text = mol.atoms.Length + " Atomes";
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnInstantiateObject(GameObject obj)
|
private void OnInstantiateObject(GameObject obj)
|
||||||
{
|
{
|
||||||
foreach (var informationObj in InformationObjs)
|
foreach (var informationObj in InformationObjs)
|
||||||
{
|
{
|
||||||
informationObj.SetActive(true);
|
informationObj.SetActive(true);
|
||||||
}
|
}
|
||||||
SetMoleculeInfo(GetFormula());
|
|
||||||
foreach (var debugObj in DebugObjs)
|
foreach (var debugObj in DebugObjs)
|
||||||
{
|
{
|
||||||
debugObj.SetActive(false);
|
debugObj.SetActive(false);
|
||||||
@ -390,35 +133,16 @@ public class ActiveScoppedElements : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private string CleanStringOfNonDigits( string s )
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(s)) return s;
|
|
||||||
StringBuilder sb = new StringBuilder(s.Length) ;
|
|
||||||
for (int i = 0; i < s.Length; ++i)
|
|
||||||
{
|
|
||||||
char c = s[i];
|
|
||||||
if ( c < '0' ) continue ;
|
|
||||||
if ( c > '9' ) continue ;
|
|
||||||
sb.Append(s[i]);
|
|
||||||
}
|
|
||||||
string cleaned = sb.ToString();
|
|
||||||
return cleaned;
|
|
||||||
}
|
|
||||||
|
|
||||||
private string CleanStringOfDigits(string s)
|
|
||||||
{
|
|
||||||
return new String(s.Where(Char.IsLetter).ToArray());
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RemoveUnscoppedElement(String elementName)
|
public void RemoveUnscoppedElement(String elementName)
|
||||||
{
|
{
|
||||||
if (this.IsLock)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Debug.Log("Removed " + elementName);
|
Debug.Log("Removed " + elementName);
|
||||||
actives.Remove(elementName);
|
actives.Remove(elementName);
|
||||||
RefreshText();
|
RefreshText();
|
||||||
RefreshAtom(elementName, false);
|
RefreshAtom();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,24 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class AtomPrefab : MonoBehaviour
|
|
||||||
{
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Render(AtomeInformation info)
|
|
||||||
{
|
|
||||||
Debug.Log("Render from AtomPrefab !");
|
|
||||||
Debug.Log("+" + info.name);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
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}
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version: 10.18.4
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version: 10.18.4
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eulaAcceptedVersions: '{"Values":["10.17","10.18","0.0","10.15"]}'
|
eulaAcceptedVersions: '{"Values":["10.17","10.18","0.0","10.15"]}'
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database:
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|
@ -1,39 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class LoadingManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
public GameObject LoadingScreen;
|
|
||||||
public GameObject TutorialScreen;
|
|
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public GameObject GameScreen;
|
|
||||||
|
|
||||||
private bool launched = false;
|
|
||||||
private bool game = false;
|
|
||||||
|
|
||||||
void Start() {
|
|
||||||
LoadingScreen.GetComponent<Canvas>().enabled = true;
|
|
||||||
TutorialScreen.GetComponent<Canvas>().enabled = false;
|
|
||||||
GameScreen.GetComponent<Canvas>().enabled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LaunchTutorial() {
|
|
||||||
if (!launched) {
|
|
||||||
LoadingScreen.GetComponent<Canvas>().enabled = false;
|
|
||||||
TutorialScreen.GetComponent<Canvas>().enabled = true;
|
|
||||||
launched = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LaunchGame() {
|
|
||||||
if (!game) {
|
|
||||||
TutorialScreen.GetComponent<Canvas>().enabled = false;
|
|
||||||
GameScreen.GetComponent<Canvas>().enabled = true;
|
|
||||||
game = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LeaveApp() {
|
|
||||||
Application.Quit();
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 1ce983d8b15e46d4491e43d7c8ed2568
|
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|
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externalObjects: {}
|
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serializedVersion: 2
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assetBundleVariant:
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|
@ -1,90 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using TMPro;
|
|
||||||
|
|
||||||
[System.Serializable]
|
|
||||||
public class aQuestion
|
|
||||||
{
|
|
||||||
public string aquestion;
|
|
||||||
public string[] answers;
|
|
||||||
public int good_answer;
|
|
||||||
public int type;
|
|
||||||
}
|
|
||||||
|
|
||||||
[System.Serializable]
|
|
||||||
public class aQuestions
|
|
||||||
{
|
|
||||||
public aQuestion[] aquestions;
|
|
||||||
}
|
|
||||||
|
|
||||||
public class QsuizzManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
public GameObject LoadingCanvas;
|
|
||||||
public GameObject TutorialCanvas;
|
|
||||||
public GameObject aQuestions;
|
|
||||||
public GameObject Home;
|
|
||||||
public TextAsset jsonFile;
|
|
||||||
private bool launched;
|
|
||||||
private bool started;
|
|
||||||
private int answer_button;
|
|
||||||
|
|
||||||
void Start() {
|
|
||||||
LoadingCanvas.GetComponent<Canvas>().enabled = true;
|
|
||||||
TutorialCanvas.GetComponent<Canvas>().enabled = false;
|
|
||||||
aQuestions.GetComponent<Canvas>().enabled = false;
|
|
||||||
Home.GetComponent<Canvas>().enabled = false;
|
|
||||||
launched = false;
|
|
||||||
started = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ShowTutorial() {
|
|
||||||
if (!launched) {
|
|
||||||
LoadingCanvas.GetComponent<Canvas>().enabled = false;
|
|
||||||
TutorialCanvas.GetComponent<Canvas>().enabled = true;
|
|
||||||
launched = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LaunchQuizz() {
|
|
||||||
if (!started) {
|
|
||||||
TutorialCanvas.GetComponent<Canvas>().enabled = false;
|
|
||||||
Home.GetComponent<Canvas>().enabled = true;
|
|
||||||
started = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LeaveApp() {
|
|
||||||
Application.Quit();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void YesNoaQuestion(aQuestion aquestion) {
|
|
||||||
GameObject.Find("aQuestion").GetComponent<TMP_Text>().text = aquestion.aquestion;
|
|
||||||
GameObject.Find("AnswerA").GetComponentInChildren<TMP_Text>().text = aquestion.answers[0];
|
|
||||||
GameObject.Find("AnswerB").GetComponentInChildren<TMP_Text>().text = aquestion.answers[1];
|
|
||||||
GameObject.Find("HidingCanva").GetComponent<Canvas>().enabled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ClassicaQuestion(aQuestion aquestion) {
|
|
||||||
GameObject.Find("aQuestion").GetComponent<TMP_Text>().text = aquestion.aquestion;
|
|
||||||
GameObject.Find("HidingCanva").GetComponent<Canvas>().enabled = true;
|
|
||||||
GameObject.Find("AnswerA").GetComponentInChildren<TMP_Text>().text = aquestion.answers[0];
|
|
||||||
GameObject.Find("AnswerB").GetComponentInChildren<TMP_Text>().text = aquestion.answers[1];
|
|
||||||
GameObject.Find("AnswerC").GetComponentInChildren<TMP_Text>().text = aquestion.answers[2];
|
|
||||||
GameObject.Find("AnswerD").GetComponentInChildren<TMP_Text>().text = aquestion.answers[3];
|
|
||||||
}
|
|
||||||
|
|
||||||
public void StartQuizz() {
|
|
||||||
Home.GetComponent<Canvas>().enabled = false;
|
|
||||||
aQuestions.GetComponent<Canvas>().enabled = true;
|
|
||||||
aQuestions aquestions = JsonUtility.FromJson<aQuestions>(jsonFile.text);
|
|
||||||
for (int i = 0; i < aquestions.aquestions.Length; i++) {
|
|
||||||
aQuestion aquestion = aquestions.aquestions[i];
|
|
||||||
if (aquestion.type == 0) {
|
|
||||||
ClassicaQuestion(aquestion);
|
|
||||||
} else {
|
|
||||||
YesNoaQuestion(aquestion);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
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guid: b4092beca5e50a24d9c6771c5e5eef64
|
|
||||||
MonoImporter:
|
|
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externalObjects: {}
|
|
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serializedVersion: 2
|
|
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defaultReferences: []
|
|
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executionOrder: 0
|
|
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icon: {instanceID: 0}
|
|
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userData:
|
|
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assetBundleName:
|
|
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assetBundleVariant:
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|
@ -20,42 +20,71 @@ public class Questions
|
|||||||
|
|
||||||
public class QuizzManager : MonoBehaviour
|
public class QuizzManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public GameObject LauncherScreen;
|
public GameObject LoadingCanvas;
|
||||||
public GameObject GameScreen;
|
public GameObject TutorialCanvas;
|
||||||
public GameObject Question1;
|
public GameObject Questions;
|
||||||
public GameObject Question2;
|
public GameObject Home;
|
||||||
public GameObject Question3;
|
public TextAsset jsonFile;
|
||||||
|
private bool launched;
|
||||||
|
private bool started;
|
||||||
|
private int answer_button;
|
||||||
|
|
||||||
void Start()
|
void Start() {
|
||||||
{
|
LoadingCanvas.GetComponent<Canvas>().enabled = true;
|
||||||
LauncherScreen.GetComponent<Canvas>().enabled = true;
|
TutorialCanvas.GetComponent<Canvas>().enabled = false;
|
||||||
GameScreen.GetComponent<Canvas>().enabled = false;
|
Questions.GetComponent<Canvas>().enabled = false;
|
||||||
Question1.GetComponent<Canvas>().enabled = true;
|
Home.GetComponent<Canvas>().enabled = false;
|
||||||
Question2.GetComponent<Canvas>().enabled = false;
|
launched = false;
|
||||||
Question3.GetComponent<Canvas>().enabled = false;
|
started = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LaunchGame() {
|
public void ShowTutorial() {
|
||||||
LauncherScreen.GetComponent<Canvas>().enabled = false;
|
if (!launched) {
|
||||||
GameScreen.GetComponent<Canvas>().enabled = true;
|
LoadingCanvas.GetComponent<Canvas>().enabled = false;
|
||||||
|
TutorialCanvas.GetComponent<Canvas>().enabled = true;
|
||||||
|
launched = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LeaveQuizz() {
|
public void LaunchQuizz() {
|
||||||
|
if (!started) {
|
||||||
|
TutorialCanvas.GetComponent<Canvas>().enabled = false;
|
||||||
|
Home.GetComponent<Canvas>().enabled = true;
|
||||||
|
started = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ToQuestion2() {
|
public void LeaveApp() {
|
||||||
Question1.GetComponent<Canvas>().enabled = false;
|
Application.Quit();
|
||||||
Question2.GetComponent<Canvas>().enabled = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ToQuestion3() {
|
private void YesNoQuestion(Question question) {
|
||||||
Question2.GetComponent<Canvas>().enabled = false;
|
GameObject.Find("Question").GetComponent<TMP_Text>().text = question.question;
|
||||||
Question3.GetComponent<Canvas>().enabled = true;
|
GameObject.Find("AnswerA").GetComponentInChildren<TMP_Text>().text = question.answers[0];
|
||||||
|
GameObject.Find("AnswerB").GetComponentInChildren<TMP_Text>().text = question.answers[1];
|
||||||
|
GameObject.Find("HidingCanva").GetComponent<Canvas>().enabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ToHome() {
|
private void ClassicQuestion(Question question) {
|
||||||
LauncherScreen.GetComponent<Canvas>().enabled = true;
|
GameObject.Find("Question").GetComponent<TMP_Text>().text = question.question;
|
||||||
GameScreen.GetComponent<Canvas>().enabled = false;
|
GameObject.Find("HidingCanva").GetComponent<Canvas>().enabled = true;
|
||||||
|
GameObject.Find("AnswerA").GetComponentInChildren<TMP_Text>().text = question.answers[0];
|
||||||
|
GameObject.Find("AnswerB").GetComponentInChildren<TMP_Text>().text = question.answers[1];
|
||||||
|
GameObject.Find("AnswerC").GetComponentInChildren<TMP_Text>().text = question.answers[2];
|
||||||
|
GameObject.Find("AnswerD").GetComponentInChildren<TMP_Text>().text = question.answers[3];
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartQuizz() {
|
||||||
|
Home.GetComponent<Canvas>().enabled = false;
|
||||||
|
Questions.GetComponent<Canvas>().enabled = true;
|
||||||
|
Questions questions = JsonUtility.FromJson<Questions>(jsonFile.text);
|
||||||
|
for (int i = 0; i < questions.questions.Length; i++) {
|
||||||
|
Question question = questions.questions[i];
|
||||||
|
if (question.type == 0) {
|
||||||
|
ClassicQuestion(question);
|
||||||
|
} else {
|
||||||
|
YesNoQuestion(question);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
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|
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fileFormatVersion: 2
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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|
<QCARConfig>
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<ImageTarget name="h2" size="1.000000 1.000000" />
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|
||||||
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|
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|
||||||
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|
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BIN
Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf
(Stored with Git LFS)
BIN
Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf
(Stored with Git LFS)
Binary file not shown.
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File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user