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feature/At
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415ceb7088
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--- !u!114 &-6711655287692442740
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<<<<<<< HEAD
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=======
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guid: c9caa719613dc274081a67ffec6035b9
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guid: c9caa719613dc274081a67ffec6035b9
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@ -1,134 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public class AtomeFactory : MonoBehaviour{
|
|
||||||
|
|
||||||
public TextAsset jsonFile;
|
|
||||||
|
|
||||||
private static AtomeFactory instance;
|
|
||||||
|
|
||||||
private AtomesInformation atomeInJson;
|
|
||||||
|
|
||||||
private Dictionary<string, AtomeInformation> AtomeDictionary;
|
|
||||||
|
|
||||||
public AtomeFactory(TextAsset jsonFile){
|
|
||||||
AtomeFactory.instance = this;
|
|
||||||
AtomeDictionary = new Dictionary<string, AtomeInformation>();
|
|
||||||
atomeInJson = JsonUtility.FromJson<AtomesInformation>(jsonFile.text);
|
|
||||||
foreach (var atome in atomeInJson.atomes){
|
|
||||||
AtomeDictionary.Add(atome.symbol, atome);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static AtomeFactory getInstrance(){
|
|
||||||
if(AtomeFactory.instance == null){
|
|
||||||
Debug.LogError("no Json file");
|
|
||||||
}
|
|
||||||
return AtomeFactory.instance;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static AtomeFactory getInstrance(TextAsset jsonFile){
|
|
||||||
if(AtomeFactory.instance == null){
|
|
||||||
AtomeFactory.instance = new AtomeFactory(jsonFile);
|
|
||||||
}
|
|
||||||
return AtomeFactory.instance;
|
|
||||||
}
|
|
||||||
|
|
||||||
public AtomeInformation createAtome(string symbol){
|
|
||||||
if(!AtomeDictionary.ContainsKey(symbol)){
|
|
||||||
Debug.LogError("Atome does not existe in json");
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
AtomeInformation atome = AtomeDictionary[symbol];
|
|
||||||
|
|
||||||
return atome;
|
|
||||||
}
|
|
||||||
|
|
||||||
public GameObject createAnimatedAtome(string symbol) {
|
|
||||||
if(!AtomeDictionary.ContainsKey(symbol)){
|
|
||||||
Debug.LogError("Atome does not existe in json");
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
AtomeInformation atomeinfo = AtomeDictionary[symbol];
|
|
||||||
GameObject Parent = new GameObject(atomeinfo.name);
|
|
||||||
int ElectronsNumber = atomeinfo.protons;
|
|
||||||
|
|
||||||
//Symbol
|
|
||||||
GameObject atome = CreateSymbolAnimation(atomeinfo);
|
|
||||||
atome.transform.parent = Parent.transform;
|
|
||||||
|
|
||||||
//Electrons
|
|
||||||
for (int i = 1; ElectronsNumber > 0; i++) {
|
|
||||||
int nbrElectronLayer = 2 * (i * i);
|
|
||||||
GameObject electrons = CreateElectronsAnimation(Mathf.Min(ElectronsNumber, nbrElectronLayer), (float)i);
|
|
||||||
electrons.transform.parent = Parent.transform;
|
|
||||||
ElectronsNumber -= nbrElectronLayer;
|
|
||||||
}
|
|
||||||
//rajouter electron == protons
|
|
||||||
return Parent;
|
|
||||||
}
|
|
||||||
|
|
||||||
private GameObject DrawCircle(float orbitRadius)
|
|
||||||
{
|
|
||||||
GameObject orbitCircle = new GameObject("Orbit Circle");
|
|
||||||
LineRenderer lineRenderer = orbitCircle.AddComponent<LineRenderer>();
|
|
||||||
lineRenderer.useWorldSpace = false;
|
|
||||||
lineRenderer.widthMultiplier = 0.05f; // Ajustez l'épaisseur de la ligne si nécessaire.
|
|
||||||
lineRenderer.positionCount = 100 + 1;
|
|
||||||
//Add Color
|
|
||||||
Color myColor = new Color(0, 0, 1, 1);
|
|
||||||
ColorUtility.TryParseHtmlString("#7F7F7F", out myColor);
|
|
||||||
orbitCircle.GetComponent<Renderer>().material.color = myColor;
|
|
||||||
|
|
||||||
for (int i = 0; i <= 100; i++)
|
|
||||||
{
|
|
||||||
float angle = i * 2 * Mathf.PI / 100;
|
|
||||||
float x = Mathf.Cos(angle) * orbitRadius;
|
|
||||||
float y = Mathf.Sin(angle) * orbitRadius;
|
|
||||||
|
|
||||||
lineRenderer.SetPosition(i, new Vector3(x, 0f, y));
|
|
||||||
}
|
|
||||||
return orbitCircle;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private GameObject CreateSymbolAnimation(AtomeInformation info) {
|
|
||||||
//Create GameObject
|
|
||||||
GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
|
|
||||||
//Add information
|
|
||||||
sphere.name = info.symbol;
|
|
||||||
sphere.transform.position = new Vector3(0, 0, 0);
|
|
||||||
//Add Color
|
|
||||||
Color myColor = new Color(0, 0, 1, 1);
|
|
||||||
ColorUtility.TryParseHtmlString(info.representation.color, out myColor);
|
|
||||||
sphere.GetComponent<Renderer>().material.color = myColor;
|
|
||||||
|
|
||||||
return sphere;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private GameObject CreateElectronsAnimation(int electrons, float layer) {
|
|
||||||
GameObject ParentLayer = new GameObject("Electrons");
|
|
||||||
|
|
||||||
for (int i = 0; i < electrons; i++) {
|
|
||||||
float angle = i * Mathf.PI * 2 / electrons;
|
|
||||||
float x = Mathf.Cos(angle) * layer;
|
|
||||||
float z = Mathf.Sin(angle) * layer;
|
|
||||||
float y = 0f;
|
|
||||||
|
|
||||||
GameObject electron = GameObject.CreatePrimitive(PrimitiveType.Sphere);
|
|
||||||
electron.name = "Electron" + i;
|
|
||||||
electron.transform.position = new Vector3(x, y, z);
|
|
||||||
electron.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
|
|
||||||
electron.transform.parent = ParentLayer.transform;
|
|
||||||
}
|
|
||||||
GameObject orbit = DrawCircle(layer);
|
|
||||||
orbit.transform.parent = ParentLayer.transform;
|
|
||||||
|
|
||||||
return ParentLayer;
|
|
||||||
}
|
|
||||||
}
|
|
49
Assets/script/AtomeFactory.cs
Normal file
49
Assets/script/AtomeFactory.cs
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public class AtomeFactory : MonoBehaviour{
|
||||||
|
|
||||||
|
public TextAsset jsonFile;
|
||||||
|
|
||||||
|
private static AtomeFactory instance;
|
||||||
|
|
||||||
|
private AtomesInformation atomeInJson;
|
||||||
|
|
||||||
|
private Dictionary<string, AtomeInformation> AtomeDictionary;
|
||||||
|
|
||||||
|
public AtomeFactory(TextAsset jsonFile){
|
||||||
|
AtomeFactory.instance = this;
|
||||||
|
AtomeDictionary = new Dictionary<string, AtomeInformation>();
|
||||||
|
atomeInJson = JsonUtility.FromJson<AtomesInformation>(jsonFile.text);
|
||||||
|
foreach (var atome in atomeInJson.atomes){
|
||||||
|
AtomeDictionary.Add(atome.symbol, atome);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static AtomeFactory getInstrance(){
|
||||||
|
if(AtomeFactory.instance == null){
|
||||||
|
Debug.LogError("no Json file");
|
||||||
|
}
|
||||||
|
return AtomeFactory.instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static AtomeFactory getInstrance(TextAsset jsonFile){
|
||||||
|
if(AtomeFactory.instance == null){
|
||||||
|
AtomeFactory.instance = new AtomeFactory(jsonFile);
|
||||||
|
}
|
||||||
|
return AtomeFactory.instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
public AtomeInformation createAtome(string symbol){
|
||||||
|
if(!AtomeDictionary.ContainsKey(symbol)){
|
||||||
|
Debug.LogError("Atome does not existe in json");
|
||||||
|
}
|
||||||
|
AtomeInformation atome = AtomeDictionary[symbol];
|
||||||
|
|
||||||
|
return atome;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -7,18 +7,13 @@ using UnityEngine;
|
|||||||
|
|
||||||
class MoleculeFactoryTester: MonoBehaviour {
|
class MoleculeFactoryTester: MonoBehaviour {
|
||||||
|
|
||||||
public TextAsset moleculeJson;
|
public TextAsset jsonFile;
|
||||||
public TextAsset atomJson;
|
|
||||||
|
|
||||||
void Start(){
|
void Start(){
|
||||||
MoleculeFactory factory = MoleculeFactory.getInstrance(this.moleculeJson);
|
MoleculeFactory factory = MoleculeFactory.getInstrance(this.jsonFile);
|
||||||
AtomeFactory atomeFactory = AtomeFactory.getInstrance(this.atomJson);
|
//GameObject mol = factory.createMolecule("O2");
|
||||||
factory.setAtomFactory(atomeFactory);
|
|
||||||
GameObject mol = factory.createMolecule("O2");
|
|
||||||
GameObject mol2 = factory.createMolecule("H2O");
|
GameObject mol2 = factory.createMolecule("H2O");
|
||||||
mol.transform.position = new Vector3(0,1,0);
|
//mol.transform.position = new Vector3(0,1,0);
|
||||||
GameObject mol3 = factory.createMolecule("C4H10");
|
|
||||||
mol3.transform.position = new Vector3(0,5,0);
|
|
||||||
//GameObject bon = GameOject.CreatePrimitive(PrimitiveType.)
|
//GameObject bon = GameOject.CreatePrimitive(PrimitiveType.)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -97,13 +97,13 @@
|
|||||||
"name": "Eau",
|
"name": "Eau",
|
||||||
"formula": "H2O",
|
"formula": "H2O",
|
||||||
"atoms": [
|
"atoms": [
|
||||||
{"element": "O", "geometry": [0.0, 0.0, 0.0]},
|
{"element": "H", "geometry": [0.0, 0.0, 0.0]},
|
||||||
{"element": "H", "geometry": [1.2, 0.0, 0.0]},
|
{"element": "O", "geometry": [0.74, 0.0, 0.0]},
|
||||||
{"element": "H", "geometry": [-1.2, 0.0, 0.0]}
|
{"element": "H", "geometry": [-0.74, 0.0, 0.0]}
|
||||||
],
|
],
|
||||||
"bonds": [
|
"bonds": [
|
||||||
{"atoms": [0, 1], "order": 1},
|
{"atoms": [0, 1], "order": 1},
|
||||||
{"atoms": [0, 2], "order": 1}
|
{"atoms": [1, 2], "order": 1}
|
||||||
],
|
],
|
||||||
"properties": {
|
"properties": {
|
||||||
"molecularMass": 18.01528,
|
"molecularMass": 18.01528,
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: daab5552b7014024c9b81a31c7eb0b12
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -8,7 +8,8 @@ public class MoleculeFactory : MonoBehaviour{
|
|||||||
|
|
||||||
public TextAsset jsonFile;
|
public TextAsset jsonFile;
|
||||||
|
|
||||||
private AtomeFactory atomeFactory;
|
//public AtomeFactory atomeFactory = AtomeFactory.getInstrance(this.jsonFile);
|
||||||
|
|
||||||
private static MoleculeFactory instance;
|
private static MoleculeFactory instance;
|
||||||
|
|
||||||
private Molecules moleculesInJson;
|
private Molecules moleculesInJson;
|
||||||
@ -50,9 +51,10 @@ public class MoleculeFactory : MonoBehaviour{
|
|||||||
sphere.transform.parent = sortie.transform;
|
sphere.transform.parent = sortie.transform;
|
||||||
sphere.name = atom.element;
|
sphere.name = atom.element;
|
||||||
sphere.transform.localPosition = new Vector3(atom.geometry[0], atom.geometry[1], atom.geometry[2]);
|
sphere.transform.localPosition = new Vector3(atom.geometry[0], atom.geometry[1], atom.geometry[2]);
|
||||||
AtomeInformation att = atomeFactory.createAtome(atom.element);
|
//AtomeInformation att = Atomfactory.createAtome(atom.element);
|
||||||
Color myColor = new Color(0, 0, 1, 1);
|
Color myColor = new Color(0, 0, 1, 1);
|
||||||
ColorUtility.TryParseHtmlString(att.representation.color, out myColor);
|
//TODO géré atom factory
|
||||||
|
//ColorUtility.TryParseHtmlString(att.representation.color, out myColor);
|
||||||
sphere.GetComponent<Renderer>().material.color = myColor;
|
sphere.GetComponent<Renderer>().material.color = myColor;
|
||||||
}
|
}
|
||||||
foreach (Bond bond in molecule.bonds){
|
foreach (Bond bond in molecule.bonds){
|
||||||
@ -64,16 +66,12 @@ public class MoleculeFactory : MonoBehaviour{
|
|||||||
float atom2z = molecule.atoms[bond.atoms[1]].geometry[2];
|
float atom2z = molecule.atoms[bond.atoms[1]].geometry[2];
|
||||||
Vector3 vecAtom1 = new Vector3(atom1x, atom1y, atom1z);
|
Vector3 vecAtom1 = new Vector3(atom1x, atom1y, atom1z);
|
||||||
Vector3 vecAtom2 = new Vector3(atom2x, atom2y, atom2z);
|
Vector3 vecAtom2 = new Vector3(atom2x, atom2y, atom2z);
|
||||||
GameObject GObond = CreateCylinderBetweenPoints(vecAtom1,vecAtom2, 0.3f);
|
GameObject GObond = CreateCylinderBetweenPoints(vecAtom1,vecAtom2, 0.5f);
|
||||||
GObond.transform.parent = sortie.transform;
|
GObond.transform.parent = sortie.transform;
|
||||||
}
|
}
|
||||||
return sortie;
|
return sortie;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setAtomFactory(AtomeFactory atomeFactory){
|
|
||||||
this.atomeFactory = atomeFactory;
|
|
||||||
}
|
|
||||||
|
|
||||||
private GameObject CreateCylinderBetweenPoints(Vector3 start, Vector3 end, float width){
|
private GameObject CreateCylinderBetweenPoints(Vector3 start, Vector3 end, float width){
|
||||||
var offset = end - start;
|
var offset = end - start;
|
||||||
var scale = new Vector3(width, offset.magnitude / 2.0f, width);
|
var scale = new Vector3(width, offset.magnitude / 2.0f, width);
|
@ -1,53 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!74 &7400000
|
|
||||||
AnimationClip:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_Name: New Animation
|
|
||||||
serializedVersion: 7
|
|
||||||
m_Legacy: 0
|
|
||||||
m_Compressed: 0
|
|
||||||
m_UseHighQualityCurve: 1
|
|
||||||
m_RotationCurves: []
|
|
||||||
m_CompressedRotationCurves: []
|
|
||||||
m_EulerCurves: []
|
|
||||||
m_PositionCurves: []
|
|
||||||
m_ScaleCurves: []
|
|
||||||
m_FloatCurves: []
|
|
||||||
m_PPtrCurves: []
|
|
||||||
m_SampleRate: 60
|
|
||||||
m_WrapMode: 0
|
|
||||||
m_Bounds:
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
m_Extent: {x: 0, y: 0, z: 0}
|
|
||||||
m_ClipBindingConstant:
|
|
||||||
genericBindings: []
|
|
||||||
pptrCurveMapping: []
|
|
||||||
m_AnimationClipSettings:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_AdditiveReferencePoseClip: {fileID: 0}
|
|
||||||
m_AdditiveReferencePoseTime: 0
|
|
||||||
m_StartTime: 0
|
|
||||||
m_StopTime: 1
|
|
||||||
m_OrientationOffsetY: 0
|
|
||||||
m_Level: 0
|
|
||||||
m_CycleOffset: 0
|
|
||||||
m_HasAdditiveReferencePose: 0
|
|
||||||
m_LoopTime: 0
|
|
||||||
m_LoopBlend: 0
|
|
||||||
m_LoopBlendOrientation: 0
|
|
||||||
m_LoopBlendPositionY: 0
|
|
||||||
m_LoopBlendPositionXZ: 0
|
|
||||||
m_KeepOriginalOrientation: 0
|
|
||||||
m_KeepOriginalPositionY: 1
|
|
||||||
m_KeepOriginalPositionXZ: 0
|
|
||||||
m_HeightFromFeet: 0
|
|
||||||
m_Mirror: 0
|
|
||||||
m_EditorCurves: []
|
|
||||||
m_EulerEditorCurves: []
|
|
||||||
m_HasGenericRootTransform: 0
|
|
||||||
m_HasMotionFloatCurves: 0
|
|
||||||
m_Events: []
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 3f4a98ccdd3a2514495ffff7ef525aa7
|
|
||||||
NativeFormatImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
mainObjectFileID: 7400000
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,12 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!91 &9100000
|
|
||||||
AnimatorController:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_Name: New Animator Controller
|
|
||||||
serializedVersion: 5
|
|
||||||
m_AnimatorParameters: []
|
|
||||||
m_AnimatorLayers: []
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 825a7187bec92284dbce290965de4dba
|
|
||||||
NativeFormatImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
mainObjectFileID: 9100000
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,19 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
|
|
||||||
class MoleculeFactoryTester: MonoBehaviour {
|
|
||||||
|
|
||||||
public TextAsset moleculeJson;
|
|
||||||
public TextAsset atomJson;
|
|
||||||
|
|
||||||
void Start(){
|
|
||||||
MoleculeFactory factory = MoleculeFactory.getInstrance(this.moleculeJson);
|
|
||||||
AtomeFactory atomeFactory = AtomeFactory.getInstrance(this.atomJson);
|
|
||||||
GameObject mol = atomeFactory.createAnimatedAtome("Na");
|
|
||||||
//mol.transform.position = new Vector3(0,1,0);
|
|
||||||
//GameObject bon = GameOject.CreatePrimitive(PrimitiveType.)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 7d15c31ec91cb674fac22415c1ceff75
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 4eac756168f7a8948ac26ce8f389806e
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user