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feature/an
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052d63450d |
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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public class ActiveScoppedElements : MonoBehaviour
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{
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[Serializable]
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public struct ObjectToInstantiate {
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public List<String> elements;
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public GameObject obj;
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}
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public enum AnimationState
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{
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IDLE,
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GORIGHT,
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GOLEFT
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}
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public TextAsset jsonFile;
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public TextAsset atomJsonFile;
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public HashSet<String> actives = new HashSet<String>();
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public HashSet<GameObject> InstantiatesObject = new HashSet<GameObject>();
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public HashSet<GameObject> AtomInstantiatesObjects = new HashSet<GameObject>();
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public TextMeshProUGUI textToUpdate;
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public TextMeshProUGUI objectInstantiateText;
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public HashSet<GameObject> DisableGameObjects = new HashSet<GameObject>();
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public GameObject[] InformationObjs;
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public GameObject[] DebugObjs;
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private AnimationState _animationState = AnimationState.IDLE;
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private float _animationSpeed = 1.0f;
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public GameObject atomPrefabToInstantiate;
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private bool IsLock = false;
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private AtomeFactory _atomFactory;
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void Start()
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{
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_atomFactory = new AtomeFactory(this.atomJsonFile);
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Debug.Log("AtomFactory created !");
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/*if (button != null)
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{
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button.onClick.AddListener(this.Center);
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}*/
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if (this.textToUpdate != null)
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{
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textToUpdate.text = "Scanner des Markers...";
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}
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}
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public void AddScoppedElement(String name)
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{
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Debug.Log("Added " + name);
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if (!actives.Contains(name))
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{
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actives.Add(name);
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RefreshText();
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RefreshAtom(name, true);
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}
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}
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public void Center()
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{
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Debug.Log("Center called !");
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foreach (var obj in InstantiatesObject)
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{
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if (Camera.main == null)
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{
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throw new Exception("NO MAIN CAMERA DEFINED ");
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}
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Vector3 cameraPosition = Camera.main.transform.position;
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// Obtenez la rotation de la caméra sans inclure la rotation autour de l'axe Y
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
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Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
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//var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
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obj.transform.position = position;
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obj.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
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obj.transform.rotation = cameraRotation;
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}
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}
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public void onClickStopAnimation()
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{
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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this._animationState = AnimationState.IDLE;
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foreach (var obj in InstantiatesObject)
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{
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obj.transform.rotation = cameraRotation;
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}
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}
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public void onClickPauseAnimation()
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{
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this._animationState = AnimationState.IDLE;
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}
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public void onClickStartAnimation()
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{
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this._animationState = AnimationState.GORIGHT;
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}
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public void onClickRightAnimation()
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{
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this._animationState = AnimationState.GORIGHT;
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}
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public void onClickGoLeftAnimation()
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{
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this._animationState = AnimationState.GOLEFT;
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}
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public void onClickSpeedUp()
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{
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this._animationSpeed += 0.5f;
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}
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public void onClickSpeedDown()
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{
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this._animationSpeed -= 0.5f;
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}
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public void onClickToggleLockMode()
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{
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this.IsLock = !this.IsLock;
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}
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void Update()
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{
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if (this._animationState == AnimationState.GORIGHT)
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{
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foreach (var obj in InstantiatesObject)
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{
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obj.transform.Rotate(0, this._animationSpeed, 0, Space.Self);
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/*Vector3 position = obj.GetComponent<SphereCollider>().bounds.center;
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obj.transform.RotateAround(position, new Vector3(0, 0.1f, 0), 30 * Time.deltaTime);*/
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}
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}
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}
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private void RefreshText()
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{
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if (this.textToUpdate != null)
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{
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this.textToUpdate.text = String.Join(", ", this.actives);
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}
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}
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static IEnumerable<string> GetPermutations(List<string> list)
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{
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if (list.Count == 1)
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{
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// Cas de base : une seule chaîne
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yield return list[0];
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}
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else
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{
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// Récursion pour obtenir les permutations du reste de la liste
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foreach (var item in list)
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{
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var remaining = new List<string>(list);
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remaining.Remove(item);
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foreach (var subPermutation in GetPermutations(remaining))
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{
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// Concaténer l'élément actuel avec les permutations du reste
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yield return item + subPermutation;
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}
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}
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}
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}
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private void DisableAllMarkerModel()
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{
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foreach (var o in GameObject.FindGameObjectsWithTag("OBJ"))
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{
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o.SetActive(false);
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DisableGameObjects.Add(o);
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}
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}
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private void EnableAllMarkerModel()
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{
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foreach (var o in DisableGameObjects)
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{
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o.SetActive(true);
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}
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DisableGameObjects.Clear();
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}
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private GameObject FindGameObjectWithFormula()
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{
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var factory = MoleculeFactory.getInstrance(this.jsonFile);
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factory.setAtomFactory(this._atomFactory);
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Debug.Log("ACTIVES ELEMENTS:");
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Debug.Log(this.actives);
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foreach (var formula in GetPermutations(this.actives.ToList()))
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{
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Debug.Log("FORMULA: " + String.Join("", formula));
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if (factory.hasMolecule(String.Join("", formula)))
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{
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return factory.createMolecule(String.Join("", formula));
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}
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}
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return null;
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}
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private String GetFormula()
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{
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var factory = MoleculeFactory.getInstrance(this.jsonFile);
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factory.setAtomFactory(this._atomFactory);
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foreach (var formula in GetPermutations(this.actives.ToList()))
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{
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Debug.Log("FORMULA: " + String.Join("", formula));
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if (factory.hasMolecule(String.Join("", formula)))
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{
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return String.Join("", formula);
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}
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}
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return null;
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}
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private void RenderAtom(String elementName, bool toAdd)
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{
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var cleanedElement = CleanStringOfDigits(elementName);
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if (!toAdd)
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{
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try
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{
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var a = AtomInstantiatesObjects.First(t => t.name == ("ATOM_" + cleanedElement));
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if (a != null)
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{
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AtomInstantiatesObjects.Remove(a);
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Destroy(a);
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Debug.Log("AtomInstantiatesObjects.Remove(a) called !");
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return;
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}
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}
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catch (Exception ex)
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{
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Debug.Log("pas trouvé");
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return;
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}
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}
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var atomObject = GameObject.Find(elementName);
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if (atomObject == null) {
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Debug.Log("atomObject=null");
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return;
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}
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if (atomObject.transform.childCount >= 1) {
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//atomObject.transform.GetChild(0).GetComponent<GameObject>().SetActive(true);
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Debug.Log("Object already created !");
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return;
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}
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var factory = MoleculeFactory.getInstrance(this.jsonFile);
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factory.setAtomFactory(this._atomFactory);
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if (!factory.GetAtomFactory().hasAtome(cleanedElement))
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{
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Debug.Log("No atom found with this formula '" + cleanedElement + "'");
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return;
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}
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var obj = this._atomFactory.createAnimatedAtome(cleanedElement);
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obj.name = "ATOM_" + cleanedElement;
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obj.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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obj.transform.localPosition = new Vector3(0, 0, 0);
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obj.transform.SetParent(atomObject.transform, false);
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obj.transform.rotation = cameraRotation;
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AtomInstantiatesObjects.Add(obj);
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//var obj = Instantiate(atomPrefabToInstantiate, new Vector3(0, 0, 0), Quaternion.identity);
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//AtomPrefab objPrefab = obj.GetComponent<AtomPrefab>();
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//AtomeInformation info = factory.GetAtomFactory().createAtome(cleanedElement);
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//objPrefab.Render(info);
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}
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private void RefreshAtom(String elementName, bool toAdd)
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{
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var objToFind = FindGameObjectWithFormula();
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if (objToFind != null)
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{
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Debug.Log("Object to instantiate found !");
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if (Camera.main == null)
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{
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throw new Exception("NO MAIN CAMERA DEFINED ");
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}
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foreach (var atomInstantiatesObject in AtomInstantiatesObjects)
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{
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Destroy(atomInstantiatesObject);
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}
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AtomInstantiatesObjects.Clear();
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Vector3 cameraPosition = Camera.main.transform.position;
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
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objToFind.transform.position = position;
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objToFind.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
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objToFind.transform.rotation = cameraRotation;
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MeshRenderer meshRenderer = objToFind.GetComponent<MeshRenderer>();
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if (meshRenderer != null)
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{
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float sizeInDirection = meshRenderer.bounds.size.x; // Pour la hauteur, ajustez selon votre besoin
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Debug.Log("SizeInDirection: " + sizeInDirection);
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objToFind.transform.position -= objToFind.transform.right * sizeInDirection * 0.175f;
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}
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Debug.Log("RefreshAtom(): Created " + objToFind.name);
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objToFind.name = "[N] " + objToFind.name;
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InstantiatesObject.Add(objToFind);
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this.OnInstantiateObject(objToFind);
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Debug.Log("Instantiate " + objToFind.name);
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DisableAllMarkerModel();
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} else {
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foreach (var o in InstantiatesObject) {
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Destroy(o);
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OnDestroyObject(o);
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}
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InstantiatesObject.Clear();
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EnableAllMarkerModel();
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RenderAtom(elementName, toAdd);
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}
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if (InstantiatesObject.Count > 0 && objectInstantiateText != null) {
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objectInstantiateText.text = String.Join(", ", InstantiatesObject.Select((s) => s.name));
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} else if (objectInstantiateText != null) {
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objectInstantiateText.text = "En attente...";
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}
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}
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private void SetMoleculeInfo(String formula)
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{
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if (formula == null) {
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return;
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}
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var factory = MoleculeFactory.getInstrance(this.jsonFile);
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factory.setAtomFactory(this._atomFactory);
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Molecule mol = factory.GetMoleculeByFormula(formula);
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var descriptionGO = GameObject.Find("TXT_DESC").GetComponent<TextMeshProUGUI>();
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var atomNbGO = GameObject.Find("TXT_ATOM_NB").GetComponent<TextMeshProUGUI>();
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var symGO = GameObject.Find("TXT_SYM").GetComponent<TextMeshProUGUI>();
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var nameGO = GameObject.Find("TXT_NAME").GetComponent<TextMeshProUGUI>();
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nameGO.text = mol.name;
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symGO.text = mol.formula;
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descriptionGO.text = "Masse moleculaire: ";
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atomNbGO.text = mol.atoms.Length + " Atomes";
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}
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private void OnInstantiateObject(GameObject obj)
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{
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foreach (var informationObj in InformationObjs)
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{
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informationObj.SetActive(true);
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}
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SetMoleculeInfo(GetFormula());
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foreach (var debugObj in DebugObjs)
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{
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debugObj.SetActive(false);
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}
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}
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private void OnDestroyObject(GameObject obj)
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{
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foreach (var informationObj in InformationObjs)
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{
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informationObj.SetActive(false);
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}
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foreach (var debugObj in DebugObjs)
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{
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debugObj.SetActive(true);
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}
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}
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private string CleanStringOfNonDigits( string s )
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{
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if (string.IsNullOrEmpty(s)) return s;
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StringBuilder sb = new StringBuilder(s.Length) ;
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for (int i = 0; i < s.Length; ++i)
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{
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char c = s[i];
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if ( c < '0' ) continue ;
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if ( c > '9' ) continue ;
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sb.Append(s[i]);
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}
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string cleaned = sb.ToString();
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return cleaned;
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}
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||||||
private string CleanStringOfDigits(string s)
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||||||
{
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return new String(s.Where(Char.IsLetter).ToArray());
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}
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|
|
||||||
public void RemoveUnscoppedElement(String elementName)
|
|
||||||
{
|
|
||||||
if (this.IsLock)
|
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{
|
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return;
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actives.Remove(elementName);
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@ -1,21 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SingleMolecule : MonoBehaviour
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{
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// Start is called before the first frame update
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public String name;
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public String color;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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||||||
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|
||||||
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|
||||||
m_EditorClassIdentifier:
|
|
||||||
name:
|
|
||||||
color:
|
|
@ -1,60 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using Unity.VisualScripting;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class ObjReferentials : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Serializable]
|
|
||||||
public struct ObjToRender
|
|
||||||
{
|
|
||||||
public String name;
|
|
||||||
public GameObject objToRender;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ObjToRender[] ObjToRenders;
|
|
||||||
public HashSet<ObjToRender> InstantiatesElements = new HashSet<ObjToRender>();
|
|
||||||
|
|
||||||
|
|
||||||
public void EnableElementRender(String elementName)
|
|
||||||
{
|
|
||||||
foreach (var objToRender in ObjToRenders)
|
|
||||||
{
|
|
||||||
if (objToRender.name == elementName)
|
|
||||||
{
|
|
||||||
if (InstantiatesElements.Any(render => render.name == elementName))
|
|
||||||
{
|
|
||||||
// element are already instantiate !
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Vector3 cameraPosition = Camera.main.transform.position;
|
|
||||||
|
|
||||||
// Obtenez la rotation de la caméra sans inclure la rotation autour de l'axe Y
|
|
||||||
Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
|
|
||||||
|
|
||||||
// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
|
|
||||||
Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.2f;
|
|
||||||
|
|
||||||
var instantiatedObj = Instantiate(objToRender.objToRender, position, cameraRotation);
|
|
||||||
instantiatedObj.name = objToRender.name;
|
|
||||||
InstantiatesElements.Add(new ObjToRender() {name = objToRender.name, objToRender = instantiatedObj});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void DisableElementRender(String elementName)
|
|
||||||
{
|
|
||||||
foreach (var objToRender in InstantiatesElements)
|
|
||||||
{
|
|
||||||
if (objToRender.name == elementName)
|
|
||||||
{
|
|
||||||
InstantiatesElements.Remove(objToRender);
|
|
||||||
Destroy(objToRender.objToRender);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
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}
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xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.unity3d.player"
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<application>
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<activity android:name="com.unity3d.player.UnityPlayerActivity"
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android:theme="@style/UnityThemeSelector">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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|
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<category android:name="android.intent.category.LAUNCHER" />
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|
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</intent-filter>
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|
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<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
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|
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</activity>
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</application>
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TextScriptImporter:
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@ -1,21 +1,19 @@
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fileFormatVersion: 2
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guid: b9429476feff32343911eac34c1d1ecc
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licenseType: Pro
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TrueTypeFontImporter:
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TrueTypeFontImporter:
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externalObjects: {}
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serializedVersion: 4
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fontSize: 16
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forceTextureCase: -2
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forceTextureCase: -2
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characterSpacing: 0
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characterSpacing: 1
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characterPadding: 1
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characterPadding: 0
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includeFontData: 1
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includeFontData: 1
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fontNames:
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use2xBehaviour: 0
|
||||||
- Liberation Sans
|
fontNames: []
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fallbackFontReferences: []
|
fallbackFontReferences: []
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customCharacters:
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customCharacters:
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fontRenderingMode: 0
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fontRenderingMode: 0
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ascentCalculationMode: 1
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useLegacyBoundsCalculation: 0
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assetBundleVariant:
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@ -2,27 +2,20 @@
|
|||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
--- !u!21 &2100000
|
--- !u!21 &2100000
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Material:
|
Material:
|
||||||
serializedVersion: 8
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m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
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m_Name: LiberationSans SDF - Drop Shadow
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||||||
- _EMISSION
|
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||||||
- OUTLINE_ON
|
|
||||||
- UNDERLAY_ON
|
|
||||||
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|
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||||||
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||||||
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||||||
m_Offset: {x: 0, y: 0}
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||||||
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||||||
m_Texture: {fileID: 0}
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||||||
m_Scale: {x: 1, y: 1}
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|
||||||
m_Offset: {x: 0, y: 0}
|
|
||||||
m_Ints: []
|
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- _Ambient: 0.5
|
- _Ambient: 0.5
|
||||||
- _Bevel: 0.5
|
- _Bevel: 0.5
|
||||||
@ -84,19 +49,12 @@ Material:
|
|||||||
- _BevelWidth: 0
|
- _BevelWidth: 0
|
||||||
- _BumpFace: 0
|
- _BumpFace: 0
|
||||||
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|
||||||
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|
|
||||||
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|
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|
||||||
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|
|
||||||
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|
|
||||||
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|
- _Diffuse: 0.5
|
||||||
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|
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|
||||||
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|
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
- _GlossMapScale: 1
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
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|
||||||
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|
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|
||||||
- _GlowOuter: 0.05
|
- _GlowOuter: 0.05
|
||||||
@ -105,14 +63,10 @@ Material:
|
|||||||
- _LightAngle: 3.1416
|
- _LightAngle: 3.1416
|
||||||
- _MaskSoftnessX: 0
|
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|
||||||
- _MaskSoftnessY: 0
|
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
|
||||||
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|
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|
||||||
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|
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|
||||||
- _ScaleRatioA: 0.9
|
- _ScaleRatioA: 0.9
|
||||||
@ -122,10 +76,7 @@ Material:
|
|||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
|
||||||
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|
|
||||||
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|
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|
||||||
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|
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
@ -133,7 +84,6 @@ Material:
|
|||||||
- _StencilWriteMask: 255
|
- _StencilWriteMask: 255
|
||||||
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|
- _TextureHeight: 1024
|
||||||
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|
- _TextureWidth: 1024
|
||||||
- _UVSec: 0
|
|
||||||
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|
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(Stored with Git LFS)
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BIN
Assets/Resources/3D Primitives/Meshes/Cone.fbx
(Stored with Git LFS)
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106
Assets/Resources/3D Primitives/Meshes/Cone.fbx.meta
Normal file
106
Assets/Resources/3D Primitives/Meshes/Cone.fbx.meta
Normal file
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|
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user