Prise en compte du module factory pour créer et afficher des gameobjects dynamiquement #11
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49
Assets/script/AtomeFactory.cs
Normal file
49
Assets/script/AtomeFactory.cs
Normal file
@ -0,0 +1,49 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class AtomeFactory : MonoBehaviour{
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public TextAsset jsonFile;
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private static AtomeFactory instance;
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private AtomesInformation atomeInJson;
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private Dictionary<string, AtomeInformation> AtomeDictionary;
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public AtomeFactory(TextAsset jsonFile){
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AtomeFactory.instance = this;
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AtomeDictionary = new Dictionary<string, AtomeInformation>();
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atomeInJson = JsonUtility.FromJson<AtomesInformation>(jsonFile.text);
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foreach (var atome in atomeInJson.atomes){
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AtomeDictionary.Add(atome.symbol, atome);
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}
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}
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public static AtomeFactory getInstrance(){
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if(AtomeFactory.instance == null){
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Debug.LogError("no Json file");
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}
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return AtomeFactory.instance;
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}
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public static AtomeFactory getInstrance(TextAsset jsonFile){
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if(AtomeFactory.instance == null){
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AtomeFactory.instance = new AtomeFactory(jsonFile);
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}
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return AtomeFactory.instance;
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}
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public AtomeInformation createAtome(string symbol){
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if(!AtomeDictionary.ContainsKey(symbol)){
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Debug.LogError("Atome does not existe in json");
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}
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AtomeInformation atome = AtomeDictionary[symbol];
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return atome;
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}
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}
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11
Assets/script/AtomeFactory.cs.meta
Normal file
11
Assets/script/AtomeFactory.cs.meta
Normal file
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37
Assets/script/AtomeInformation.cs
Normal file
37
Assets/script/AtomeInformation.cs
Normal file
@ -0,0 +1,37 @@
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||||
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||||
using System.Collections.Generic;
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using System;
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[System.Serializable]
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public class AtomeProps {
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public string yeardiscovered;
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||||
public string atomicmass;
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||||
public string standardstate;
|
||||
public string groupblock;
|
||||
public string discovered_by;
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||||
public string named_by;
|
||||
}
|
||||
|
||||
[System.Serializable]
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||||
public class Representation {
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||||
public string color;
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||||
}
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||||
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||||
[System.Serializable]
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||||
public class AtomeInformation
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||||
{
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||||
public int atomicNumber;
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||||
public string symbol;
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||||
public string name;
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public int protons;
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public int neutrons;
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public AtomeProps properties;
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||||
public Representation representation;
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||||
}
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[System.Serializable]
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public class AtomesInformation
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||||
{
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||||
// liste des liason entre les atoms
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public AtomeInformation[] atomes;
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||||
}
|
11
Assets/script/AtomeInformation.cs.meta
Normal file
11
Assets/script/AtomeInformation.cs.meta
Normal file
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25
Assets/script/FactoryTester.cs
Normal file
25
Assets/script/FactoryTester.cs
Normal file
@ -0,0 +1,25 @@
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||||
using System.Collections;
|
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using System.Collections.Generic;
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using UnityEngine;
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class MoleculeFactoryTester: MonoBehaviour {
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||||
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public TextAsset moleculeJson;
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||||
public TextAsset atomJson;
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||||
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||||
void Start(){
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MoleculeFactory factory = MoleculeFactory.getInstrance(this.moleculeJson);
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AtomeFactory atomeFactory = AtomeFactory.getInstrance(this.atomJson);
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factory.setAtomFactory(atomeFactory);
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GameObject mol = factory.createMolecule("O2");
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GameObject mol2 = factory.createMolecule("H2O");
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mol.transform.position = new Vector3(0,1,0);
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GameObject mol3 = factory.createMolecule("C4H10");
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mol3.transform.position = new Vector3(0,5,0);
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//GameObject bon = GameOject.CreatePrimitive(PrimitiveType.)
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}
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||||
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||||
}
|
11
Assets/script/FactoryTester.cs.meta
Normal file
11
Assets/script/FactoryTester.cs.meta
Normal file
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@ -142,6 +142,23 @@
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||||
"meltingPoint": -138.3,
|
||||
"boilingPoint": -0.5
|
||||
}
|
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},{
|
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"name": "Eau",
|
||||
"formula": "H2O",
|
||||
"atoms": [
|
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{"element": "O", "geometry": [0.0, 0.0, 0.0]},
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{"element": "H", "geometry": [1.2, 0.0, 0.0]},
|
||||
{"element": "H", "geometry": [-1.2, 0.0, 0.0]}
|
||||
],
|
||||
"bonds": [
|
||||
{"atoms": [0, 1], "order": 1},
|
||||
{"atoms": [0, 2], "order": 1}
|
||||
],
|
||||
"properties": {
|
||||
"molecularMass": 18.01528,
|
||||
"meltingPoint": 0.0,
|
||||
"boilingPoint": 100.0
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ public class MoleculeFactory : MonoBehaviour{
|
||||
|
||||
public TextAsset jsonFile;
|
||||
|
||||
private AtomeFactory atomeFactory;
|
||||
private static MoleculeFactory instance;
|
||||
|
||||
private Molecules moleculesInJson;
|
||||
@ -37,10 +38,10 @@ public class MoleculeFactory : MonoBehaviour{
|
||||
return MoleculeFactory.instance;
|
||||
}
|
||||
|
||||
public Boolean hasMolecule(String formula)
|
||||
{
|
||||
return moleculesDictionary.ContainsKey(formula);
|
||||
}
|
||||
public Boolean hasMolecule(String formula)
|
||||
{
|
||||
return moleculesDictionary.ContainsKey(formula);
|
||||
}
|
||||
|
||||
public GameObject createMolecule (string formula){
|
||||
if(!moleculesDictionary.ContainsKey(formula)){
|
||||
@ -50,15 +51,46 @@ public class MoleculeFactory : MonoBehaviour{
|
||||
GameObject sortie = new GameObject(molecule.name);
|
||||
foreach (Atom atom in molecule.atoms) {
|
||||
var template = GameObject.Find("SPHERE");
|
||||
var createdObj = Instantiate(template, new Vector3(atom.geometry[0], atom.geometry[1], atom.geometry[2]), Quaternion.identity);
|
||||
createdObj.transform.parent = sortie.transform;
|
||||
createdObj.name = atom.element;
|
||||
createdObj.transform.localPosition = new Vector3(atom.geometry[0], atom.geometry[1], atom.geometry[2]);
|
||||
//TODO: géré les laision
|
||||
//TODO: géré la taille de l'atome
|
||||
//TODO: géré la couleur de l'atome
|
||||
var sphere = Instantiate(template, new Vector3(atom.geometry[0], atom.geometry[1], atom.geometry[2]), Quaternion.identity);
|
||||
//GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
|
||||
sphere.transform.parent = sortie.transform;
|
||||
sphere.name = atom.element;
|
||||
sphere.transform.localPosition = new Vector3(atom.geometry[0], atom.geometry[1], atom.geometry[2]);
|
||||
AtomeInformation att = atomeFactory.createAtome(atom.element);
|
||||
Color myColor = new Color(0, 0, 1, 1);
|
||||
ColorUtility.TryParseHtmlString(att.representation.color, out myColor);
|
||||
sphere.GetComponent<Renderer>().material.color = myColor;
|
||||
}
|
||||
foreach (Bond bond in molecule.bonds){
|
||||
float atom1x = molecule.atoms[bond.atoms[0]].geometry[0];
|
||||
float atom2x = molecule.atoms[bond.atoms[1]].geometry[0];
|
||||
float atom1y = molecule.atoms[bond.atoms[0]].geometry[1];
|
||||
float atom2y = molecule.atoms[bond.atoms[1]].geometry[1];
|
||||
float atom1z = molecule.atoms[bond.atoms[0]].geometry[2];
|
||||
float atom2z = molecule.atoms[bond.atoms[1]].geometry[2];
|
||||
Vector3 vecAtom1 = new Vector3(atom1x, atom1y, atom1z);
|
||||
Vector3 vecAtom2 = new Vector3(atom2x, atom2y, atom2z);
|
||||
GameObject GObond = CreateCylinderBetweenPoints(vecAtom1,vecAtom2, 0.3f);
|
||||
GObond.transform.parent = sortie.transform;
|
||||
}
|
||||
return sortie;
|
||||
}
|
||||
|
||||
public void setAtomFactory(AtomeFactory atomeFactory){
|
||||
this.atomeFactory = atomeFactory;
|
||||
}
|
||||
|
||||
private GameObject CreateCylinderBetweenPoints(Vector3 start, Vector3 end, float width){
|
||||
var offset = end - start;
|
||||
var scale = new Vector3(width, offset.magnitude / 2.0f, width);
|
||||
var position = start + (offset / 2.0f);
|
||||
|
||||
var cylinderPrefab = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
|
||||
cylinderPrefab.transform.position = position;
|
||||
cylinderPrefab.transform.rotation = Quaternion.identity;
|
||||
cylinderPrefab.transform.up = offset;
|
||||
cylinderPrefab.transform.localScale = scale;
|
||||
return cylinderPrefab;
|
||||
}
|
||||
|
||||
}
|
2128
Assets/script/atomes.json
Normal file
2128
Assets/script/atomes.json
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/script/atomes.json.meta
Normal file
7
Assets/script/atomes.json.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ab8f44086e6af6f48a38b7d7d595e9a2
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1 +1 @@
|
||||
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|
||||
AAABmY7g9UmlfucNZM2mK1+zBTca7O7gdAXUc9FcH4yUbYfsFOfH72rVb0qPESQq/9HBlqfD04SyJF6jtD6oQDsZxFAYgmMCBkOzNr/C/s4mdV37Qw5Nm9GqecPYpccvAWOqH/VAtFBp5ksgnAnVhuHUqh0NmvpixXq82Meo/bg7usPAWSDsQt/6kR89nttLOknq/Rt+SN8E91Txj6nsYZH8gsxrgC9MYPO0koHuIvfeLk0wcqrMzxZawaNLp6CNWgUYDXWIWW1AtB9dY5p56nnk/Yd4MyRevYDtcWdXCdiam48zdO470AuA8DkAFHOttVURidwRkVKq4z40E6J+5V3NqDg=
|
Loading…
x
Reference in New Issue
Block a user