develop #12
8
Assets/Editor.meta
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8
Assets/Editor.meta
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8
Assets/Editor/Migration.meta
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8
Assets/Editor/Migration.meta
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11
Assets/Editor/Migration/AddVuforiaEnginePackage.cs.meta
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11
Assets/Editor/Migration/AddVuforiaEnginePackage.cs.meta
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8
Assets/Plugins.meta
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8
Assets/Plugins.meta
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8
Assets/Plugins/TextMesh Pro.meta
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8
Assets/Plugins/TextMesh Pro.meta
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8
Assets/Plugins/TextMesh Pro/Documentation.meta
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8
Assets/Plugins/TextMesh Pro/Documentation.meta
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8
Assets/Plugins/TextMesh Pro/Fonts.meta
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8
Assets/Plugins/TextMesh Pro/Fonts.meta
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21
Assets/Plugins/TextMesh Pro/Fonts/LiberationSans.ttf.meta
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21
Assets/Plugins/TextMesh Pro/Fonts/LiberationSans.ttf.meta
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- Liberation Sans
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8
Assets/Plugins/TextMesh Pro/Resources.meta
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8
Assets/Plugins/TextMesh Pro/Resources.meta
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8
Assets/Plugins/TextMesh Pro/Resources/Sprite Assets.meta
Normal file
8
Assets/Plugins/TextMesh Pro/Resources/Sprite Assets.meta
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fileFormatVersion: 2
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8
Assets/Plugins/TextMesh Pro/Resources/Style Sheets.meta
Normal file
8
Assets/Plugins/TextMesh Pro/Resources/Style Sheets.meta
Normal file
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8
Assets/Plugins/TextMesh Pro/Shaders.meta
Normal file
8
Assets/Plugins/TextMesh Pro/Shaders.meta
Normal file
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9
Assets/Plugins/TextMesh Pro/Shaders/TMP_SDF.shader.meta
Normal file
9
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Normal file
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Assets/Plugins/TextMesh Pro/Shaders/TMPro.cginc.meta
Normal file
7
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Normal file
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8
Assets/Plugins/TextMesh Pro/Sprites.meta
Normal file
8
Assets/Plugins/TextMesh Pro/Sprites.meta
Normal file
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Assets/Resources/VuforiaConfiguration.asset.meta
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Assets/Resources/VuforiaConfiguration.asset.meta
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Assets/Scripts.meta
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Assets/Scripts.meta
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11
Assets/Scripts/ChangeScene.cs.meta
Normal file
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Assets/Scripts/ChangeScene.cs.meta
Normal file
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8
Assets/Scripts/Config.meta
Normal file
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Assets/Scripts/Config.meta
Normal file
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Assets/Scripts/Config/GlobalConfig.cs.meta
Normal file
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Assets/Scripts/Config/GlobalConfig.cs.meta
Normal file
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11
Assets/Scripts/MainMenuLoader.cs.meta
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Assets/Scripts/MainMenuLoader.cs.meta
Normal file
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8
Assets/Scripts/Quizz.meta
Normal file
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Assets/Scripts/Quizz.meta
Normal file
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11
Assets/Scripts/Quizz/QuizzManager.cs.meta
Normal file
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Assets/Scripts/Quizz/QuizzManager.cs.meta
Normal file
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7
Assets/Scripts/Scripts.asmdef.meta
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Assets/Scripts/Scripts.asmdef.meta
Normal file
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8
Assets/Tests.meta
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Assets/Tests.meta
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8
Assets/Tests/EditMode.meta
Normal file
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Assets/Tests/EditMode.meta
Normal file
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Assets/Tests/EditMode/EditMode.asmdef.meta
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Assets/Tests/EditMode/EditMode.asmdef.meta
Normal file
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11
Assets/Tests/EditMode/EditModeTestTemplate.cs.meta
Normal file
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Assets/Tests/EditMode/EditModeTestTemplate.cs.meta
Normal file
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8
Assets/Tests/PlayMode.meta
Normal file
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Assets/Tests/PlayMode.meta
Normal file
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Assets/Tests/PlayMode/PlayMode.asmdef.meta
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Assets/Tests/PlayMode/PlayMode.asmdef.meta
Normal file
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Assets/Tests/PlayMode/PlayModeTestTemplate.cs.meta
Normal file
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Assets/Tests/PlayMode/PlayModeTestTemplate.cs.meta
Normal file
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8
Assets/__Scenes.meta
Normal file
8
Assets/__Scenes.meta
Normal file
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7
Assets/__Scenes/CompositionMode.unity.meta
Normal file
7
Assets/__Scenes/CompositionMode.unity.meta
Normal file
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7
Assets/__Scenes/MainMenu.unity.meta
Normal file
7
Assets/__Scenes/MainMenu.unity.meta
Normal file
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7
Assets/__Scenes/QuizzMode.unity.meta
Normal file
7
Assets/__Scenes/QuizzMode.unity.meta
Normal file
@ -0,0 +1,7 @@
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|
fileFormatVersion: 2
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20
Assets/script/FactoryTester.cs
Normal file
20
Assets/script/FactoryTester.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class MoleculeFactoryTester: MonoBehaviour {
|
||||||
|
|
||||||
|
public TextAsset jsonFile;
|
||||||
|
|
||||||
|
void Start(){
|
||||||
|
MoleculeFactory factory = MoleculeFactory.getInstrance(this.jsonFile);
|
||||||
|
//GameObject mol = factory.createMolecule("O2");
|
||||||
|
GameObject mol2 = factory.createMolecule("H2O");
|
||||||
|
//mol.transform.position = new Vector3(0,1,0);
|
||||||
|
//GameObject bon = GameOject.CreatePrimitive(PrimitiveType.)
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/script/FactoryTester.cs.meta
Normal file
11
Assets/script/FactoryTester.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
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|
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|
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@ -93,6 +93,23 @@
|
|||||||
"meltingPoint": -138.3,
|
"meltingPoint": -138.3,
|
||||||
"boilingPoint": -0.5
|
"boilingPoint": -0.5
|
||||||
}
|
}
|
||||||
|
},{
|
||||||
|
"name": "Eau",
|
||||||
|
"formula": "H2O",
|
||||||
|
"atoms": [
|
||||||
|
{"element": "H", "geometry": [0.0, 0.0, 0.0]},
|
||||||
|
{"element": "O", "geometry": [0.74, 0.0, 0.0]},
|
||||||
|
{"element": "H", "geometry": [-0.74, 0.0, 0.0]}
|
||||||
|
],
|
||||||
|
"bonds": [
|
||||||
|
{"atoms": [0, 1], "order": 1},
|
||||||
|
{"atoms": [1, 2], "order": 1}
|
||||||
|
],
|
||||||
|
"properties": {
|
||||||
|
"molecularMass": 18.01528,
|
||||||
|
"meltingPoint": 0.0,
|
||||||
|
"boilingPoint": 100.0
|
||||||
|
}
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
@ -53,7 +53,32 @@ public class MoleculeFactory : MonoBehaviour{
|
|||||||
//TODO: géré la taille de l'atome
|
//TODO: géré la taille de l'atome
|
||||||
//TODO: géré la couleur de l'atome
|
//TODO: géré la couleur de l'atome
|
||||||
}
|
}
|
||||||
|
foreach (Bond bond in molecule.bonds){
|
||||||
|
float atom1x = molecule.atoms[bond.atoms[0]].geometry[0];
|
||||||
|
float atom2x = molecule.atoms[bond.atoms[1]].geometry[0];
|
||||||
|
float atom1y = molecule.atoms[bond.atoms[0]].geometry[1];
|
||||||
|
float atom2y = molecule.atoms[bond.atoms[1]].geometry[1];
|
||||||
|
float atom1z = molecule.atoms[bond.atoms[0]].geometry[2];
|
||||||
|
float atom2z = molecule.atoms[bond.atoms[1]].geometry[2];
|
||||||
|
Vector3 vecAtom1 = new Vector3(atom1x, atom1y, atom1z);
|
||||||
|
Vector3 vecAtom2 = new Vector3(atom2x, atom2y, atom2z);
|
||||||
|
GameObject GObond = CreateCylinderBetweenPoints(vecAtom1,vecAtom2, 0.5f);
|
||||||
|
GObond.transform.parent = sortie.transform;
|
||||||
|
}
|
||||||
return sortie;
|
return sortie;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private GameObject CreateCylinderBetweenPoints(Vector3 start, Vector3 end, float width){
|
||||||
|
var offset = end - start;
|
||||||
|
var scale = new Vector3(width, offset.magnitude / 2.0f, width);
|
||||||
|
var position = start + (offset / 2.0f);
|
||||||
|
|
||||||
|
var cylinderPrefab = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
|
||||||
|
cylinderPrefab.transform.position = position;
|
||||||
|
cylinderPrefab.transform.rotation = Quaternion.identity;
|
||||||
|
cylinderPrefab.transform.up = offset;
|
||||||
|
cylinderPrefab.transform.localScale = scale;
|
||||||
|
return cylinderPrefab;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
8
Assets/tmp.meta
Normal file
8
Assets/tmp.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9589d90f8738f8940a34ae82ec123e3e
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
11
Assets/tmp/close.cs.meta
Normal file
11
Assets/tmp/close.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 51e1d0bd7ad684e4b947f1902cb88eeb
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1 +1 @@
|
|||||||
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|
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|
Loading…
x
Reference in New Issue
Block a user