develop #12
148
Assets/ActiveScoppedElements.cs
Normal file
148
Assets/ActiveScoppedElements.cs
Normal file
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using UnityEngine;
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public class ActiveScoppedElements : MonoBehaviour
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{
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[Serializable]
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public struct ObjectToInstantiate {
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public List<String> elements;
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public GameObject obj;
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}
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// Start is called before the first frame update
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public HashSet<String> actives = new HashSet<String>();
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public HashSet<GameObject> InstantiatesObject = new HashSet<GameObject>();
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public TextMeshProUGUI textToUpdate;
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public TextMeshProUGUI objectInstantiateText;
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public ObjectToInstantiate[] objectToInstantiates;
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public HashSet<GameObject> DisableGameObjects = new HashSet<GameObject>();
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public GameObject[] InformationObjs;
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public GameObject[] DebugObjs;
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void Start()
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{
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if (this.textToUpdate != null)
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{
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textToUpdate.text = "Scanner des Markers...";
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}
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}
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public void AddScoppedElement(String name)
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{
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Debug.Log("Added " + name);
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if (!actives.Contains(name))
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{
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actives.Add(name);
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RefreshText();
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RefreshAtom();
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}
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}
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private void RefreshText()
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{
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if (this.textToUpdate != null)
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{
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this.textToUpdate.text = String.Join(", ", this.actives);
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}
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}
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private void RefreshAtom()
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{
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foreach (var objt in objectToInstantiates)
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{
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if (objt.elements.TrueForAll((s => actives.Contains(s))))
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{
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foreach (var objName in objt.elements)
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{
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var a = GameObject.Find("OBJ_" + objName);
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if (a != null)
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{
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a.SetActive(false);
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DisableGameObjects.Add(a);
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}
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}
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// Obtenez la position de la caméra
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Vector3 cameraPosition = Camera.main.transform.position;
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// Obtenez la rotation de la caméra sans inclure la rotation autour de l'axe Y
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
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Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
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var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
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instantiatedObj.name = "[N] " + objt.obj.name;
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InstantiatesObject.Add(instantiatedObj);
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this.OnInstantiateObject(instantiatedObj);
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Debug.Log("Instantiate " + instantiatedObj.name);
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}
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else
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{
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var a = InstantiatesObject.FirstOrDefault(s => s.name == ("[N] " + objt.obj.name));
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if (a != null)
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{
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Debug.Log("Destroy " + a.name);
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InstantiatesObject.Remove(a);
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OnDestroyObject(a);
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Destroy(a);
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foreach (var disableGameObject in DisableGameObjects)
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{
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disableGameObject.SetActive(true);
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}
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DisableGameObjects.Clear();
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}
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}
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}
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if (InstantiatesObject.Count > 0)
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{
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objectInstantiateText.text = String.Join(", ", InstantiatesObject.Select((s) => s.name));
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}
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else
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{
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objectInstantiateText.text = "En attente...";
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}
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}
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private void OnInstantiateObject(GameObject obj)
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{
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foreach (var informationObj in InformationObjs)
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{
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informationObj.SetActive(true);
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}
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foreach (var debugObj in DebugObjs)
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{
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debugObj.SetActive(false);
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}
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}
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private void OnDestroyObject(GameObject obj)
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{
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foreach (var informationObj in InformationObjs)
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{
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informationObj.SetActive(false);
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}
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foreach (var debugObj in DebugObjs)
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{
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debugObj.SetActive(true);
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}
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}
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public void RemoveUnscoppedElement(String elementName)
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{
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Debug.Log("Removed " + elementName);
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actives.Remove(elementName);
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RefreshText();
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RefreshAtom();
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}
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void Update()
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{
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}
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}
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11
Assets/ActiveScoppedElements.cs.meta
Normal file
11
Assets/ActiveScoppedElements.cs.meta
Normal file
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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139
Assets/Cube.prefab
Normal file
139
Assets/Cube.prefab
Normal file
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7
Assets/Cube.prefab.meta
Normal file
7
Assets/Cube.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
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|
fileFormatVersion: 2
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assetBundleVariant:
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@ -12,7 +12,7 @@ public class AddVuforiaEnginePackage
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|||||||
{
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{
|
||||||
static readonly string sPackagesPath = Path.Combine(Application.dataPath, "..", "Packages");
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static readonly string sPackagesPath = Path.Combine(Application.dataPath, "..", "Packages");
|
||||||
static readonly string sManifestJsonPath = Path.Combine(sPackagesPath, "manifest.json");
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static readonly string sManifestJsonPath = Path.Combine(sPackagesPath, "manifest.json");
|
||||||
const string VUFORIA_VERSION = "10.18.4";
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const string VUFORIA_VERSION = "10.17.4";
|
||||||
const string VUFORIA_TAR_FILE_DIR = "Assets/Editor/Migration/";
|
const string VUFORIA_TAR_FILE_DIR = "Assets/Editor/Migration/";
|
||||||
const string DEPENDENCIES_DIR = "Assets/Resources/VuforiaDependencies";
|
const string DEPENDENCIES_DIR = "Assets/Resources/VuforiaDependencies";
|
||||||
const string PACKAGES_RELATIVE_PATH = "Packages";
|
const string PACKAGES_RELATIVE_PATH = "Packages";
|
||||||
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@ -1,9 +1,8 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
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guid: 3b318b5996063a14d95c24c308870509
|
guid: 3b318b5996063a14d95c24c308870509
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folderAsset: yes
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folderAsset: yes
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timeCreated: 1493380881
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licenseType: Pro
|
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DefaultImporter:
|
DefaultImporter:
|
||||||
|
externalObjects: {}
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userData:
|
userData:
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assetBundleName:
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assetBundleName:
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assetBundleVariant:
|
assetBundleVariant:
|
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|
@ -1,10 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
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guid: 21c7256dec9132140af63b32f95af6ad
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folderAsset: yes
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timeCreated: 1502300586
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licenseType: Pro
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,10 +0,0 @@
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fileFormatVersion: 2
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guid: b930a4b8266e83742987b4344dcec5b5
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folderAsset: yes
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||||||
timeCreated: 1502300586
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||||||
licenseType: Pro
|
|
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DefaultImporter:
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|
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
BIN
Assets/Editor/Vuforia/CylinderTargetTextures/VuforiaMars_Images/RocketBooster.Body_scaled.jpg
(Stored with Git LFS)
BIN
Assets/Editor/Vuforia/CylinderTargetTextures/VuforiaMars_Images/RocketBooster.Body_scaled.jpg
(Stored with Git LFS)
Binary file not shown.
BIN
Assets/Editor/Vuforia/CylinderTargetTextures/VuforiaMars_Images/RocketBooster.Top_scaled.jpg
(Stored with Git LFS)
BIN
Assets/Editor/Vuforia/CylinderTargetTextures/VuforiaMars_Images/RocketBooster.Top_scaled.jpg
(Stored with Git LFS)
Binary file not shown.
@ -1,6 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<VuforiaUnityInfo version="7.0">
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|
||||||
<TargetSet version="5.0" toolVersion="2.7.4">
|
|
||||||
<CylinderTarget name="RocketBooster" version="3.0" targetId="484c0e9f4f1d4eec9649858e94bc7fe7" sideLength="0.114980" topDiameter="0.067390" bottomDiameter="0.067390" sideImage="RocketBooster.Body_scaled.jpg" topImage="RocketBooster.Top_scaled.jpg"/>
|
|
||||||
</TargetSet>
|
|
||||||
</VuforiaUnityInfo>
|
|
@ -1,2 +0,0 @@
|
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fileFormatVersion: 2
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@ -1,9 +0,0 @@
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fileFormatVersion: 2
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Assets/MoleculeObject/SingleMolecule.cs
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21
Assets/MoleculeObject/SingleMolecule.cs
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using System;
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using UnityEngine;
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{
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11
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326
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60
Assets/ObjReferentials.cs
Normal file
60
Assets/ObjReferentials.cs
Normal file
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|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
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|
using System.Linq;
|
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|
using Unity.VisualScripting;
|
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|
using UnityEngine;
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public class ObjReferentials : MonoBehaviour
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|
{
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|
[Serializable]
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public struct ObjToRender
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{
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|
public String name;
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public GameObject objToRender;
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}
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public ObjToRender[] ObjToRenders;
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public HashSet<ObjToRender> InstantiatesElements = new HashSet<ObjToRender>();
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|
public void EnableElementRender(String elementName)
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{
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foreach (var objToRender in ObjToRenders)
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{
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if (objToRender.name == elementName)
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{
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if (InstantiatesElements.Any(render => render.name == elementName))
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{
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// element are already instantiate !
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}
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else
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{
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Vector3 cameraPosition = Camera.main.transform.position;
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// Obtenez la rotation de la caméra sans inclure la rotation autour de l'axe Y
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
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Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.2f;
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|
var instantiatedObj = Instantiate(objToRender.objToRender, position, cameraRotation);
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|
instantiatedObj.name = objToRender.name;
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InstantiatesElements.Add(new ObjToRender() {name = objToRender.name, objToRender = instantiatedObj});
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}
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}
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}
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}
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public void DisableElementRender(String elementName)
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|
{
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|
foreach (var objToRender in InstantiatesElements)
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{
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|
if (objToRender.name == elementName)
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|
{
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|
InstantiatesElements.Remove(objToRender);
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|
Destroy(objToRender.objToRender);
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|
return;
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|
}
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|
}
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|
}
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|
}
|
3
Assets/ObjReferentials.cs.meta
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3
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139
Assets/Oxygene.prefab
Normal file
139
Assets/Oxygene.prefab
Normal file
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7
Assets/Oxygene.prefab.meta
Normal file
7
Assets/Oxygene.prefab.meta
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16
Assets/Plugins/Android/AndroidManifest.xml.DISABLED
Normal file
16
Assets/Plugins/Android/AndroidManifest.xml.DISABLED
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
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|
<manifest
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|
xmlns:android="http://schemas.android.com/apk/res/android"
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|
package="com.unity3d.player"
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|
xmlns:tools="http://schemas.android.com/tools">
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<application>
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|
android:theme="@style/UnityThemeSelector">
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|
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|
<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
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|
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|
7
Assets/Plugins/Android/AndroidManifest.xml.DISABLED.meta
Normal file
7
Assets/Plugins/Android/AndroidManifest.xml.DISABLED.meta
Normal file
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4
Assets/Plugins/Android/gradleTemplate.properties
Normal file
4
Assets/Plugins/Android/gradleTemplate.properties
Normal file
@ -0,0 +1,4 @@
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|
org.gradle.jvmargs=-Xmx**JVM_HEAP_SIZE**M
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)]}〕〉》」』】〙〗〟’”⦆»ヽヾーァィゥェォッャュョヮヵヶぁぃぅぇぉっゃゅょゎゕゖㇰㇱㇲㇳㇴㇵㇶㇷㇸㇹㇺㇻㇼㇽㇾㇿ々〻‐゠–〜?!‼⁇⁈⁉・、%,.:;。!?]):;=}¢°"†‡℃〆%,.
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([{〔〈《「『【〘〖〝‘“⦅«$—…‥〳〴〵\[({£¥"々〇$¥₩ #
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user