develop #12
@ -15,6 +15,7 @@ public class ActiveScoppedElements : MonoBehaviour
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// Start is called before the first frame update
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public TextAsset jsonFile;
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public HashSet<String> actives = new HashSet<String>();
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public HashSet<GameObject> InstantiatesObject = new HashSet<GameObject>();
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public TextMeshProUGUI textToUpdate;
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@ -51,9 +52,107 @@ public class ActiveScoppedElements : MonoBehaviour
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}
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}
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static IEnumerable<string> GetPermutations(List<string> list)
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{
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if (list.Count == 1)
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{
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// Cas de base : une seule chaîne
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yield return list[0];
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}
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else
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{
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// Récursion pour obtenir les permutations du reste de la liste
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foreach (var item in list)
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{
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var remaining = new List<string>(list);
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remaining.Remove(item);
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foreach (var subPermutation in GetPermutations(remaining))
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{
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// Concaténer l'élément actuel avec les permutations du reste
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yield return item + subPermutation;
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}
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}
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}
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}
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private void DisableAllMarkerModel()
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{
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foreach (var o in GameObject.FindGameObjectsWithTag("OBJ"))
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{
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o.SetActive(false);
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DisableGameObjects.Add(o);
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}
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}
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private void EnableAllMarkerModel()
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{
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foreach (var o in DisableGameObjects)
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{
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o.SetActive(true);
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}
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DisableGameObjects.Clear();
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}
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private GameObject FindGameObjectWithFormula()
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{
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var factory = MoleculeFactory.getInstrance(this.jsonFile);
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Debug.Log("ACTIVES ELEMENTS:");
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Debug.Log(this.actives);
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foreach (var formula in GetPermutations(this.actives.ToList()))
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{
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Debug.Log("FORMULA: " + String.Join("", formula));
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if (factory.hasMolecule(String.Join("", formula)))
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{
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return factory.createMolecule(String.Join("", formula));
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}
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}
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return null;
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}
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private void RefreshAtom()
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{
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foreach (var objt in objectToInstantiates)
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var objToFind = FindGameObjectWithFormula();
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if (objToFind != null)
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{
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Vector3 cameraPosition = Camera.main.transform.position;
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// Obtenez la rotation de la caméra sans inclure la rotation autour de l'axe Y
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
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Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
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//var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
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objToFind.transform.position = position;
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objToFind.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
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objToFind.transform.rotation = cameraRotation;
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MeshRenderer meshRenderer = objToFind.GetComponent<MeshRenderer>();
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if (meshRenderer != null)
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{
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float sizeInDirection = meshRenderer.bounds.size.x; // Pour la hauteur, ajustez selon votre besoin
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Debug.Log("SizeInDirection: " + sizeInDirection);
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objToFind.transform.position -= objToFind.transform.right * sizeInDirection * 0.175f;
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}
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Debug.Log("RefreshAtom(): Created " + objToFind.name);
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objToFind.name = "[N] " + objToFind.name;
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InstantiatesObject.Add(objToFind);
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this.OnInstantiateObject(objToFind);
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Debug.Log("Instantiate " + objToFind.name);
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DisableAllMarkerModel();
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} else {
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foreach (var o in InstantiatesObject) {
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Destroy(o);
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OnDestroyObject(o);
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}
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InstantiatesObject.Clear();
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EnableAllMarkerModel();
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}
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/*foreach (var objt in objectToInstantiates)
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{
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if (objt.elements.TrueForAll((s => actives.Contains(s))))
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{
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@ -66,6 +165,7 @@ public class ActiveScoppedElements : MonoBehaviour
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DisableGameObjects.Add(a);
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}
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}
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// Obtenez la position de la caméra
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Vector3 cameraPosition = Camera.main.transform.position;
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@ -75,11 +175,18 @@ public class ActiveScoppedElements : MonoBehaviour
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// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
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Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
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var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
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instantiatedObj.name = "[N] " + objt.obj.name;
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InstantiatesObject.Add(instantiatedObj);
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this.OnInstantiateObject(instantiatedObj);
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Debug.Log("Instantiate " + instantiatedObj.name);
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//var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
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var obj = MoleculeFactory.getInstrance(this.jsonFile).createMolecule("CO2");
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obj.transform.position = position;
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obj.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
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obj.transform.rotation = cameraRotation;
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Debug.Log("RefreshAtom(): Created " + obj.name);
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obj.name = "[N] " + objt.obj.name;
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InstantiatesObject.Add(obj);
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this.OnInstantiateObject(obj);
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Debug.Log("Instantiate " + obj.name);
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}
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else
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{
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@ -97,7 +204,7 @@ public class ActiveScoppedElements : MonoBehaviour
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DisableGameObjects.Clear();
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}
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}
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}
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}*/
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if (InstantiatesObject.Count > 0)
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{
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File diff suppressed because one or more lines are too long
@ -18,11 +18,11 @@ MonoBehaviour:
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delayedInitialization: 0
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cameraFocusModeSetting: 2
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cameraDeviceModeSetting: -1
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maxSimultaneousImageTargets: 4
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maxSimultaneousImageTargets: 8
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virtualSceneScaleFactor: 1
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modelTargetRecoWhileExtendedTracked: 1
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shareRecordingsInITunes: 0
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logLevel: 0
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logLevel: 1
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version: 10.18.4
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eulaAcceptedVersions: '{"Values":["10.17","10.18","0.0","10.15"]}'
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database:
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File diff suppressed because one or more lines are too long
@ -123,6 +123,72 @@ NavMeshSettings:
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debug:
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m_Flags: 0
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m_NavMeshData: {fileID: 0}
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--- !u!1001 &52111041
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PrefabInstance:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Modification:
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serializedVersion: 3
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: ae2d2b687aff85b46a01c62e312954d2, type: 3}
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--- !u!4 &52111042 stripped
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Transform:
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &239149474
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GameObject:
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m_ObjectHideFlags: 0
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@ -822,6 +888,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 7895074e456606e4aa89ecc052bebf16, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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jsonFile: {fileID: 4900000, guid: 3a11d0f923ae50c4d82ee1dda0f629a3, type: 3}
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textToUpdate: {fileID: 1759769650}
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objectInstantiateText: {fileID: 701088218}
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objectToInstantiates:
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@ -1044,7 +1111,7 @@ GameObject:
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- component: {fileID: 1576193663}
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- component: {fileID: 1576193662}
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m_Layer: 0
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m_Name: Hydrogene
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m_Name: H
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -1135,7 +1202,7 @@ MonoBehaviour:
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument: Hydrogene
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m_StringArgument: H
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m_BoolArgument: 0
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m_CallState: 2
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OnTargetLost:
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@ -1150,7 +1217,7 @@ MonoBehaviour:
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument: Hydrogene
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m_StringArgument: H
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &1576193664
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@ -1813,7 +1880,7 @@ GameObject:
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- component: {fileID: 2082618018}
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- component: {fileID: 2082618017}
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m_Layer: 0
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m_Name: Oxygene
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m_Name: O
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -1904,7 +1971,7 @@ MonoBehaviour:
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument: Oxygene
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m_StringArgument: O
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m_BoolArgument: 0
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m_CallState: 2
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OnTargetLost:
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@ -1919,7 +1986,7 @@ MonoBehaviour:
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument: Oxygene
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m_StringArgument: O
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &2082618019
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@ -1949,6 +2016,260 @@ MonoBehaviour:
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mTrackingOptimization: 0
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mTrackingOptimizationNeedsUpgrade: 0
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mPreview: {fileID: 2082618017}
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m_GameObject: {fileID: 2115541902}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 1.134, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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- {fileID: 52111042}
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--- !u!114 &2115541906
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mDataSetPath: Vuforia/T-VIR.xml
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--- !u!135 &2138147401
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--- !u!33 &2138147403
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--- !u!1 &2141458382
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GameObject:
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@ -2069,6 +2390,7 @@ Transform:
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &2141791690
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@ -2154,3 +2476,4 @@ SceneRoots:
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@ -37,18 +37,23 @@ public class MoleculeFactory : MonoBehaviour{
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return MoleculeFactory.instance;
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}
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public Boolean hasMolecule(String formula)
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{
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return moleculesDictionary.ContainsKey(formula);
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}
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public GameObject createMolecule (string formula){
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if(!moleculesDictionary.ContainsKey(formula)){
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Debug.LogError("molecules does not existe in json");
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}
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Molecule molecule = moleculesDictionary[formula];
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GameObject sortie = new GameObject(molecule.name);
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foreach (Atom atom in molecule.atoms) {
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GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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sphere.transform.parent = sortie.transform;
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sphere.name = atom.element;
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sphere.transform.localPosition = new Vector3(atom.geometry[0], atom.geometry[1], atom.geometry[2]);
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var template = GameObject.Find("SPHERE");
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var createdObj = Instantiate(template, new Vector3(atom.geometry[0], atom.geometry[1], atom.geometry[2]), Quaternion.identity);
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createdObj.transform.parent = sortie.transform;
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createdObj.name = atom.element;
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createdObj.transform.localPosition = new Vector3(atom.geometry[0], atom.geometry[1], atom.geometry[2]);
|
||||
//TODO: géré les laision
|
||||
//TODO: géré la taille de l'atome
|
||||
//TODO: géré la couleur de l'atome
|
||||
|
Loading…
x
Reference in New Issue
Block a user