feature/multi_targets #7
63
.github/workflows/build.yaml
vendored
Normal file
63
.github/workflows/build.yaml
vendored
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
name: Actions 😎
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
jobs:
|
||||||
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build:
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||||||
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name: Build my project ✨
|
||||||
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runs-on: ubuntu-latest
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||||||
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steps:
|
||||||
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# Checkout (without LFS)
|
||||||
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- name: Checkout repository
|
||||||
|
uses: actions/checkout@v4
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||||||
|
|
||||||
|
# Git LFS
|
||||||
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- name: Create LFS file list
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||||||
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run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
|
||||||
|
|
||||||
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- name: Restore LFS cache
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||||||
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uses: actions/cache@v3
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||||||
|
id: lfs-cache
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||||||
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with:
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||||||
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path: .git/lfs
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||||||
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key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
|
||||||
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|
||||||
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- name: Git LFS Pull
|
||||||
|
run: |
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||||||
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git lfs pull
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||||||
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git add .
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||||||
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git reset --hard
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||||||
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||||||
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# Cache
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||||||
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- uses: actions/cache@v3
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||||||
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with:
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||||||
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path: Library
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||||||
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key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
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||||||
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restore-keys: |
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||||||
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Library-
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||||||
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|
||||||
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# Test
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||||||
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- name: Run tests
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||||||
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uses: game-ci/unity-test-runner@v4
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||||||
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env:
|
||||||
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||||
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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||||||
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with:
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||||||
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githubToken: ${{ secrets.GITHUB_TOKEN }}
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||||||
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|
||||||
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# Build
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||||||
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- name: Build project
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||||||
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uses: game-ci/unity-builder@v4
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||||||
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env:
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||||||
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||||
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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||||||
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with:
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||||||
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targetPlatform: WebGL
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||||||
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||||||
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# Output
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||||||
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- uses: actions/upload-artifact@v3
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||||||
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with:
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||||||
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name: Build
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||||||
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path: build
|
111
Assets/ActiveScoppedElements.cs
Normal file
111
Assets/ActiveScoppedElements.cs
Normal file
@ -0,0 +1,111 @@
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|||||||
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using System;
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||||||
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using System.Collections.Generic;
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||||||
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using System.Linq;
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||||||
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using TMPro;
|
||||||
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using UnityEngine;
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||||||
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|
||||||
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public class ActiveScoppedElements : MonoBehaviour
|
||||||
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{
|
||||||
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|
||||||
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[Serializable]
|
||||||
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public struct ObjectToInstantiate {
|
||||||
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public List<String> elements;
|
||||||
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public GameObject obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
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public HashSet<String> actives = new HashSet<String>();
|
||||||
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public HashSet<GameObject> InstantiatesObject = new HashSet<GameObject>();
|
||||||
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public TextMeshProUGUI textToUpdate;
|
||||||
|
public TextMeshProUGUI objectInstantiateText;
|
||||||
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public ObjectToInstantiate[] objectToInstantiates;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (this.textToUpdate != null)
|
||||||
|
{
|
||||||
|
textToUpdate.text = "Scanner des Markers...";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddScoppedElement(String name)
|
||||||
|
{
|
||||||
|
Debug.Log("Added " + name);
|
||||||
|
if (!actives.Contains(name))
|
||||||
|
{
|
||||||
|
actives.Add(name);
|
||||||
|
RefreshText();
|
||||||
|
RefreshAtom();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RefreshText()
|
||||||
|
{
|
||||||
|
if (this.textToUpdate != null)
|
||||||
|
{
|
||||||
|
this.textToUpdate.text = String.Join(", ", this.actives);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RefreshAtom()
|
||||||
|
{
|
||||||
|
foreach (var objt in objectToInstantiates)
|
||||||
|
{
|
||||||
|
if (objt.elements.TrueForAll((s => actives.Contains(s))))
|
||||||
|
{
|
||||||
|
// Obtenez la position de la caméra
|
||||||
|
Vector3 cameraPosition = Camera.main.transform.position;
|
||||||
|
|
||||||
|
// Obtenez la rotation de la caméra sans inclure la rotation autour de l'axe Y
|
||||||
|
Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
|
||||||
|
|
||||||
|
// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
|
||||||
|
Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.5f;
|
||||||
|
|
||||||
|
var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
|
||||||
|
instantiatedObj.name = "[N] " + objt.obj.name;
|
||||||
|
InstantiatesObject.Add(instantiatedObj);
|
||||||
|
Debug.Log("Instantiate " + instantiatedObj.name);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var a = InstantiatesObject.FirstOrDefault(s => s.name == ("[N] " + objt.obj.name));
|
||||||
|
if (a != null)
|
||||||
|
{
|
||||||
|
Debug.Log("Destroy " + a.name);
|
||||||
|
InstantiatesObject.Remove(a);
|
||||||
|
Destroy(a);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (InstantiatesObject.Count > 0)
|
||||||
|
{
|
||||||
|
objectInstantiateText.text = String.Join(", ", InstantiatesObject.Select((s) => s.name));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
objectInstantiateText.text = "En attente...";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveUnscoppedElement(String name)
|
||||||
|
{
|
||||||
|
Debug.Log("Removed " + name);
|
||||||
|
actives.Clear();
|
||||||
|
RefreshText();
|
||||||
|
RefreshAtom();
|
||||||
|
////if (actives.Contains(name))
|
||||||
|
//{
|
||||||
|
// actives.Remove(name);
|
||||||
|
// RefreshText();
|
||||||
|
// RefreshAtom();
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/ActiveScoppedElements.cs.meta
Normal file
11
Assets/ActiveScoppedElements.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 7895074e456606e4aa89ecc052bebf16
|
||||||
|
MonoImporter:
|
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|
externalObjects: {}
|
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|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
139
Assets/Cube.prefab
Normal file
139
Assets/Cube.prefab
Normal file
@ -0,0 +1,139 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
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|
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|
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|
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|
m_Name: Cube
|
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|
m_TagString: Untagged
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|
m_Icon: {fileID: 0}
|
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|
m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_LocalScale: {x: 0.05, y: 0.05, z: 0.05}
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m_ConstrainProportionsScale: 0
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|
m_Children:
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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- component: {fileID: 3020005706646133113}
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m_Layer: 0
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|
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|
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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|
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|
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|
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|
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|
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|
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|
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|
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|
m_SelectedEditorRenderState: 3
|
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|
m_MinimumChartSize: 4
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7
Assets/Cube.prefab.meta
Normal file
7
Assets/Cube.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
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|
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|
assetBundleVariant:
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8
Assets/Editor/Vuforia/ImageTargetTextures/T-VIR.meta
Normal file
8
Assets/Editor/Vuforia/ImageTargetTextures/T-VIR.meta
Normal file
@ -0,0 +1,8 @@
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|
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assetBundleVariant:
|
BIN
Assets/Editor/Vuforia/ImageTargetTextures/T-VIR/hydro_scaled.jpg
(Stored with Git LFS)
Normal file
BIN
Assets/Editor/Vuforia/ImageTargetTextures/T-VIR/hydro_scaled.jpg
(Stored with Git LFS)
Normal file
Binary file not shown.
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File diff suppressed because it is too large
Load Diff
BIN
Assets/StreamingAssets/Vuforia/T-VIR.dat
Normal file
BIN
Assets/StreamingAssets/Vuforia/T-VIR.dat
Normal file
Binary file not shown.
2
Assets/StreamingAssets/Vuforia/T-VIR.dat.meta
Normal file
2
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Normal file
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7
Assets/StreamingAssets/Vuforia/T-VIR.xml
Normal file
7
Assets/StreamingAssets/Vuforia/T-VIR.xml
Normal file
@ -0,0 +1,7 @@
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|||||||
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<?xml version="1.0" encoding="UTF-8"?>
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<QCARConfig>
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<Tracking>
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<ImageTarget name="oxy" size="1.000000 1.000000" />
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<ImageTarget name="hydro" size="1.000000 1.000000" />
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</Tracking>
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</QCARConfig>
|
2
Assets/StreamingAssets/Vuforia/T-VIR.xml.meta
Normal file
2
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Normal file
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32
Assets/TargetManager.cs
Normal file
32
Assets/TargetManager.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using Vuforia;
|
||||||
|
|
||||||
|
public class TargetManager : DefaultObserverEventHandler
|
||||||
|
{
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|
public GameObject myModelPrefab;
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|
|
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|
GameObject mMyModelObject;
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|
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|
protected override void OnTrackingFound()
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|
{
|
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|
Debug.Log("Target Found");
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|
|
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|
// Instantiate the model prefab only if it hasn't been instantiated yet
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|
if (mMyModelObject == null)
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|
InstantiatePrefab();
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|
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|
base.OnTrackingFound();
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}
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|
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protected override void OnTrackingLost()
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|
{
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|
Debug.Log("Target Lost");
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|
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|
base.OnTrackingLost();
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}
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|
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void InstantiatePrefab()
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|
{
|
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|
Debug.Log("Instantiate...");
|
||||||
|
}
|
||||||
|
}
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11
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Normal file
11
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Normal file
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Normal file
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Normal file
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|
Loading…
x
Reference in New Issue
Block a user