feature/multi_targets #7

Merged
Nicolas merged 12 commits from feature/multi_targets into develop 2024-01-12 10:50:44 +00:00
241 changed files with 20895 additions and 315 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
public class ActiveScoppedElements : MonoBehaviour
{
[Serializable]
public struct ObjectToInstantiate {
public List<String> elements;
public GameObject obj;
}
// Start is called before the first frame update
public HashSet<String> actives = new HashSet<String>();
public HashSet<GameObject> InstantiatesObject = new HashSet<GameObject>();
public TextMeshProUGUI textToUpdate;
public TextMeshProUGUI objectInstantiateText;
public ObjectToInstantiate[] objectToInstantiates;
public HashSet<GameObject> DisableGameObjects = new HashSet<GameObject>();
public GameObject[] InformationObjs;
public GameObject[] DebugObjs;
void Start()
{
if (this.textToUpdate != null)
{
textToUpdate.text = "Scanner des Markers...";
}
}
public void AddScoppedElement(String name)
{
Debug.Log("Added " + name);
if (!actives.Contains(name))
{
actives.Add(name);
RefreshText();
RefreshAtom();
}
}
private void RefreshText()
{
if (this.textToUpdate != null)
{
this.textToUpdate.text = String.Join(", ", this.actives);
}
}
private void RefreshAtom()
{
foreach (var objt in objectToInstantiates)
{
if (objt.elements.TrueForAll((s => actives.Contains(s))))
{
foreach (var objName in objt.elements)
{
var a = GameObject.Find("OBJ_" + objName);
if (a != null)
{
a.SetActive(false);
DisableGameObjects.Add(a);
}
}
// Obtenez la position de la caméra
Vector3 cameraPosition = Camera.main.transform.position;
// Obtenez la rotation de la caméra sans inclure la rotation autour de l'axe Y
Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
instantiatedObj.name = "[N] " + objt.obj.name;
InstantiatesObject.Add(instantiatedObj);
this.OnInstantiateObject(instantiatedObj);
Debug.Log("Instantiate " + instantiatedObj.name);
}
else
{
var a = InstantiatesObject.FirstOrDefault(s => s.name == ("[N] " + objt.obj.name));
if (a != null)
{
Debug.Log("Destroy " + a.name);
InstantiatesObject.Remove(a);
OnDestroyObject(a);
Destroy(a);
foreach (var disableGameObject in DisableGameObjects)
{
disableGameObject.SetActive(true);
}
DisableGameObjects.Clear();
}
}
}
if (InstantiatesObject.Count > 0)
{
objectInstantiateText.text = String.Join(", ", InstantiatesObject.Select((s) => s.name));
}
else
{
objectInstantiateText.text = "En attente...";
}
}
private void OnInstantiateObject(GameObject obj)
{
foreach (var informationObj in InformationObjs)
{
informationObj.SetActive(true);
}
foreach (var debugObj in DebugObjs)
{
debugObj.SetActive(false);
}
}
private void OnDestroyObject(GameObject obj)
{
foreach (var informationObj in InformationObjs)
{
informationObj.SetActive(false);
}
foreach (var debugObj in DebugObjs)
{
debugObj.SetActive(true);
}
}
public void RemoveUnscoppedElement(String elementName)
{
Debug.Log("Removed " + elementName);
actives.Remove(elementName);
RefreshText();
RefreshAtom();
}
void Update()
{
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SingleMolecule : MonoBehaviour
{
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public String name;
public String color;
void Start()
{
}
// Update is called once per frame
void Update()
{
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using System;
using System.Collections.Generic;
using System.Linq;
using Unity.VisualScripting;
using UnityEngine;
public class ObjReferentials : MonoBehaviour
{
[Serializable]
public struct ObjToRender
{
public String name;
public GameObject objToRender;
}
public ObjToRender[] ObjToRenders;
public HashSet<ObjToRender> InstantiatesElements = new HashSet<ObjToRender>();
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{
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{
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{
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{
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Destroy(objToRender.objToRender);
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@ -13,18 +13,18 @@ MonoBehaviour:
m_Name: VuforiaConfiguration m_Name: VuforiaConfiguration
m_EditorClassIdentifier: m_EditorClassIdentifier:
vuforia: vuforia:
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modelTargetRecoWhileExtendedTracked: 1 modelTargetRecoWhileExtendedTracked: 1
shareRecordingsInITunes: 0 shareRecordingsInITunes: 0
logLevel: 0 logLevel: 0
version: 10.17.4 version: 10.18.4
eulaAcceptedVersions: '{"Values":["10.15","10.17","0.0","10.18"]}' eulaAcceptedVersions: '{"Values":["10.17","10.18","0.0","10.15"]}'
database: database:
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shaders: shaders:
@ -47,4 +47,4 @@ MonoBehaviour:
webcam: webcam:
renderTextureLayer: 30 renderTextureLayer: 30
packageInformation: packageInformation:
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@ -7,9 +7,8 @@ using UnityEngine.UI;
public enum AvailableScenes { public enum AvailableScenes {
MainMenu, MainMenu,
CompoMenu, CompositionMenu,
PreviewMenu, QuizzMode,
Fusion,
} }
public class ChangeScene : MonoBehaviour public class ChangeScene : MonoBehaviour
@ -20,8 +19,8 @@ public class ChangeScene : MonoBehaviour
readonly Dictionary<AvailableScenes, String> _scenesNames = new Dictionary<AvailableScenes, String>() readonly Dictionary<AvailableScenes, String> _scenesNames = new Dictionary<AvailableScenes, String>()
{ {
{ AvailableScenes.MainMenu, "MainMenu" }, { AvailableScenes.MainMenu, "MainMenu" },
{ AvailableScenes.CompoMenu, "CompositionMenu" }, { AvailableScenes.CompositionMenu, "CompositionMode" },
{ AvailableScenes.Fusion, "Fusion" }, { AvailableScenes.QuizzMode, "QuizzMode" },
}; };
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()

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