using System.Collections; using System.Collections.Generic; using UnityEngine; public class LoadingManager : MonoBehaviour { public GameObject LoadingScreen; public GameObject TutorialScreen; public GameObject GameScreen; private bool launched = false; private bool game = false; void Start() { LoadingScreen.GetComponent().enabled = true; TutorialScreen.GetComponent().enabled = false; GameScreen.GetComponent().enabled = false; } public void LaunchTutorial() { if (!launched) { LoadingScreen.GetComponent().enabled = false; TutorialScreen.GetComponent().enabled = true; launched = true; } } public void LaunchGame() { if (!game) { TutorialScreen.GetComponent().enabled = false; GameScreen.GetComponent().enabled = true; game = true; } } public void LeaveApp() { Application.Quit(); } }