using System.Collections; using System.Collections.Generic; using UnityEngine; public class GlobalConfig { private static GlobalConfig _instance; public static string AppName = "T-VIR"; public static string AppVersion = "0.1"; public static string LastEditedDate = "02/11/2023 - 11:33"; public GlobalConfig() { if (GlobalConfig._instance == null) { this.Initialize(); } } public static GlobalConfig GetInstance() { return GlobalConfig._instance; } bool Initialize() { return true; } }