using System.Collections; using System.Collections.Generic; using UnityEngine; public class QuizzManager : MonoBehaviour { public GameObject LoadingCanvas; public GameObject TutorialCanvas; private bool launched; void Start() { LoadingCanvas.GetComponent().enabled = true; TutorialCanvas.GetComponent().enabled = false; launched = false; } public void ShowTutorial() { if (!launched) { LoadingCanvas.GetComponent().enabled = false; TutorialCanvas.GetComponent().enabled = true; launched = true; } } public void LaunchQuizz() { TutorialCanvas.GetComponent().enabled = false; } }