using System; using System.Collections.Generic; using UnityEngine; public class MoleculeFactory : MonoBehaviour{ public TextAsset jsonFile; //public AtomeFactory atomeFactory = AtomeFactory.getInstrance(this.jsonFile); private static MoleculeFactory instance; private Molecules moleculesInJson; private Dictionary moleculesDictionary; public MoleculeFactory(TextAsset jsonFile){ MoleculeFactory.instance = this; moleculesDictionary = new Dictionary(); moleculesInJson = JsonUtility.FromJson(jsonFile.text); foreach (var molecule in moleculesInJson.molecules){ moleculesDictionary.Add(molecule.formula, molecule); } } public static MoleculeFactory getInstrance(){ if(MoleculeFactory.instance == null){ Debug.LogError("no Json file"); } return MoleculeFactory.instance; } public static MoleculeFactory getInstrance(TextAsset jsonFile){ if(MoleculeFactory.instance == null){ MoleculeFactory.instance = new MoleculeFactory(jsonFile); } return MoleculeFactory.instance; } public GameObject createMolecule (string formula){ if(!moleculesDictionary.ContainsKey(formula)){ Debug.LogError("molecules does not existe in json"); } Molecule molecule = moleculesDictionary[formula]; GameObject sortie = new GameObject(molecule.name); foreach (Atom atom in molecule.atoms) { GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.parent = sortie.transform; sphere.name = atom.element; sphere.transform.localPosition = new Vector3(atom.geometry[0], atom.geometry[1], atom.geometry[2]); //AtomeInformation att = Atomfactory.createAtome(atom.element); Color myColor = new Color(0, 0, 1, 1); //TODO géré atom factory //ColorUtility.TryParseHtmlString(att.representation.color, out myColor); sphere.GetComponent().material.color = myColor; } foreach (Bond bond in molecule.bonds){ float atom1x = molecule.atoms[bond.atoms[0]].geometry[0]; float atom2x = molecule.atoms[bond.atoms[1]].geometry[0]; float atom1y = molecule.atoms[bond.atoms[0]].geometry[1]; float atom2y = molecule.atoms[bond.atoms[1]].geometry[1]; float atom1z = molecule.atoms[bond.atoms[0]].geometry[2]; float atom2z = molecule.atoms[bond.atoms[1]].geometry[2]; Vector3 vecAtom1 = new Vector3(atom1x, atom1y, atom1z); Vector3 vecAtom2 = new Vector3(atom2x, atom2y, atom2z); GameObject GObond = CreateCylinderBetweenPoints(vecAtom1,vecAtom2, 0.5f); GObond.transform.parent = sortie.transform; } return sortie; } private GameObject CreateCylinderBetweenPoints(Vector3 start, Vector3 end, float width){ var offset = end - start; var scale = new Vector3(width, offset.magnitude / 2.0f, width); var position = start + (offset / 2.0f); var cylinderPrefab = GameObject.CreatePrimitive(PrimitiveType.Cylinder); cylinderPrefab.transform.position = position; cylinderPrefab.transform.rotation = Quaternion.identity; cylinderPrefab.transform.up = offset; cylinderPrefab.transform.localScale = scale; return cylinderPrefab; } }