using UnityEngine; using Vuforia; public class TargetManager : DefaultObserverEventHandler { public GameObject myModelPrefab; GameObject mMyModelObject; protected override void OnTrackingFound() { Debug.Log("Target Found"); // Instantiate the model prefab only if it hasn't been instantiated yet if (mMyModelObject == null) InstantiatePrefab(); base.OnTrackingFound(); } protected override void OnTrackingLost() { Debug.Log("Target Lost"); base.OnTrackingLost(); } void InstantiatePrefab() { Debug.Log("Instantiate..."); } }