2024-02-02 16:00:50 +01:00

40 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LoadingManager : MonoBehaviour
{
public GameObject LoadingScreen;
public GameObject TutorialScreen;
public GameObject GameScreen;
private bool launched = false;
private bool game = false;
void Start() {
LoadingScreen.GetComponent<Canvas>().enabled = true;
TutorialScreen.GetComponent<Canvas>().enabled = false;
GameScreen.GetComponent<Canvas>().enabled = false;
}
public void LaunchTutorial() {
if (!launched) {
LoadingScreen.GetComponent<Canvas>().enabled = false;
TutorialScreen.GetComponent<Canvas>().enabled = true;
launched = true;
}
}
public void LaunchGame() {
if (!game) {
TutorialScreen.GetComponent<Canvas>().enabled = false;
GameScreen.GetComponent<Canvas>().enabled = true;
game = true;
}
}
public void LeaveApp() {
Application.Quit();
}
}